Showing posts with label lunar. Show all posts
Showing posts with label lunar. Show all posts

Thursday, May 13, 2010

Lunar Encounter Table 3

Lunar Heights (Lunar encounter Table 3, mountains, shards and high crater rims)
Encounter chances: 1 in 8 each 2 hours. 1 in 12 each 4 hours if moving carefully. 1 in 20 each 8 hours if hiding in shelter.

4- Selenite Ancient (1), 9HD AC4 mv:9 Level 9-empaths (treat as cleric), feared remnants of extinct selenite hive-cities.
5- Moon Maiden (1-3) 4 HD AC 9 Mv 12, roll for subtype: 1,2- unskilled awakened sleepers, 3-4 level 4 empath, 5 level 4 magic-user, 6- level 4 illusionist. 40% chance they are protected by guardians(see subtable)
6- Monkey Bear (1-4), 8HD AC 5 mv: 9, can carry man-sized foe and climb away.
7- Bee Women(1-6), 2+1 HD, AC 6, mv:9/12-fly, buzzing hypnotizes as charm person
8- Levitating Tentacle Whales (1-8),8HD, AC 5, Mv: 9, 4 tentacle attacks per round, constriction damage each round, thrown into mouth at end of third round.
9- Selenite Scouts: Selenite Valkyrie(1-3), 4 HD AC 4 mv:9/15-fly. 30% chance of being armed by 1-2 selenite guard weapons, Selenite Flit(1-4), 2 HD AC 6 mv:12(fly)
10- Acid Spiders(1-6), 2 HD AC 4 mv:6, spit acid webbing that will adhere and cause damage for 1-3 rounds
11- Yellow Moth(1-10), 1 HD AC 7mv:12, bite causes paralysis
12- Decapede(1-12), 3 HD, AC 4 MV 9, excellent climbers, attacks have 33% chance of hurling victims off climbs if encountered on steep surface. They are good eating.
13- Green Moth(1-20) , 1/2 HD Mv: 12, glow 20' radius anyone killing one has 50% chance of being splashed and glowing for 2-5 hours
14- Silver Webs, trap if save fails, 15% chance of encounter every turn afterward until free
15-Living Crystals(1-8), 3 HD AC 2 mv: 1 , harmless unless one is between a pair of living crystals which can then deliver a current between them similar to a lighting bolt.
16- Avalanche, save or suffer 2d6 from falling rocks, those who fail save have 2 in 6 chance of being buried by rubble.
17- Giant Tiger Moth (1-3), 8 HD AC 5 mv:15, fly
18- Zombies (2-12) animated ancient moon men resembling dry desiccated human corpses dressed in exotic garb
19- Black Moth(1-3), 2 HD, AC: 5, MV:12, attack causes energy drain
20- Selenite Ghouls (1-4) ,as standard ghouls but only other selenites can be turned into undead
21- Creeping plants: 70% Harmless Creepers , 30% Razor Creepers(1-12), 2HD AC 8 MV0, surprise on 1-4
22- Automatons (1-3), 5 HD AC 2 mv:6, 60% have integrated high-tech weapons
23- Human Explorers
24- Hemovores (1-12), living vampire humanoids. 8HD AC: 2 . 30% as 8th level Clerics.


Moon Maiden Guardians subtable
1- Moon Wraiths (2-5), 4 HD AC:2 Mv: 12, insubstantial ghosts of extinct lunar men, attacks drain life levels. can't be harmed with non-magical weapons
2-3 Automatons (1-3), 5 HD AC 2 mv:6, 60% have integrated high-tech weapons
4-5 Clone Warriors (2-12), 2+1 HD AC 5 Mv 9
6 Zombies (3-24) animated ancient moon men resembling dry desiccated human corpses dressed in exotic garb

Tuesday, May 11, 2010

Lunar Encounter Table 2

Lunar Wastes (Lunar encounter Table 2)
Encounter chances: 1 in 12 each 4 hours. 1 in 20 each 4 hours if moving carefully. 1 in 100 each 8 hours if hiding in shelter.

4- Selenite Ancient (1), 9HD AC4 mv:9 Level 9-empaths (treat as cleric), feared remnants of extinct selenite hive-cities.
5- Levitating Tentacle Whales (90% of 1,10% of 3-12),8HD, AC 5, Mv: 9, 4 tentacle attacks per round, constriction damage each round, thrown into mouth at end of third round.
6- Desiccated Triffid(1), 2 HD AC 8 mv:0 , poison sting to 20' , immobile 75% of the time when encountered for 1-4 rounds. Fire damage causes it to explode as a fireball .
7- Bee Women(2), 2+1 HD, AC 6, mv:9/12-fly, buzzing hypnotizes as charm person, Charmed Selenite Guards(7-12), 1+1 HD AC 6 mv: 6, Sleep Darts (in short supply)
8- Silver Webs, trap if save fails, 15% chance of encounter every turn afterward until free
9- Selenite Expedition ,Selenite Brain(1), 5 HD AC 5 mv:3, level 6-empaths (treat as cleric), Selenite Guards(4-24), 1+1 HD AC 6 mv: 6, 1-2: Sleep Darts, 3-4 Paralysis bolas, 5: Pain Rods 6: Stun Grenades, Selenite Drones(6-60), 1-1 HD AC 8 mv:6
10- Automatons (1-3), 5 HD AC 2 mv:6, 60% have integrated high-tech weapons
11- Green Gnomes (1-20) 1 HD AC 5 mv:6. if friendly will give advice to reduce chance of hostile encounters for next day.
12- Moon Wraiths(1-8) 4 HD AC:2 Mv: 12, insubstantial ghosts of extinct lunar men, attacks drain life levels. can't be harmed with non-magical weapons
13- Green Moth(1-20) , 1/2 HD Mv: 12, glow 20' radius anyone killing one has 50% chance of being splashed and glowing for 2-5 hours
14-Edible Fungus(1-20), looks like toxic puff fungus but each one supplies 2-7 meals for a man-sized being. Takes a round to collect 2 meals worth. 10% chance of another encounter 1-3 rounds after collecting begins.
15-Red Mites(3-30), rust attack
16- Quick Dust, if surprised make save to avoid drowning in the syrupy dust. Drown in 2-4 rounds if not pulled free. 10% chance of attracting other encounter.
17- Rust Fungus(2-8), 33% chance of spraying spores that will rust exposed metals if molested. Looks like Edible Fungus.
18- Living Crystals(1-8), 3 HD AC 2 mv: 1 , harmless unless one is between a pair of living crystals which can then deliver a current between them similar to a lighting bolt.
19- Moon Cow(1), 3 HD AC 6 mv: 9
20- Grey Worm(1-4), 7 HD AC 4 mv: 9 swallow man-sized prey whole 33% of attacks
21- Giant Tiger Moth (1-3), 8 HD AC 5 mv:15, fly
22- Toxic Puff Fungus(2-8), 50% chance of spaying toxic spores that will kill in 3-18 turns if save failed after breathing in.
23- Hemovores (60% of 1, 40% of 2-20), living vampire humanoids. 8HD AC: 2 . 30% as 8th level Clerics.
24- Human Explorers

Note: if encounter draws another encounter and an immobile encounter is rolled there is no additional encounter drawn in.

Monday, May 10, 2010

Lunar Encounter Table 1

Fertile Lunar Craters. (Lunar Encounter Table 1)
Encounter chances:3 in 8 chance of encounter each hour. 3 in 10 chance every 3 hours if moving carefully.3 in 20 every 4 hours if hiding in shelter.

6- Selenite Ancient (1), 9HD AC4 mv:9 Level 9-empaths (treat as cleric), feared remnants of extinct selenite hive-cities.
7- Sentient Triffids (1-6), 3 HD AC 7 mv:3 , 70% have weapons and devices, poison sting to 20', surprise in dense vegetation on a roll of 1-5, they communicate with each other only.
8- Automatons (1-3), 5 HD AC 2 mv:6, 60% have integrated high-tech weapons
9- Giant Mole Bear (1), 9HD AC 4 mv: 6, surprise from beneath on a roll of 1-3
10- Black Moth(1-3), 2 HD, AC: 5, MV:12, attack causes energy drain
11- Levitating Tentacle Whales (1-4),8HD, AC 5, Mv: 9, 4 tentacle attacks per round, constriction damage each round, thrown into mouth at end of third round.
12- Triffids(1-3), 2 HD AC 8 mv:1 , poison sting to 20' , surprise in dense vegetation on a roll of 1-3, they don't communicate actively with each other but do click and drum
13- Selenite Brain(1), 5 HD AC 5 mv:3, level 6-empaths (treat as cleric), 40% accompanied by 2-5 selenite guards.
14- Acid Spiders(1-6), 2 HD AC 4 mv:6, spit acid webbing that will adhere and cause damage for 1-3 rounds
15- Selenite Valkyrie(1-4), 4 HD AC 4 mv:9/15-fly. 30% chance of being armed by 1-2
selenite guard weapons.
16- Bee Women(1-6), 2+1 HD, AC 6, mv:9/12-fly, buzzing hypnotizes as charm person
17- Selenite Myrmidons(1-6), 5 HD AC 3 mv:6. 20% chance of being armed by a selenite guard weapon
18- Silver Webs, trap if save fails, 15% chance of encounter every turn afterward until free
19- Selenite Guards(1-12), 1+1 HD AC 6 mv: 6, 1-2: Sleep Darts, 3-4 Paralysis bolas, 5: Pain Rods 6: Stun Grenades
20- Moon Cow(1-100), 3 HD AC 6 mv: 9
21- Selenite Drones(1-20), 1-1 HD AC 8 mv:6
22- Green Moth(1-20) , 1/2 HD Mv: 12, glow 20' radius anyone killing one has 50% chance of being splashed and glowing for 2-5 hours
23- Selenite Monitor(1-3), 2 HD ac 6 mv:9
24- Hairless Army Moles(2-20), 1/2 HD AC 6 mv:6
25- Selenite Nursemaid(2-5), 3 HD AC 6 mv: 6
26- Yellow Moth(1-10), 1 HD AC 7mv:12, bite causes paralysis
27- Selenite Flit(1-4), 2 HD AC 6 mv:12(fly)
28- Red Mites(3-30), rust attack
29- Grab Weed(1-4), 4 HD AC7, spiked tentacles reach up to 50' away drag prey to acidic maw 10' a round
30- Springjack(1), 4 HD AC:3 mimics appearance of a selenite monitor to prey on anything man-sized or smaller
31- Toxic Puff Fungus(2-8), 50% chance of spaying toxic spores that will kill in 3-18 turns if save failed after breathing in.
32- Yellow Mites (2-20), disrupt magic and psionics within 30' 50% of the time
33- Rust Monster(1-4), (pick your favorite version)
34- Grey Worm(1-4), 7 HD AC 4 mv: 9 swallow man-sized prey whole 33% of attacks
35- Human Explorers
36- Hemovores (1-4), living vampire humanoids. 8HD AC: 2 . 30% as 8th level Clerics.

Note on Selenite encounters: 60% chance from nearest hive-city.
otherwise roll for color: 1- red, 2- blue, 3- green, 4- yellow, 5-orange, 6- grey