tag:blogger.com,1999:blog-8170674472098446028.post2152448503519232407..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: Taking Out The Sentry [NML-MF]JDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8170674472098446028.post-45147808943066941412010-12-21T16:57:18.147-05:002010-12-21T16:57:18.147-05:00I dealt with this and all the other associated pro...I dealt with this and all the other associated problems with one die of weapon damage vs. average HP in double digits in MF with a simple house rule that has proven both effective and terribly exciting during play.<br /><br />(well, I also changed the base damage to double listed for those competent in melee weapons, so a shortsword in the hands of someone who knows how to use it does 2d6 damage, a longsword 2d8, etc.)<br /><br />Double or Nothing (Mutagenic Substance Campaign House Rule):<br /><br />After landing a successful hit, a player can choose to "let it ride" and roll another to hit roll, with the exact same chance to hit. If successful, the attack does double normal damage. If the second roll fails, the attack misses completely. The player can choose to "let it ride" a second time under the same conditions to do QUADRUPLE normal damage.<br /><br />Even a lowly dagger, with a base 2d4 + Str mod (using my double normal weapon damage houserule as a starting point), can easily kill a normal man (32 max damage WITHOUT any str mod, up to 44 max damage with a +3 strength mod).<br /><br />Where things get really fun though is that natural 20's in my campaign also double damage. Rolling a nat 20 at any point in the double or nothing multiplies the damage by two as well. This may be too deadly for some, but I have found that it makes every round of combat exciting. The decision to press on and roll to quadruple after already scoring a double damage hit is a hard one to make, and the rest of the group will literally be hanging on the every move of the guy with the dice on his hand instead of spacing out waiting for their turn in the combat order.<br /><br />And wait till you see their eyes the first time you tell them you are going to "let it ride" after you land a hit with some terrifying monster...Anonymoushttps://www.blogger.com/profile/07648499022366444265noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-40954439453851808292010-12-21T16:30:20.508-05:002010-12-21T16:30:20.508-05:00This has been an area that has always bugged me in...This has been an area that has always bugged me in my D&D games, but I've never come up with a solution I was happy with. I like what you've done here JD and I look forward to giving it a go. Thanks.Anonymousnoreply@blogger.com