tag:blogger.com,1999:blog-8170674472098446028.post1875495208365804531..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: House Rules Madness or ConfomirtyJDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8170674472098446028.post-88453320891263737542014-09-05T04:51:13.222-04:002014-09-05T04:51:13.222-04:00I agree with everything you and the commentators h...I agree with everything you and the commentators have said. Original White Dwarf was a great source of material, even Traveller modules could be played with D&D, stripping out or replacing tech depending on what you would accept in your own D&D environment. We did have trouble with metagaming players who would argue non-stop while opening a well-thumbed and memorised supplement, and they just wouldn't understand that sometimes monsters or even spells and effects could be different in another person's gameworld.<br />I am currently trying to put together a Swords and Wizardry module for small-scale publication, but I find myself drawn to creating an occasional magazine-type affair with adventure situations totally 'un-statted' instead. Maybe both (or neither) will appear one day.Anonymoushttps://www.blogger.com/profile/00238970670117439959noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-53410938728349305432014-09-04T07:38:25.019-04:002014-09-04T07:38:25.019-04:00Because I had been thinking of similar things myse...Because I had been thinking of similar things myself recently - specifically, how I'd stat up the Hulk as an NPC, for no particular reason - I ended up doing a post about this subject to my blog here - http://fantasyadventuringblog.blogspot.co.uk/2014/09/superdungeonfantasyquesthammer-or-d.html<br /><br />I think part of the excitement from a players' point of view might come from the tension between recognition and unfamiliarity. If they 'know' the Hulk, or Broo, or Elric, or whatever, and find them in a D&D game, they have some idea about what they are, but don't know how you statted them - which can be a bit thrilling. All of a sudden they're confronted by a familiar - even legendary - monster or NPC, and don't know what its stats are. Is it like a Goblin? Or is it more like a Bugbear? Is he a 4th-Level Fighter, or a 12th? Is he like a Troll, or an Ogre, or some sort of Hill-Giant Berserker? <br /><br />I suspect that's part of it at least. I suspect too that in some ways players try to 'beat the game' by metagaming, even though they know they shouldn't, and that throwing in wild cards like this stops them doing so quite so much.Red Orchttps://www.blogger.com/profile/07015582577046093985noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-20899749483557046222014-09-03T22:09:12.696-04:002014-09-03T22:09:12.696-04:00I knew folks back in the day that wouldn't bu...I knew folks back in the day that wouldn't buy basic D&D modules or supplements because they played AD&D not a kids game...pretty darned silly really but plenty of such folks out there.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-71504931843605866502014-09-03T20:48:24.444-04:002014-09-03T20:48:24.444-04:00Twenty or Forty years ago it would never have occu...Twenty or Forty years ago it would never have occurred to any of us NOT to mix'n'match scenarios to rule sets.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-14005671753247974562014-09-03T15:50:48.691-04:002014-09-03T15:50:48.691-04:00I agree that 'mathematical accuracy' isn&#...I agree that 'mathematical accuracy' isn't a major factor in converting - but I do think 'style' does play a part. I've run Runequest scenarios for D&D where Trollkin have become Goblins and Broo really degenerate Orcs (with some nice disease rules thrown in), or where Chaos cultists from WFRP have been given their most sensible D&D equivalents - '3 Normal Men, 2 1st Level Fighters and a 2nd Level Cleric' or whatever. I think the trick is taking something from one system and making it understandable (if sometimes unusual) in terms of the other system. <br /><br />I think the 'style' of early D&D was so mixed up - with elements from Tolkien, Moorcock, Greek mythology, the tales of King Arthur and Robin Hood, John Carter and Conan all mixed up together, that taking inspiration from many sources and converting on the fly does more to evoke the spirit of the early editions than any careful working out of how much damage a short sword does or what the rules for bears are in different systems.<br /><br />Red Orchttps://www.blogger.com/profile/07015582577046093985noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-61334029302478364412014-09-03T14:15:20.361-04:002014-09-03T14:15:20.361-04:00There was a scenario by the name of "Ogre Hun...There was a scenario by the name of "Ogre Hunt" for Chivalry and Sorcery that was in one of the first couple issues of White Dwarf I got, played it using D&D rules. We'd use anything and everything in the olden days. For a while the PCs in an AD&D campaign were running about with a POW stat scribbled on their sheets and some were learning RuneQuest BattleMagic spells. It was all part of the cargo cult nature of pre web-browser D&D/RPG.<br /><br />JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-5203310995782856012014-09-03T13:47:42.444-04:002014-09-03T13:47:42.444-04:00We would use anything for any system in old white ...We would use anything for any system in old white dwarf - so desperate for content and it seemed bursting with ideasKonsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.com