tag:blogger.com,1999:blog-8170674472098446028.post4652517926009278341..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: Healing and Hit PointsJDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8170674472098446028.post-22819662738715148492012-03-25T15:48:51.229-04:002012-03-25T15:48:51.229-04:00I think the thing that a lot of people (myself inc...I think the thing that a lot of people (myself included) often forget about HP is how playable they are. As an abstract resource, they tell you something very immediate about your 'luck'. The player has a good gauge for figuring out how long they can and should stay in combats. It's not realistic, but then neither are fireballs and magic swords.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-2161344965281649382012-03-16T14:39:18.443-04:002012-03-16T14:39:18.443-04:00"Hit Points aren't a measure of how much ..."Hit Points aren't a measure of how much trauma a character can suffer they are a measure of how bad-ass a character is" <br /><br />I agree, and I would go further than Brendan and say that that last arrow was the only one that hit. I like to rule that character's aren't wounded until they reach 0 HP, at which point they might just be wounded, or they might be dead. I'm going to have to post about this too!Lumhttps://www.blogger.com/profile/09490249051095856396noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-25772343915658741202012-03-11T15:32:57.564-04:002012-03-11T15:32:57.564-04:00i like your point about arrows, and lately in my g...i like your point about arrows, and lately in my game i've been experimenting with the idea of having arrows-per-quiver be an abstract quantity, since those things can be kind of a pain to take care of. it goes as follows:<br />Every time after the first time you fire an arrow, roll 1d6. if it comes up 1, you've run out of arrows.Dungeon Smashhttps://www.blogger.com/profile/17400977043480856370noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-76018175966436951322012-03-11T13:06:52.772-04:002012-03-11T13:06:52.772-04:00All good points. I would add that not all arrows t...All good points. I would add that not all arrows that do damage need hit, though people probably assume the do narratively. If you accept that hit points are abstract, dodging or deflecting an arrow could also use luck or whatever.<br /><br />I represent healing between adventures as re-rolling HP (all hit dice) and taking the highest between current HP and the new roll, which sidesteps the issue of high level characters healing slower than low level characters.<br /><br /><a href="http://untimately.blogspot.com/2012/01/rerolling-hit-dice-healing.html" rel="nofollow">http://untimately.blogspot.com/2012/01/rerolling-hit-dice-healing.html</a>Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-80034816454283920242012-03-11T10:53:52.874-04:002012-03-11T10:53:52.874-04:00Your response to point 3, made me think of this:
...Your response to point 3, made me think of this:<br /><br />Mr. Owl, how many licks does it take to get to the center of a Tootsie Roll Pop?aka Johnhttps://www.blogger.com/profile/13840169407835436058noreply@blogger.com