tag:blogger.com,1999:blog-8170674472098446028.post8968608053297158886..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: Corridor ProfilesJDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8170674472098446028.post-32729060653406387302014-07-19T11:35:06.188-04:002014-07-19T11:35:06.188-04:00Fantastic!!Fantastic!!Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-90539831776106386632014-07-16T17:31:30.657-04:002014-07-16T17:31:30.657-04:00Glad you noticed the water flow assitance implied ...Glad you noticed the water flow assitance implied by many of the profiles. Real world tomb and mine diggers have to worry about drainage but you seldom see it in dungeon design. JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-36176125742567591912014-07-16T17:16:53.835-04:002014-07-16T17:16:53.835-04:00This is one of the more interesting ideas I have s...This is one of the more interesting ideas I have seen in regards to dungeon building in awhile. I've been reading up on megadungeon design theory (we live in a golden age of information), but most of it deals with fairly macro issues. I will probably add this to my megadungeon, especially since I want to have a fair amount of water following throw it.Roy Tonerhttps://www.blogger.com/profile/06683624102858672802noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-90352262633949445222014-07-15T01:07:20.058-04:002014-07-15T01:07:20.058-04:00This is really cool.This is really cool.Lumhttps://www.blogger.com/profile/09490249051095856396noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-49540839279675681762014-07-14T18:18:14.222-04:002014-07-14T18:18:14.222-04:00It was easier for me to draw them as opposed to de...It was easier for me to draw them as opposed to describing them verbally. }'d indicate them as a crossection note on a map. I'll get an example posted sometime tomorrow.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-62059978625721410682014-07-14T17:37:54.792-04:002014-07-14T17:37:54.792-04:00Very cool JD. Might have to figure out how to use...Very cool JD. Might have to figure out how to use them on the computer. Or better yet, someone smarter than me figure out how to do it and then tell me.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-7747728522926216542014-07-14T14:43:53.429-04:002014-07-14T14:43:53.429-04:00this is goldthis is goldKonsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-53317765811320437842014-07-14T13:37:10.114-04:002014-07-14T13:37:10.114-04:00Go get a 24 sided die and a ten (or a a 12, a 10 a...Go get a 24 sided die and a ten (or a a 12, a 10 and any other die). Problem solved. I'd likely divide the result by a d6 roll to bring things closer to the lower end. <br /><br />Cutting up the graphic to use it like cards would certainly be a pretty easy way to do it.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-89252953384096632632014-07-14T13:22:21.993-04:002014-07-14T13:22:21.993-04:00Great! I'd like to somehow use exploding dice ...Great! I'd like to somehow use exploding dice to generate them, so that the low numbers are the most common... but I don't know how to do that and 240 being a real possibility. Maybe a table to roll wich table to roll? Clumsy... Or I'll cull that graphic a little... Anonymousnoreply@blogger.com