tag:blogger.com,1999:blog-8170674472098446028.post1962209104534843832..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: Pick Your AbilitiesJDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8170674472098446028.post-27484504316167073862015-08-30T18:31:19.125-04:002015-08-30T18:31:19.125-04:00I think it is brilliant. A great way to give max f...I think it is brilliant. A great way to give max freedom, supports a very old-school negotiated situation DM-player resolution, and has a nice barbarians of lemuria vibe with far better mechanics. Think it would work well with a level-class system as could use class/level s the "attribute" for everything else.Mikehttps://www.blogger.com/profile/08231609275892907901noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-40395421717879185462015-01-17T22:11:43.669-05:002015-01-17T22:11:43.669-05:00That is a pretty cool idea. I would be inclined to...That is a pretty cool idea. I would be inclined to ditch classes and let the attributes handle that too. Retaining levels seems like a good idea so a non-class specific progression chart like the one in Mutant Future would be good for determining XP needed to level up. Every level the character advances would earn them 1 point that can be spent on a +1 to an existing attribute or to gain a new attribute with an ability score of 3. "Unskilled" types of checks could be tricky but the GM could just pick the closest attribute that could work (even if it is a stretch) and just apply a penalty or adjust the difficulty of the roll required. Mphs.Stevehttps://www.blogger.com/profile/05823146612703544448noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-25288018322648491652015-01-16T15:13:58.564-05:002015-01-16T15:13:58.564-05:00It's a bit like Risus or Fate in a way - excep...It's a bit like Risus or Fate in a way - except by rolling the abilities you could be awful at them. Suppose it gives the character something to focus on. Maybe after a few levels you reach a milestone/tier and gain another aspect of yourself to roll upon ?<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-11349489516227719102015-01-16T14:09:19.370-05:002015-01-16T14:09:19.370-05:00I played a game where you gained stats as you suce...I played a game where you gained stats as you suceeded at exhibiting them, and another where each class had different stats.<br /> Imagine picking the stats that define your abilities then rolling low!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-33616272004485689842015-01-16T11:47:35.569-05:002015-01-16T11:47:35.569-05:00I've done something like that. I've also p...I've done something like that. I've also played games where different characters were made with entirely different systems. It actually isn't too big of a deal, and running characters with different stats/resolution systems emphasizes that the characters are different, which is why we did it. It's a bit more cognitive energy for the DM to deal with.Lumhttps://www.blogger.com/profile/09490249051095856396noreply@blogger.com