tag:blogger.com,1999:blog-8170674472098446028.post6900925920978797085..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: Weapon Damage by Hit Quality.JDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8170674472098446028.post-44927496778300709422010-11-02T19:20:04.901-04:002010-11-02T19:20:04.901-04:00The downsides I see are two-fold:
First, it requi...The downsides I see are two-fold:<br /><br />First, it requires on-the-fly subtraction. This isn't rocket science but it can slow things down and is troublesome for some players. The alternative is to precalculate to-hit numbers for all monsters.<br /><br />Second, it prevents you from easily implementing the highly-accurate-yet-low-damage "duelist" and the inaccurate-but-high-damage "brute" archetypes. That may be ok if you want to simplify things.Vedronhttps://www.blogger.com/profile/17734788809479835449noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-53241086241548791772010-10-22T16:44:07.810-04:002010-10-22T16:44:07.810-04:00@rainswept, sure could.@rainswept, sure could.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-47357275825442818982010-10-22T12:19:21.286-04:002010-10-22T12:19:21.286-04:00You could roll the base die on a glancing blow. Fo...You could roll the base die on a glancing blow. For a solid or devastating blow roll 2 or 3 of the weapon's die type respectively, keeping the highest die as your result.<br /><br />If you think there's charm in die rolling and in keeping the range of random damage open.rainswepthttps://www.blogger.com/profile/06165059567790555748noreply@blogger.com