A brief collection of fearsome brutes .
Lurk- They seem too large to hide so well but next thing you know there they are.
Slather- Huge rude gaping maws with immense rude rasping tongues that they use to lick the clothing and the flesh from their victims.
Lank- Tall and thin. Their gaunt features almost conceal their horribly sinewy strength.
Gong Throttle- They flail about with immense hands until both grasp a hapless victim by the neck. This skin turns to iron while they themselves are immobilized with delight as they choke the life from their latest victim.
Goom- Gibbering, chortling, and drooling do little to conceal their appetites.
Gump- Their impossible gaze locks men where they stand to be crushed or gutted.
Snap Gorge- Keep your hand and feet and everything else away from this brute as he shovels everything into his mouth.
Red Anne- Screaming and sputtering in blood-stained finery and a wicked blade.
Molly Mugs- A weeping maiden that will crush to death any that dare her embrace.
Thanks to Throne of Salt and Monsters and Manuals for inspiring me. Need stats? Use an Ogre, troll, or giant from your favorite set of rules.
Monday, August 13, 2018
Sunday, August 5, 2018
Keep The Backstory Short
On facebook today and somene mentioned how some folks spend an awful lot of time on long backstories for their PCs. I agree some folks spend an awful lot of time on them for no real benefit.
It's like people think a multi-page backstory is going to save them from blowing that last saving throw.
I had a character who became emperor of his realm and his whole backstory was "Bastard child of a nun and minor prince of The Empire next door". That was the whole backstory. It was presumptive, I don't think the DM or I had a clue there was an empire next door at the time, eventually there was one and my player invaded it with his army a couple times until a big chunk was taken over. The backstory never conflicted with play.
The interesting stuff about a character happens while playing the campaign. The backstory only needs to be a brief hook. Keep it short. Make sure it fits the campaign. Leave room to build onto the charater's story later.
It's like people think a multi-page backstory is going to save them from blowing that last saving throw.
I had a character who became emperor of his realm and his whole backstory was "Bastard child of a nun and minor prince of The Empire next door". That was the whole backstory. It was presumptive, I don't think the DM or I had a clue there was an empire next door at the time, eventually there was one and my player invaded it with his army a couple times until a big chunk was taken over. The backstory never conflicted with play.
The interesting stuff about a character happens while playing the campaign. The backstory only needs to be a brief hook. Keep it short. Make sure it fits the campaign. Leave room to build onto the charater's story later.