Showing posts with label random table. Show all posts
Showing posts with label random table. Show all posts

Tuesday, November 22, 2022

Old-School High Gargaxian Weaponator Weapon List

A little tongue in cheek but hopefully useable list of weapons for old-school fantasy adventure campaigns.  Currently the weaponator generates weapons that are most likely a two-handed weapon.

Dmg: is damage dice against small-medium foes/ larger foes

WS: is weapon speed

Cost: is given in classical GP value

notes to apply damage or hit modification vs armor worn by foes completes the entry (if any)



Old-School High Gargaxian Weaponator Weapon List

=========================================================================

 1. Footman's Hammer-Halberd  Dmg:1d8+1/1d12;WS: 3,Enc: 55,Cost: 230 gp, +1 to hit & dmg vs Scale or worse

 2. Bill-Giserne  Dmg:1d8/3d4;WS: 4,Enc: 45,Cost: 140 gp, +2 to hit vs Full Plate or worse

 3. Bludgeon-Sparr  Dmg:1d4+1/3d4;WS: 7,Enc: 55,Cost: 370 gp, +2 to hit & dmg vs Leather

 4. Cold-Iron Awl-Maul  Dmg:1d6/1d4+1;WS: 6,Enc: 55,Cost: 84 gp, +2 to hit & dmg vs Studded

 5. Slasher-Lance  Dmg:1d8/1d8+1;WS: 6,Enc: 60,Cost: 30 gp, -1 damage vs Full Plate or better

 6. Giserne-Bill  Dmg:1d8/1d8;WS: 3,Enc: 30,Cost: 30 gp, -1 to hit vs Full Plate

 7. Pike-Axe  Dmg:1d4+1/2d4+1;WS: 2,Enc: 50,Cost: 27 gp, -1 to hit vs Chain or worse

 8. Bardiche-Spetum  Dmg:1d4+1/3d4;WS: 3,Enc: 55,Cost: 410 gp, +2 to hit & dmg vs Plate or worse

 9. Trollish Lochaber-Fauchard  Dmg:1d6/1d4+1;WS: 5,Enc: 130,Cost: 80 gp, +2 to hit & dmg vs Plate

10. Giserne-Bar  Dmg:1d6/1d6+1d4;WS: 4,Enc: 50,Cost: 150 gp, +1 to hit & dmg vs Studded or worse

11. Footman's Lochaber-Hook  Dmg:2d4/1d4+1;WS: 2,Enc: 50,Cost: 25 gp, -1 to hit vs Studded

12. Awl-Hook  Dmg:1d6+1/1d6+1;WS: 4,Enc: 65,Cost: 160 gp, +2 to hit & dmg vs Leather or worse

13. Brandistock-Pick  Dmg:1d6+1/1d10;WS: 3,Enc: 30,Cost: 30 gp, -2 to hit vs Ring

14. Slasher-Brandistock  Dmg:1d4+1/1d10;WS: 4,Enc: 65,Cost: 90 gp, +2 to hit vs Full Plate

15. Falx-Scythe  Dmg:1d6+1/3d4;WS: 6,Enc: 45,Cost: 21 gp, 1/2 damage vs Leather or better

16. Halberd-Sparth  Dmg:1d6/1d6+1;WS: 7,Enc: 50,Cost: 15 gp, -1 to hit vs Ring or better

17. Giant's Lance-Sword  Dmg:1d4+1/2d4+1;WS: 5,Enc: 90,Cost: 220 gp, +1 to hit & dmg vs Scale or better

18. Amazonian Mattock-Sparr  Dmg:1d6+1/3d4;WS: 6,Enc: 110,Cost: 14 gp, 1/2 damage vs Studded

19. Silver Fauchard-Flail  Dmg:1d6/1d10+1;WS: 5,Enc: 55,Cost: 300 gp, -2 to hit vs Scale

20. Hook-Fauchard  Dmg:1d8/1d8+1;WS: 5,Enc: 45,Cost: 90 gp, +2 to hit vs Full Plate

21. Partisan-Impaler  Dmg:1d6/2d4;WS: 2,Enc: 30,Cost: 22 gp, +1 to hit vs Ring

22. Pike-Spike  Dmg:1d6+1/1d6+1d4;WS: 5,Enc: 40,Cost: 13 gp, 1/2 damage vs Studded

23. Chain-Brandistock  Dmg:1d6+1/2d4;WS: 4,Enc: 50,Cost: 450 gp, +2 to hit & dmg vs Leather or better

24. Maiden's Giserne-Corbin  Dmg:1d8/1d4+1;WS: 8,Enc: 65,Cost: 15 gp, +1 to hit vs Chain

25. War Bardiche-Dagger  Dmg:2d4/1d4+1;WS: 3,Enc: 60,Cost: 25 gp, +1 to hit vs Leather

26. Dwarven Squire's Maul-Spike  Dmg:1d4+1/1d8;WS: 7,Enc: 90,Cost: 15 gp, +1 to hit vs Studded

27. Gaff-Gisarme  Dmg:1d8/2d4;WS: 6,Enc: 50,Cost: 40 gp, +2 to hit vs Chain or worse

28. Cold-Iron Flail-Axe  Dmg:1d6+1/1d6;WS: 6,Enc: 45,Cost: 2 gp, 1/2 damage vs Ring or worse

29. Lady's Dagger-Sparth  Dmg:1d6+1/2d4+1;WS: 8,Enc: 45,Cost: 80 gp, +2 to hit vs Scale

30. Bardiche-Bar  Dmg:1d6/1d6+1d4;WS: 7,Enc: 50,Cost: 9 gp, 1/2 damage vs Leather

31. Dwarven Flail-Fauchard  Dmg:1d6+1d4/1d8;WS: 6,Enc: 50,Cost: 35 gp, -1 to hit vs Plate

32. Cavalry Spetum-Earspoon  Dmg:1d8/2d6;WS: 4,Enc: 55,Cost: 60 gp, -1 to hit vs Padded

33. Bisarme-Stick  Dmg:1d8/1d10;WS: 6,Enc: 40,Cost: 40 gp, -1 damage vs Ring or better

34. Flail-Bludgeon  Dmg:1d8/1d6+1d8;WS: 5,Enc: 50,Cost: 240 gp, +2 to hit vs Padded or better

35. Orcish Bludgeon-Brandistock  Dmg:2d4+1/1d10+1;WS: 6,Enc: 70,Cost: 10 gp, 1/2 damage vs Ring or worse

36. Giant's Hook-Spetum  Dmg:2d4+1/1d6;WS: 4,Enc: 70,Cost: 33 gp, -2 to hit vs Leather

37. Slasher-Sparr  Dmg:2d4/1d6+1;WS: 5,Enc: 40,Cost: 240 gp, +2 to hit & dmg vs Chain

38. Brandistock-Sparr  Dmg:1d6+1/1d8+1;WS: 5,Enc: 60,Cost: 130 gp, +1 to hit & dmg vs Banded

39. Guisarme-Staff  Dmg:1d6+1/1d6+1;WS: 5,Enc: 55,Cost: 3 gp, 1/2 damage vs Studded or worse

40. Herald's Gisarme-Partisan  Dmg:1d4+1/3d4;WS: 8,Enc: 55,Cost: 30 gp, -1 damage vs Chain

41. Hook-Scythe  Dmg:1d6/2d4;WS: 5,Enc: 50,Cost: 180 gp, +2 to hit & dmg vs Leather

42. Goblin Pick-Corbin  Dmg:1d6/1d6+1;WS: 4,Enc: 35,Cost: 33 gp, +2 to hit vs Padded or worse

43. Corbin-Impaler  Dmg:2d4/1d4+1;WS: 6,Enc: 40,Cost: 25 gp, -1 to hit vs Padded or better

44. Sword-Pole  Dmg:1d6/1d8;WS: 7,Enc: 45,Cost: 4 gp, 1/2 damage vs Plate

45. Cavalry Bludgeon-Mattock  Dmg:1d8/2d4+1;WS: 7,Enc: 55,Cost: 220 gp, +2 to hit & dmg vs Chain or worse

46. Spetum-Scythe  Dmg:1d4+1/1d6+1d4;WS: 6,Enc: 45,Cost: 22 gp, -1 damage vs Ring or worse

47. Hook-Fauchard  Dmg:1d6/1d8;WS: 7,Enc: 60,Cost: 36 gp, +2 to hit vs Plate

48. Harpy Fauchard-Gisarme  Dmg:1d6/1d6+1;WS: 3,Enc: 90,Cost: 22 gp, -1 to hit vs Leather or better

49. Squire's Staff-Lochaber  Dmg:1d4+1/1d10+1;WS: 4,Enc: 65,Cost: 40 gp, -2 to hit vs Chain

50. Ritter Bisarme-Impaler  Dmg:1d4+1/3d4;WS: 7,Enc: 25,Cost: 160 gp, +2 to hit vs Plate or better

51. Gaff-Lance  Dmg:1d6/2d4;WS: 3,Enc: 50,Cost: 60 gp, +2 to hit vs Splint

52. Miliatry Spike-Corbin  Dmg:1d8+1/1d6+1;WS: 7,Enc: 60,Cost: 220 gp, +2 to hit & dmg vs Chain

53. Amazonian Lady's Bar-Hook  Dmg:1d10/1d10;WS: 6,Enc: 60,Cost: 35 gp, -2 to hit vs Banded

54. Axe-Scythe  Dmg:1d6+1/1d10;WS: 6,Enc: 30,Cost: 370 gp, +2 to hit & dmg vs Ring or better

55. Goblin Awl-Pike  Dmg:1d6+1/1d4+1;WS: 3,Enc: 50,Cost: 80 gp, +2 to hit vs Splint or better

56. Falx-Spetum  Dmg:1d6/2d4+1;WS: 3,Enc: 55,Cost: 10 gp, 1/2 damage vs Studded

57. Earspoon-Spike  Dmg:1d8/2d6;WS: 7,Enc: 55,Cost: 90 gp, +2 to hit vs Scale or worse

58. Sidhe Sparth-Staff  Dmg:1d6/1d6;WS: 4,Enc: 70,Cost: 4 gp, -1 to hit vs Banded or worse

59. Harpy Bec de-Staff  Dmg:1d10+1/3d4;WS: 4,Enc: 110,Cost: 80 gp, +1 to hit vs Chain

60. Bec de-Pole  Dmg:1d6+1/1d6+1d4;WS: 8,Enc: 50,Cost: 11 gp, 1/2 damage vs Plate

61. Chain-Ranseur  Dmg:2d4/1d6;WS: 7,Enc: 45,Cost: 150 gp, +2 to hit & dmg vs Plate

62. Sickle-Awl  Dmg:1d4+1/1d12;WS: 2,Enc: 35,Cost: 40 gp, -2 to hit vs Ring

63. Slasher-Pike  Dmg:1d6/1d10;WS: 4,Enc: 45,Cost: 40 gp, -1 damage vs Splint or better

64. Glaive-Pick  Dmg:1d8/1d6+1d8;WS: 6,Enc: 40,Cost: 40 gp, -1 damage vs Plate

65. Slasher-Glaive  Dmg:1d6/1d8+1;WS: 4,Enc: 50,Cost: 120 gp, +1 to hit & dmg vs Padded

66. Chain-Slasher  Dmg:1d6+1/2d4;WS: 5,Enc: 50,Cost: 18 gp, -2 to hit vs Studded or worse

67. Dagger-Earspoon  Dmg:1d6/1d6;WS: 5,Enc: 50,Cost: 6 gp, -1 to hit vs Ring

68. Dagger-Harpoon  Dmg:1d6+1/1d6+1d8;WS: 7,Enc: 40,Cost: 40 gp, -1 to hit vs Full Plate

69. Slasher-Barb  Dmg:1d6/1d4+1;WS: 3,Enc: 55,Cost: 100 gp, +2 to hit & dmg vs Studded

70. Harpy Glaive-Axe  Dmg:2d4/2d4+1;WS: 6,Enc: 80,Cost: 32 gp, -1 to hit vs Leather

71. Elven Spike-Cleaver  Dmg:1d10/1d6+1d4;WS: 4,Enc: 60,Cost: 310 gp, +1 to hit & dmg vs Full Plate

72. Chain-Fauchard  Dmg:2d4/1d6;WS: 4,Enc: 45,Cost: 220 gp, +2 to hit & dmg vs Full Plate

73. Lance-Gisarme  Dmg:1d6/2d4+1;WS: 5,Enc: 35,Cost: 8 gp, 1/2 damage vs Padded

74. Harpy Gaff-Axe  Dmg:1d8/2d4+1;WS: 5,Enc: 70,Cost: 180 gp, +1 to hit & dmg vs Scale

75. Pike-Maul  Dmg:1d6/1d12;WS: 2,Enc: 50,Cost: 40 gp, -1 to hit vs Ring

76. Knight's Bardiche-Guisarme  Dmg:1d6+1/1d8+1;WS: 8,Enc: 45,Cost: 22 gp, -1 to hit vs Banded

77. Hook-Lochaber  Dmg:1d6+1/1d6+1d8;WS: 4,Enc: 45,Cost: 90 gp, -1 to hit vs Full Plate or better

78. Stick-Barb  Dmg:1d4+1/1d10;WS: 2,Enc: 50,Cost: 7 gp, 1/2 damage vs Banded or worse

79. Bardiche-Bisarme  Dmg:1d4+1/1d4+1;WS: 4,Enc: 40,Cost: 33 gp, +2 to hit vs Ring or worse

80. Goblin Maul-Earspoon  Dmg:1d6/3d4;WS: 8,Enc: 40,Cost: 130 gp, +1 to hit & dmg vs Studded or worse

81. Dagger-Guisarme  Dmg:1d8/1d10+1;WS: 5,Enc: 50,Cost: 28 gp, -2 to hit vs Scale or worse

82. Glaive-Gisarme  Dmg:1d4+1/1d4+1;WS: 7,Enc: 35,Cost: 70 gp, +2 to hit & dmg vs Padded or worse

83. Glaive-Chain  Dmg:1d8/1d6+1;WS: 7,Enc: 40,Cost: 120 gp, +1 to hit & dmg vs Padded or better

84. Axe-Glaive  Dmg:1d6/1d6;WS: 3,Enc: 45,Cost: 10 gp, -1 to hit vs Studded or better

85. Barb-Slasher  Dmg:1d6+1/3d4;WS: 6,Enc: 55,Cost: 60 gp, -1 to hit vs Studded or better

86. Pike-Bludgeon  Dmg:1d6/1d4+1;WS: 6,Enc: 45,Cost: 26 gp, +1 to hit & dmg vs Padded or worse

87. Brandistock-Dagger  Dmg:1d4+1/2d6;WS: 5,Enc: 45,Cost: 40 gp, -1 damage vs Leather

88. Lochaber-Corbin  Dmg:1d4+1/1d12;WS: 6,Enc: 50,Cost: 480 gp, +2 to hit & dmg vs Chain or better

89. Gisarme-Bec deGiserne  Dmg:1d8/1d10+1;WS: 6,Enc: 70,Cost: 8 gp, 1/2 damage vs Plate or worse

90. Axe-Corbin  Dmg:1d4+1/1d4+1;WS: 6,Enc: 35,Cost: 3 gp, 1/2 damage vs Banded

91. Bludgeon-Fauchard  Dmg:1d8/1d6+1d4;WS: 5,Enc: 35,Cost: 14 gp, 1/2 damage vs Chain

92. Brandistock-Guisarme  Dmg:1d6+1/1d12;WS: 6,Enc: 45,Cost: 50 gp, -1 damage vs Leather or better

93. Falx-Maul  Dmg:1d4+1/1d10+1;WS: 5,Enc: 40,Cost: 24 gp, -1 damage vs Plate or worse

94. Cavalry Spetum-Fork  Dmg:1d4+1/1d6+1d8;WS: 5,Enc: 50,Cost: 360 gp, +2 to hit & dmg vs Studded or worse

95. Pole-Pick  Dmg:1d6+1/2d4;WS: 6,Enc: 35,Cost: 30 gp, -1 to hit vs Studded or better

96. Hook-Impaler  Dmg:2d4/1d6+1;WS: 7,Enc: 45,Cost: 40 gp, +2 to hit vs Scale or worse

97. Fork-Partisan  Dmg:1d6+1/2d4;WS: 6,Enc: 55,Cost: 15 gp, -1 damage vs Chain or worse

98. Spetum-Bardiche  Dmg:1d6+1/2d6;WS: 5,Enc: 35,Cost: 60 gp, -1 to hit vs Banded or better

99. Orcish Pick-Falx  Dmg:2d4/1d12;WS: 5,Enc: 90,Cost: 360 gp, +2 to hit & dmg vs Ring or worse

100. Page's Fork-Pole  Dmg:1d6/1d8+1;WS: 8,Enc: 55,Cost: 50 gp, +2 to hit vs Leather

Thursday, October 20, 2022

1d30 Random Post-Apocalyptic Shacks.

 A random selection of 30 randomly shacks to dress up the wastelands of a postapocalyptic setting.


1.  A large teepee. Inside are Doc Smith lives here and maintains a makeshift clinic. Stashed here is Antique Musket.

2.  An old work-site manager's shelter. With A rabbit hutch. Stashed here is Inline Musket.

3.  A tipped-over porta-john, clearly in recent use due to the not quite dry run-off. Leads to A one-room vintage camper.

4.  A ancient wooden barn. With A plot of dirt charitably described as a garden. Inside are Remnants of a military regiment have holed up here for a while.

5.  A slightly new hand-written sign 'Danger Minefield'. Leads to A cheap prefab cottage. With An old empty in-ground pool. Inside are A happy Puritan family.

6.  A recently repaired greenhouse with steamy windows. Leads to A log cabin. With Rows of stacked firewood. Inside are A trio of happy hippies. Stashed here is Butcher's block with over a half a dozen sharp knives.

7.  A line of heads set on 2 meter long wooden spikes. Leads to A concrete walled bunker. Inside are A pair of runaway tweens that nobody is really trying to find. Stashed here is An intact Auto-Doc. No power.

8.  Over an acre of fairly well-tended garden plot. Leads to A repurposed grain-silo. With A few well-maintained fruit trees stand here. Inside are Remnants of a military regiment have holed up here for a while. Stashed here is A large baroque machine. Inspection shows it to be the workings of a damaged mind. Some parts still good salvage.

9.  A half-buried Earth-lodge with a plastic tarp roof. With A haphazard tire barrier. Inside are An infant in a crib.... It's a traaaap! Stashed here is Functional alcohol still.

10.  A semi-permanent butchering station with chains, tackle, buckets, and benches. Leads to A branch hut covered in plastic-sheeting. With A sturdy tire-wall. Stashed here is Functional DVD player.

11.  A pair of impaled corpses, one sporting a sign reading 'THEEEF'. Leads to A log cabin. With A watchtower big enough for 3 maybe 4 people. Inside are A honeypot trap with bandits lurking nearby. Stashed here is Inline Musket.

12.  An ancient shipping container. Inside are A limbless person tied to a board, the other occupants are out. Stashed here is Functional BetaMax.

13.  An exposed basement covered in plastic tarp. Inside are Doc Smith lives here and maintains a makeshift clinic. Stashed here is A murderous Auto-Doc.

14.  A concrete walled bunker. Stashed here is Functional alcohol still.

15.  A big box of moldy boxes and empty jars with a weather sign reading 'Take what you need, leave what you can spare.' Leads to A tarp roof and packing crate wall to one side of a wheel-less conversion van. With A cleaned and swept hard-topped lot. Inside are A corpse in a bed. Stashed here is Antique Musket.

16.  A fairly fresh latrine trench. Leads to An old work-site manager's shelter. With A watchtower big enough for 3 maybe 4 people. Inside are A pair of runaway tweens that nobody is really trying to find. Stashed here is 0.5 kg of trade powder. (low grade black-powder)

17.  A pair of big plastic barrels that look to have been recently dug up out of an adjacent hole. Leads to A converted chicken-coup. Stashed here is A large baroque machine, A functional but unpowered teleport-chamber.

18.  A poorly plowed and unplanted field. Leads to An old work-site manager's shelter. With A large picnic-table with the tattered remnants of a feast. Inside are A family of Wreckers looking for a new Maw for Paw. Stashed here is Electric Dehydrator.

19.  A line of bodies in a trench dug in the past few days. Spent casings litter the ground. Leads to A half-buried Earth-lodge with a plastic tarp roof. Inside is A lost child. Stashed here is Inline Musket.

20.  A fairly fresh latrine trench. Leads to A repurposed grain-silo. With A plot of dirt charitably described as a garden. Inside are A crazy old coot taking a bath.

21.  A multi-chambered family tent. With An obvious minefield. Inside are A family of frail squatters.

22.  An old bus stop with debris pilled all along it's wall to block the view. With A pig pen. Inside are A pair of lumberjacks gathering wood for a larger community not too far away.

23.  An exposed and recently emptied tin of sardines laying in a shallow recently dug hole. Leads to An exposed basement covered in plastic tarp. With A ratty garden. Inside are an old fashioned nuclear family. Stashed here is Electric Chainsaw.

24.  A fairly recent corpse half buried in a small pit next to a trail. Leads to A pool-house. Stashed here is Electric Chainsaw.

25.  A big box of moldy boxes and empty jars with a weather sign reading 'Take what you need, leave what you can spare.' Leads to A tarp roof and packing crate wall to one side of a wheel-less conversion van. Inside are A family of cannibals recently surprised by a Cyber Commando. Stashed here is Portable Microwave.

26.  A semi-permanent butchering station with chains, tackle, buckets, and benches. Leads to A debris hut. With Rows of stacked firewood. Inside are A concealed entrance to a multi-level apocalypse bunker. Stashed here is Several dozen Ready-Logs.

27.  A poorly plowed and unplanted field. Leads to A cheap pre-fab cottage. With A circle of shallow trenches lined with filth coated stakes.

28.  A recently repaired greenhouse with steamy windows. Leads to A pavilion tent. With A haphazard tire barrier. Stashed here is 0.5 kg of trade powder. (low grade black-powder)

29.  A pool-house. Inside are An old fashioned nuclear family. Stashed here is Pounds of smoked meat.

30.  An open plot full of little wire stakes planted in the ground with tattered orange ribbons tied to them. Leads to A burnt out old house with a debris hut built against the only remaining wall. With A dog house. Inside are A pack of dogs and their 5 year old feral-queen.

Monday, August 8, 2022

Gamma World Eats

Gamma World Eats

Stock the kitchens of Gamma World shelters, hovels, and roadside diners. (randonly generated)


 1. Boiled Fleshin eggs

  2. A freshly opened Cup of Mussel Pockets, surpirsingly tasty

  3. Boiled Ert Telden eggs

  4. Salad of Dried Kep Pulp and Crep Plant Leaves

  5. A piping hot bowl of Centisteed and Narl Ep Pulp Chowder

  6. Salad of Narl Ep Seeds and Pineto Seeds

  7. Salad of Zeeth Seeds and Horl Choo Fronds

  8. Herkel slider with a melted slice of Rakox cheese on soggy bread

  9. A freshly opened Bottle of Soylent Chili, stale

 10. Scrambled eggs , Dried Zarn, 3 slices of CRAM, Horl Choo Mash, Fresh Kep Shoots and  a warm Flatbread

 11. Raviolli mixed with a Garlic sauce

 12. Poached eggs , Corned Terl, Narl Ep Porridge, Pickled Crep Plant Starch and  soggy Flatbread

 13. Terl burger with a melted slice of Brutorz cheese on a toasted bun

 14. A freshly opened Jar of Chom Chowder, has a chemical aftertaste

 15. Noodles served in a thin broth

 16. A freshly opened Cup of Clum Nectar, bland

 17. Seroon Lou Porridge

 18. A freshly opened Jar of Soy Leather, bland

 19. A warm cup of Parn and Pineto Pulp Stew

 20. A freshly opened Can of Fush Broth, has a chemical aftertaste

 21. Salad of Fermented Kep Roots and Zeeth Leaves

 22. Some Cheez Wafers, it smells a bit off but tastes fine

 23. A freshly opened Readi-Bowl of Melom Broth, has a chemical aftertaste

 24. Salad of Sun-dried Seroon Lou Shoots and Crep Plant Shoots

 25. Some Fush Flakes, bland

 26. Crep Plant Mush

 27. Salad of Fresh Pineto Fronds and Narl Ep Pulp

 28. A piping hot bowl of Crep Plant and Kep Pulp Goulash

 29. A warm cup of Arn and Zeeth Seeds Goulash

 30. Kai Lin Mash

 31. PlainNoodles and a bottle of ketchup

 32. Salad of Fresh Kai Lin Roots and Kai Lin Leaves

 33. Salad of Horl Choo Roots and Seroon Lou Shoots

 34. Shirred Arn eggs

 35. Salad of Pineto Seeds and Zeeth Pulp

 36. A freshly opened Bottle of Fruity Stew, it smells a bit off

 37. Salad of Fresh Crep Plant Fronds and Kep Fronds

 38. Ert burger with a melted slice of Hopper cheese on a toasted bun

 39. Scrambled Arn eggs

 40. Half a Insta-cup of Mashroom Dumplings, has a chemical aftertaste

 41. Basted Barl Nep eggs

 42. Poached eggs , Shredded Sep, 4 slices of CRAM, Kai Lin Mash, Seared Zeeth Roots and Muffin

 43. Salad of Seroon Lou Roots and Narl Ep Shoots

 44. Shredded Blight with some Green sauce on the side

 45. Spaghetti and Centisteed cheese

 46. A warm bowl of Spaghetti and Zeeth Fronds Chowder

 47. A freshly opened Insta-cup of Corn Water, it smells a bit off

 48. Salad of Dried Crep Plant Seeds and Pineto Roots

 49. Salad of Sun-dried Seroon Lou Roots and Narl Ep Shoots

 50. A freshly opened Packet of Berry Stew, it smells a bit off but tastes fine

 51. A tepid cup of Pineto and Seroon Lou Starch Soup

 52. Roasted Barl Nep in red-eyed gravy

 53. A warm cup of Ant and Kep Shoots Gumbo

 54. Salad of Seroon Lou Starch and Kep Leaves

 55. A freshly opened Pouch of Tatter Crisps, stale

 56. A freshly opened Readi-Bowl of Fush Wraps, stale

 57. Omelette of Cal Then eggs with Pineto Stalk

 58. A freshly opened Packet of Corn Wraps

 59. Salad of Dried Zeeth Roots and Horl Choo Leaves

 60. Some Prawn Curry, surpirsingly tasty

 61. Poached eggs , Roasted Sep, 3 slices of CRAM, Horl Choo Porridge, Seared Pineto Sprouts and  a warm Biscuit

 62. Salad of Fermented Kai Lin Fronds and Pineto Roots

 63. Salted Blight with some Cheese sauce on the side

 64. Some Pirk Pie, surpirsingly tasty

 65. A warm cup of Brutorz and Pineto Leaves Chowder

 66. Salad of Pickled Narl Ep Starch and Pineto Shoots

 67. Lasagna mixed with a Thin sauce

 68. A tepid cup of Pineto and Narl Ep Leaves Stew

 69. Half a Pouch of Beef Water, has a chemical aftertaste

 70. Scrambled eggs , Pickled Barl Nep, 3 slices of CRAM, Crep Plant Mush, Fermented Narl Ep Pulp and  a warm Muffin

 71. Half a Bottle of Baaf Crisps, stale

 72. A freshly opened Pouch of Melom Steak, has a chemical aftertaste

 73. Salad of Sun-dried Zeeth Roots and Horl Choo Pulp

 74. Salad of Sun-dried Pineto Stalk and Kep Roots

 75. Spaghetti served with a Tangy sauce and Brutorz cheese

 76. Salad of Dried Kai Lin Seeds and Kai Lin Shoots

 77. A warm cup of Dried Kai Lin Seeds and Horl Choo Fronds Soup

 78. A freshly opened Can of Prawn Jelly, stale

 79. Cured Hopper with some Creamy sauce on the side

 80. Boiled eggs , Roasted Terl, 2 slices of CRAM, Kep Mash, Sun-dried Zeeth Starch and  stale Muffin

 81. Salad of Pickled Horl Choo Starch and Crep Plant Stalk

 82. A freshly opened Lunch-Pack of Honey Pockets, bland

 83. Shredded Rat

 84. A warm cup of Ant and Zeeth Sprouts Gumbo

 85. Half a Can of Pork Cake, it smells a bit off

 86. A warm bowl of Horl Choo and Crep Plant Pulp Soup

 87. Pickled Brutorz with a thin sauce of drippings

 88. Spaghetti served with a Red sauce

 89. A warm cup of Spaghetti and Zeeth Fronds Soup

 90. Couscous and Hopper cheese

 91. A warm bowl of Kai Lin and Kai Lin Roots Broth

 92. Kep Porridge

 93. Scrambled eggs , Salted Fleshin, 3 slices of CRAM, Horl Choo Mash, Blanched Horl Choo Sprouts and Biscuit

 94. Salad of Kai Lin Pulp and Zeeth Shoots

 95. Zeeth Porridge

 96. Plain Raviolli

 97. A freshly opened Box of Oat Wafers

 98. Pickled Ant eggs

 99. A freshly opened Pouch of Tarkey Tubes, has a chemical aftertaste

100. Horl Choo burger on toasted bread


Sunday, August 7, 2022

Post-Apocalyptic Packaged Foodshop Finds

 1d100 Packaged Food Finds for Post-apocalyptic scavengers


 1. Greasy "Green Plate" Mussel Broth, Super-sized Bowl

  2. Squished Natural-style Cheez Steak, Super Portion Tub "Corporate Recomended"

  3. Swollen "Value Valley" Krilla Muffin, Snack Size Bottle "Robot Award Winning"

  4. Squished "Amalgamated Food Multinational Cubboard" Artifical Fruity Cubes, Banquet Portioned Pouch

  5. Moldy "WorldCo Banquet" Mackrel Chili, Economy Portion Tube "Bachelor Inspected"

  6. Mangled "Market Hearth" Vegamax Sausage, Meal-sized

  7. Loose "Shoppers Plate" Low Sodium Berry Steak, Banquet Size Bag "Paternal Unit Authorized"

  8. Dry "Pharma-Grill" Tatter Stew Tin "Teen Inspected"

  9. Stale "Shoppers Family" Chucken Borritos, Lunch Portioned Cup "Corporate's Favorite"

 10. Dented "Amalgamated Food Multinational Bakery" Artifical Crob Pie, Sharing-sized Box "Robot Authorized"

 11. "Quik-Range" Naturally Flavored Krilla Pockets, Lunch Portioned Bottle

 12. Mangled "Value Cubboard" New Flavor Krilla Stew, Banquet Portioned Cup

 13. Dry "Quik-Cook" Loobster, Meal-sized Jar

 14. Mangled Chucken Spread, Dinner Size

 15. Opened "PriceRite Platter" Fruity Butter Carton

 16. Natural-style Fruity Drink, Super Size Tube

 17. Mangled "Valu-Banquet" Nilla Tubes "Government Approved"

 18. "Holiday Ranch" Loobster Flakes, Maxi-sized

 19. Runny Vega Chili, Lunch Size

 20. Dented Fresh Packed Chucken Pie, Super-sized Bottle "Teen Authorized"

 21. Rotten "Shoppers Basket" Krilla Water Tin "Dad Inspected"

 22. Greasy "Holiday Feast" Lamb Sausage Tube "Auntie Recomended"

 23. Stale "Home Buffet" Choco Muffin, Maxi Size Tub

 24. Rotten Chucken Cake, Economy Size Bottle

 25. "WorldCo Ribbon" Shelf Stable Tatter Powder, Economy-sized Bag "Dad Certified"

 26. Crumbling "Quik-Meal" Vegamax, Snack-sized

 27. "Holiday Meal" Mackrel Cubes, Break Size Tub "Government Authorized"

 28. "FoodCo River" Diet Fush Paste, Super Portion Carton

 29. Dented "PriceRite Plate" Chicken Tubes Bowl "Auntie Award Winning"

 30. Loose Turkey Carton

 31. Loose "Healthy Prize" Fush Tubes, Large Portion Bowl

 32. Loose "Country Farm" Lomb, Sharing Portioned Jar "Clone Recomended"

 33. Crumbling "Green Spoon" Low Sodium Lamb Muffin Bottle "Government Award Winning"

 34. Greasy "Valu-Chef" Natural-style Tatter Steak, Break Portion Pouch "Bachelor Inspected"

 35. "Hearty Chef" Oat Loaf Box "Grandma Authorized"

 36. "Amalgamated Food Multinational Castle" Berry Curry, Fun Portion Carton

 37. Stale "Quik-Grill" Saftey-Sealed Loobster, Family Portion

 38. "Home Valley" Shelf Stable Wheati Stew Tub

 39. New Flavor Krilla Dumplings Pouch

 40. Rotten "Home Mother" Saftey-Sealed Lomb Stew

 41. Runny Naturally Flavored Chom Jelly, Squad-sized Bottle

 42. Loose "Quik-River" Tatter Sticks, Family Portioned Bowl "Baby Award Winning"

 43. "Market Cubboard" Chucken Borritos, Large-sized Bowl "Child Approved"

 44. Moldy "Hearty Family" Cheez Sauce, Fun Size Box "Teen Approved"

 45. "Discount Mountain" Vega Sticks Bowl

 46. "Shoppers Chef" Prawn Steak, Family Portion Pouch

 47. Oat Borritos, Lunch-sized Bottle

 48. "Country Family" Soylent Borritos, Economy Portioned Bag

 49. Moldy Krilla Mash, Lunch-sized Jar

 50. Flattened "Green Buffet" Artifical Fruity Flakes Packet

 51. Loose Loobster Spread, Maxi Portioned Carton

 52. Flattened Cheez Butter, Large Size Box

 53. Loose "Valu-Hearth" Vegamax Cubes, Large-sized "Senior Award Winning"

 54. Squished Chom Powder Bowl "Public Council's Choice"

 55. Loose Artifical Soylent Steak, Fun-sized Tube

 56. Dented Fruity Wafers, Squad Size Tube "Corporate Inspected"

 57. "WorldCo Pot" Mackrel Chews, Family Portion Cup

 58. Loose "PriceRite Bakery" Fortified Mussel Chews, Snack-sized

 59. "Amalgamated Food Multinational Plate" Low Sodium Clum Crackers Tin

 60. Crumbling New Flavor Beef Sauce, Large Size

 61. Swollen "Quik-Hen" Lomb Water Box

 62. Clum Granola, Banquet Size Tube

 63. Dented "Valu-Cubboard" Choco, Sharing-sized Box

 64. Opened "Value Buffet" Saftey-Sealed Soy, Break Size Box "Clone's Favorite"

 65. Greasy "Green Counter" Vega Chews, Large Portion Tin

 66. "Happy Cook" Diet Oat Wafers, Sharing Portioned Tin

 67. Crumbling "Shoppers Oven" Vegamax Syrup

 68. Squished "Discount Stove" Simulated Tarkey Pie, Break Portion

 69. Stale "Green Stove" Chicken Syrup, Fun Portioned Bottle "Bachelor's Choice"

 70. Runny "Quik-Castle" Vega, Family Portion Tin "Government Recomended"

 71. "Amalgamated Food Multinational Bakery" Prawn Cup "Teen's Like Them"

 72. Stale "Happy Meal" Soylent Borritos, Dinner Portioned

 73. "FoodCo Ranch" Oat Soup, Meal-sized Box "Clone's Like Them"

 74. Mangled "WorldCo Valley" Corn Nectar, Squad Size Bowl

 75. Mussel Crackers, Economy Portioned

 76. Stale "Super Feast" Saftey-Sealed Soy Nectar, Lunch Portion Pouch

 77. Loose "Super Chef" Mackrel Borritos, Family Portioned Carton

 78. "Value Grill" Fortified Nilla Pouch

 79. "Market Cook" Turkey Pie, Super-sized

 80. "Super Prize" Choco Stew, Banquet Portion Tube

 81. "Discount Cubboard" Tarkey Paste, Meal-sized Tub "Auntie Award Winning"

 82. Squished "FoodCo Oven" Diet Berry Flakes, Fun-sized Pouch "Doctor's Like Them"

 83. Stale "FoodCo Plate" Berry, Banquet Portioned Bag

 84. "Shoppers Ribbon" Shelf Stable Fush Wraps Bowl "Public Council Inspected"

 85. Swollen "Market Spoon" Naturally Flavored Potato Drink Packet

 86. Dry "Healthy Range" Artifical Mussel Tubes, Lunch Portioned Box "Safety Board Approved"

 87. "Amalgamated Food Multinational Pot" Oat Pockets, Maxi-sized Tube

 88. Crumbling "Hearty Basket" Mussel Borritos

 89. Mangled "Hearty Prize" Fortified Nilla Jelly Pouch

 90. Rotten "Valu-Valley" Cheez Sausage Jar

 91. "Discount Buffet" Simulated Oat Jerky, Squad Size Jar

 92. Loose "Super Meal" Lamb Butter Bag "Grandma Inspected"

 93. "Quik-Rooster" New Flavor Loobster Pie, Large Portion Tin

 94. Soy Stew "Clone Authorized"

 95. Dented Fortified Bean Drink, Sharing Portion Tube

 96. "Market Stove" Turkey Chews Carton "Government's Like Them"

 97. Simulated Chucken Cubes, Sharing-sized Carton "Government Certified"

 98. "Super Castle" Soylent Tubes Bag

 99. "Shoppers Valley" Chucken Bag

100. Squished Soylent Tube

Tuesday, June 28, 2022

More nasty Mushrooms

 I admit it , I love myself some random tables and random generators. Here's 20 more fantasy fungus for your fantasy campaigns:


1 .     A grey quivering mass surrounded by a ring of tiny fanned cyan toadstools, these are a vital components in the production of orcish fire.

 2 .     A riot of curled fungus.

 3 .     Tiny gold crowned mushrooms; if disturbed by Humans it will emit a stench that repels all nearby, any Orcs foolish enough to eat these are transformed into a ochre jelly in about 3 minutes.

 4 .     A pulsating lapis mass ringed with green spikes.

 5 .     Tight pink cluster branching out to many indigo ridged bulbous caps.

 6 .     Oozing blue broad moss fungus, will transform into green slime if eaten (usually very lethal and a surprise to others).

 7 .     Violet carpet with indigo frilled cap; if disturbed by Elves it will emit a stench that repels all nearby.

 8 .     Ochre petal with lavender wide cap; Mammals are repelled by this fungus.

 9 .     Long beige stems with pad caps; Herbivores find them delicious when dried, cause apoplexy when eaten.

 10 .    A red fingers constantly sheds a miasma of white spores, causes crippling pain if eaten.

 11 .    Beige mushroom with rose pointy cap, elves use these to mark magical nexus points.

 12 .    Tangled veiny black moss with lurid blue caps; this fungus will turn invisible if disturbed by sound.

 13 .    Black mushroom with purple cup cap.

 14 .    Pink sponge with brass umbrella cap, if eaten the waste produced will be black pudding roughly half the time.

 15 .    This narrow lantern apricot fungus will glow if natural light is brought near it.

 16 .    Dense charcoal cluster branching out to many purple crinkly petal caps, produce a paralytic poison if eaten.

 17 .    Packed ivory cluster branching out to many ear-like warty caps, extremely poisonous if eaten.

 18 .    Black fluted toadstool shoot out brass nodules that split into spores; this fungus will explode into a cloud of spores if disturbed, cause hallucinations if eaten.

 19 .    A giant ant writhes here covered in a lavender brain-like fungus, cause muscle spasms if eaten.

 20 .    Black coral with yellow ridged cap, this fungus is infested with carrion crawler eggs that will grow in the victim's intestines and burst out in 2-7 days if eaten.


1d20 Fantasy Fungus

1d20 fantasy fungus that may be lurking in the dungeon depths.

 1 .     Scuttling violet ropey atop several saffron legs, violently toxic, alchemists know how to use them to produce an oil of stone to flesh.
 2 .     Cinnamon worm-like tendrils hang from a magenta mushroom cap, violently toxic, alchemists know how to use them to produce an oil of stone to flesh.
 3 .     Clean orange mushroom; this fungus will explode into a cloud of spores if disturbed.
 4 .     Lurid magenta tentacles snap out from beneath the bent mass yellow fungus, goblins know how to cook theses down to produce an orange dye.
 5 .     This puffball clear fungus sprays purple slime when disturbed, cause blindness if eaten.
 6 .     Black frail mushroom with blue cap, are mild poison if eaten.
 7 .     Tight clear cluster branching out to many indigo frilled petal caps; this fungus will turn invisible if disturbed by sound.
 8 .     Blue carpet with pastel cap; this fugus will emit a dull taupe glow if Moon-Elves are nearby, burns skin on contact.
 9 .     Dense clear cluster branching out to many green fanned disc caps.
 10 .    A rat corpse split open with a purple spiked growth protruding from the mess; reeks to Giants and they avoid it.
 11 .    Fragile tan tentacles that collapses into a bubbling blue puddle when disturbed; has a fragrance that attracts Ogres from 90'away.
 12 .    Charcoal stems topped with black eyeball caps sprout from a amber mass; this fungus will turn invisible if disturbed by light, will transform into green slime if consumed (usually very lethal and a surprise to others).
 13 .    Rusty suit of armor covered in bent phallic saffron fungus; smells alluring to Ogres when close by, if the spores are inhaled the victim will suffer madness for the next hour or two.
 14 .    Taupe mushroom with lavender beaded cap; this fungus will explode into a cloud of spores if disturbed.
 15 .    A raspy amber tongue cleans the area beneath this lurid purple mushroom; this fungus will turn invisible if disturbed by sound.
 16 .    An intermingled growth of clear coral and yellow mushroom funugs; this fungus will turn invisible if disturbed by sound, cause terror if eaten.
 17 .    Cyan mushroom with pistachio cap, gnomes know how to distil a useful lamp oil from them.
 18 .    An intermingled growth of black carpet and magenta grassy funugs.
 19 .    This thin lattice magenta fungus will glow if natural light is brought near it; this fungus will spray acid at all within 30' if Orcs disturb it.
 20 .    Amber speckled pink stems topped with red caps, causes transformation to a Gnomes if eaten.

Friday, September 3, 2021

1d100 Holmes Edition Basic Wandering Monster Charts

 The following are the wandering monster charts from the original version of basic D&D presented as 1 1d100 table with some included vital statistics. The distribution on each level is as close as I could get when converting from 2 rolls of 1d12 to 1d100 and due to the doubled entries on the original level one chart. Only the monsters in the charts in the original edition were used. The only places I made editorial selections in the monster statistics was in correcting skeleton and zombie movement rates and in the selection of values for NPC types.


Level One Wandering Monsters

1d100

Encounter

HD

ATK

AC

MV

Special

1

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

2

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

3

Warriors (1-3)

2

1-6

5

90


4

Seers (1-2)

2d4

1-4

9

120

2 - 1st level spells

5

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

6

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

7

Zombies (1-4)

2

1-8×½

8

60


8

Bandits (2-5)

1

1-6

6

120


9

Berserkers (1-4)

1+1

1-8

7

120


10

Stirges (2-5)

1

1-3

7

180


11

Adepts (1-4)

2

1-6

5

90

1-1st level spell

12

Footpads (1-4)

2d4

1-6

7

120

backstab

13

Dwarves (2-5)

1

1-8

4

60


14

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

15

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

16

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

17

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

18

Warriors (1-3)

2

1-6

5

90


19

Seers (1-2)

2d4

1-4

9

120

2 - 1st level spells

20

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

21

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

22

Zombies (1-4)

2

1-8×½

8

60


23

Bandits (2-5)

1

1-6

6

120


24

Berserkers (1-4)

1+1

1-8

7

120


25

Stirges (2-5)

1

1-3

7

180


26

Adepts (1-4)

2

1-6

5

90

1-1st level spell

27

Footpads (1-4)

2d4

1-6

7

120

backstab

28

Dwarves (2-5)

1

1-8

4

60


29

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

30

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

31

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

32

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

33

Warriors (1-3)

2

1-6

5

90


34

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

35

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

36

Bandits (2-5)

1

1-6

6

120


37

Berserkers (1-4)

1+1

1-8

7

120


38

Stirges (2-5)

1

1-3

7

180


39

Adepts (1-4)

2

1-6

5

90

1-1st level spell

40

Dwarves (2-5)

1

1-8

4

60


41

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

42

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

43

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

44

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

45

Warriors (1-3)

2

1-6

5

90


46

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

47

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

48

Bandits (2-5)

1

1-6

6

120


49

Berserkers (1-4)

1+1

1-8

7

120


50

Stirges (2-5)

1

1-3

7

180


51

Adepts (1-4)

2

1-6

5

90

1-1st level spell

52

Dwarves (2-5)

1

1-8

4

60


53

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

54

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

55

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

56

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

57

Warriors (1-3)

2

1-6

5

90


58

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

59

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

60

Bandits (2-5)

1

1-6

6

120


61

Berserkers (1-4)

1+1

1-8

7

120


62

Stirges (2-5)

1

1-3

7

180


63

Footpads (1-4)

2d4

1-6

7

120

backstab

64

Dwarves (2-5)

1

1-8

4

60


65

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

66

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

67

Gnolls (2-5)

2

2-8

5

90


68

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

69

Swordsmen (2-5)

3

1-8

3

60


70

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

71

Priests (2-5)

3

1-6

4

60

2-1st level spells

72

Robbers (1-4)

3d4

1-6

7

120

backstab

73

Dwarves (4-16)

1

1-8

4

60


74

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

75

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

76

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

77

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

78

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

79

Gnolls (2-5)

2

2-8

5

90


80

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

81

Swordsmen (2-5)

3

1-8

3

60


82

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

83

Priests (2-5)

3

1-6

4

60

2-1st level spells

84

Robbers (1-4)

3d4

1-6

7

120

backstab

85

Dwarves (4-16)

1

1-8

4

60


86

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

87

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

88

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

89

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

90

Gnolls (4-16)

2

2-8

5

90


91

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

92

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

93

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

94

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

95

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

96

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

97

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

98

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

99

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

100

Dopplegangers

(1-4)

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves


Level Two Wandering Monsters

1d100

Encounter

HD

ATK

AC

MV

Special

1

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

2

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

3

Warriors (1-3)

2

1-6

5

90


4

Seers (1-2)

2d4

1-4

9

120

2 - 1st level spells

5

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

6

Skeletons (1-6)

½

1-6

8

120

Immune Charm/Sleep; Silent MV

7

Zombies (1-4)

2

1-8×½

8

60


8

Bandits (2-5)

1

1-6

6

120


9

Berserkers (1-4)

1+1

1-8

7

120


10

Stirges (2-5)

1

1-3

7

180


11

Adepts (1-4)

2

1-6

5

90

1-1st level spell

12

Footpads (1-4)

2d4

1-6

7

120

backstab

13

Dwarves (2-5)

1

1-8

4

60


14

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

15

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

16

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

17

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

18

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

19

Zombies (1-4)

2

1-8×½

8

60


20

Bandits (2-5)

1

1-6

6

120


21

Berserkers (1-4)

1+1

1-8

7

120


22

Stirges (2-5)

1

1-3

7

180


23

Dwarves (2-5)

1

1-8

4

60


24

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

25

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

26

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

27

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

28

Gnolls (2-5)

2

2-8

5

90


29

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

30

Swordsmen (2-5)

3

1-8

3

60


31

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

32

Priests (2-5)

3

1-6

4

60

2-1st level spells

33

Robbers (1-4)

3d4

1-6

7

120

backstab

34

Dwarves (4-16)

1

1-8

4

60


35

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

36

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

37

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

38

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

39

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

40

Gnolls (2-5)

2

2-8

5

90


41

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

42

Swordsmen (2-5)

3

1-8

3

60


43

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

44

Priests (2-5)

3

1-6

4

60

2-1st level spells

45

Robbers (1-4)

3d4

1-6

7

120

backstab

46

Dwarves (4-16)

1

1-8

4

60


47

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

48

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

49

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

50

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

51

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

52

Gnolls (2-5)

2

2-8

5

90


53

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

54

Swordsmen (2-5)

3

1-8

3

60


55

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

56

Priests (2-5)

3

1-6

4

60

2-1st level spells

57

Robbers (1-4)

3d4

1-6

7

120

backstab

58

Dwarves (4-16)

1

1-8

4

60


59

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

60

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

61

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

62

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

63

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

64

Gnolls (2-5)

2

2-8

5

90


65

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

66

Swordsmen (2-5)

3

1-8

3

60


67

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

68

Priests (2-5)

3

1-6

4

60

2-1st level spells

69

Robbers (1-4)

3d4

1-6

7

120

backstab

70

Dwarves (4-16)

1

1-8

4

60


71

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

72

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

73

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

74

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

75

Gnolls (2-5)

2

2-8

5

90


76

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

77

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

78

Gnolls (4-16)

2

2-8

5

90


79

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

80

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

81

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

82

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

83

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

84

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

85

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

86

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

87

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

88

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

89

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

90

Gnolls (4-16)

2

2-8

5

90


91

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

92

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

93

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

94

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

95

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

96

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

97

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

98

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

99

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

100

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

 

Level Three Wandering Monsters 

1d100

Encounter

HD

ATK

AC

MV

Special

1

Kobolds (3-12)

½

1-4

7

120

Saves at +3;

2

Goblins (2-8)

1-1

1-6

6

60

Attacks at -1 in sun;

3

Warriors (1-3)

2

1-6

5

90


4

Orcs (2-5)

1

1-6

7

90

Attacks at -1 in sun

5

Zombies (1-4)

2

1-8×½

8

60


6

Bandits (2-5)

1

1-6

6

120


7

Berserkers (1-4)

1+1

1-8

7

120


8

Stirges (2-5)

1

1-3

7

180


9

Adepts (1-4)

2

1-6

5

90

1-1st level spell

10

Dwarves (2-5)

1

1-8

4

60


11

Elves (1-6)

1+1

1-10

5

120

1-1st level spell*

12

Gelatinous Cube

4

2-8

8

60

Hit: Save vs Paralyzation; Immune to cold/lightning/spells

13

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

14

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

15

Gnolls (2-5)

2

2-8

5

90


16

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

17

Swordsmen (2-5)

3

1-8

3

60


18

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

19

Priests (2-5)

3

1-6

4

60

2-1st level spells

20

Robbers (1-4)

3d4

1-6

7

120

backstab

21

Dwarves (4-16)

1

1-8

4

60


22

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

23

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

24

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

25

Orcs (5-20)

1

1-6

7

90

Attacks at -1 in sun

26

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

27

Gnolls (2-5)

2

2-8

5

90


28

Ghouls (1-4)

2

1-3×3

6

90

Touch: Save vs Paralyzation/Elves immune

29

Swordsmen (2-5)

3

1-8

3

60


30

Conjurers (1-4)

3d4

1-4

9

120

2-1st, 1-2nd level spells

31

Priests (2-5)

3

1-6

4

60

2-1st level spells

32

Robbers (1-4)

3d4

1-6

7

120

backstab

33

Dwarves (4-16)

1

1-8

4

60


34

Elves (3-12)

1+1

1-10

5

120

1-1st level spell*

35

Giant Ticks (1-3)

3

1-4

4

30

Bite: -4 HP/rnd + disease fatal in 2-8d

36

Carrion Crawler

3+1

0×8

7

120

Tentacle: Save vs Paralyzation

37

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

38

Gnolls (4-16)

2

2-8

5

90


39

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

40

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

41

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

42

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

43

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

44

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

45

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

46

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

47

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

48

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

49

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

50

Gnolls (4-16)

2

2-8

5

90


51

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

52

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

53

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

54

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

55

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

56

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

57

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

58

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

59

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

60

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

61

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

62

Gnolls (4-16)

2

2-8

5

90


63

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

64

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

65

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

66

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

67

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

68

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

69

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

70

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

71

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

72

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

73

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

74

Gnolls (4-16)

2

2-8

5

90


75

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

76

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

77

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

78

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

79

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

80

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

81

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

82

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

83

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

84

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

85

Hobgoblins (5-20)

1+1

1-8

6

90

Saves vs Fear at +1

86

Gnolls (4-16)

2

2-8

5

90


87

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

88

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

89

Wights (1-3)

3

0

5

90

Hit: Drain 1 level; Silver/magic to hit

90

Displacer Beasts (1-3)

6

2-8×2

4

150

All saves at +2; -2 to be hit due to displacing

91

Grey Ooze

3

2-16

8

10

Immune heat/cold; Hurt by weapons/lightning

92

Blink Dogs (2-5)

4

1-6

5

120

Blink 1-4’/rnd and attack

93

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

94

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats

95

Ochre Jelly

5

2-12

8

30

Fire/cold to hit; Weapons make smaller jellies

96

Dopplegangers

4

1-12

5

90

Mimic humanoids; Immune Sleep/Charm; Improved saves

97

Bugbears (2-8)

3+1

2-8

5

90

Surprise on 1-3 due to stealth

98

Ogres (1-4)

4+1

1-10

6

90

Sack with 100-600 GP

99

Harpies (1-3)

3

1-4×3

7

60

Fly 2.5×MV; Save vs Spells or charmed

100

Wererats (1-4)

3

1-6

7

120

Silver/magic to hit; Summon 10-100 G. Rats