tag:blogger.com,1999:blog-8170674472098446028.post547381122593883785..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: What if Ability Bonuses were not "Always On"?JDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8170674472098446028.post-68678672246213049302012-10-04T00:21:49.336-04:002012-10-04T00:21:49.336-04:00I think it would be nice to have each stat with a ...I think it would be nice to have each stat with a passive and a situational modifier. Because it seems like # of Lang should be always on, ya know?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-43709218014534689632012-09-23T18:57:17.825-04:002012-09-23T18:57:17.825-04:00I would have the bonus last until a characters tur...I would have the bonus last until a characters turn comes up again in combat.<br /><br />Outside of combat I suppose we could make things a little more mechanical: on watch apply a perception bonus , resting to heal up + CON bonus, praying WIS bonus and such. JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-4644778474000575942012-09-23T18:32:37.745-04:002012-09-23T18:32:37.745-04:00Flying Swordsmen works that way. I'm still tr...Flying Swordsmen works that way. I'm still trying to figure out the best way to run a round, though. Does everyone choose their "bonus" for the round first, then cycle through actions, or does each player choose it on their turn, and it lasts until their turn comes up again? Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-3441006009595563262012-09-23T18:15:06.817-04:002012-09-23T18:15:06.817-04:00Ah, I see. Would that mean that you would have to ...Ah, I see. Would that mean that you would have to concentrate to get the constitution bonus to HP also? Can you think of a place where this might come up outside of combat?Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-56417447151858872442012-09-23T18:08:41.671-04:002012-09-23T18:08:41.671-04:00Let's take a situation where you are in melee,...Let's take a situation where you are in melee, do you apply a DEX bonus to AC to defend oneself or do you use your STR bonus to damage to bash your foes skull in?JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-26380504167501230022012-09-23T17:49:02.875-04:002012-09-23T17:49:02.875-04:00I'm confused regarding how this would change p...I'm confused regarding how this would change play. It seems like the modifier is only consulted in a case where the character is trying to use the ability in question. For example, when swinging a sword one could assume that they are "activating" the strength bonus. Could you give some examples where the modifier would not apply in your proposed system?Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com