tag:blogger.com,1999:blog-8170674472098446028.post1202376152832188347..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: Fantasy RPG Mash-upJDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-8170674472098446028.post-60723360015811709042011-03-12T18:27:19.477-05:002011-03-12T18:27:19.477-05:00austrodavicus , cool.austrodavicus , cool.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-82866378477416245892011-03-11T19:28:38.447-05:002011-03-11T19:28:38.447-05:00JD, I loved this idea so much than I'm going t...JD, I loved this idea so much than I'm going to have a go at making a free OGL-based version of it:<br /><br />http://theresdungeonsdownunder.blogspot.com/2011/03/mash-up-roleplaying-game.htmlAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-48137023031985707802011-01-04T00:14:32.778-05:002011-01-04T00:14:32.778-05:00I just had a read of the Palladium RPG's Pries...I just had a read of the Palladium RPG's Priest of Light class and I think it would make a good fit for a project like this.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-71072631077889700162011-01-03T21:10:00.164-05:002011-01-03T21:10:00.164-05:00The TFT talent system is quite a big mechanic to b...The TFT talent system is quite a big mechanic to bolt on, and vague too as far as Clerics are concerned. However the D&D magic system would overpower RQ Battle Magic. I guess a trimmed down talent system would do the job, but then we're talking a major rewrite of a sub-system rather than just bolting something on with minor changes. It'd be tempting just to drop the Cleric I think.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-66867871885634600032011-01-03T20:37:48.474-05:002011-01-03T20:37:48.474-05:00I'd say that depends if you want to go with TF...I'd say that depends if you want to go with TFT based talents along with the ability scores. <br /><br />or one could decide clerics keep the D&D style magic. With the option of learning battle magic also. It'd be sort of like the clerics having access to limited rune magic (to stretch the RQism as it relates to battle magic just a wee bit).JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-24828074436014049612011-01-03T20:12:36.243-05:002011-01-03T20:12:36.243-05:00Sounds good. And what about Clerics? If you kept t...Sounds good. And what about Clerics? If you kept them what magic system would you use? Or would you just go with Fighting Man and Magic-User?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-87793563402218973842011-01-03T17:25:28.913-05:002011-01-03T17:25:28.913-05:00I don't think I'd be fair to all monsters....I don't think I'd be fair to all monsters. If the monster is worth giving a name I'd say give them a STR score and added HP of 3d6 for small and medium creatures, 4d6 and more for large creatures.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-32784664791138982292011-01-03T15:17:30.653-05:002011-01-03T15:17:30.653-05:00Having a look at the various sections of the diffe...Having a look at the various sections of the different games, this would make a game I would like to play. <br /><br />How would you treat Monster hit points? Would you boost them too? If so, how? Randomly roll a Strength score for each one/type?Anonymousnoreply@blogger.com