tag:blogger.com,1999:blog-8170674472098446028.post2197548459225047278..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: Simulating Variable Weapon DamageJDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8170674472098446028.post-8869255782831866292014-07-23T11:43:09.029-04:002014-07-23T11:43:09.029-04:00A flat -2 to +4 outside the range would be too off...A flat -2 to +4 outside the range would be too off beyond the 9-2 ac range.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-3296551487434528072014-07-23T08:26:24.444-04:002014-07-23T08:26:24.444-04:00What about different ACs? Would those modifiers be...What about different ACs? Would those modifiers be too off?Marcelo Paschoalinhttps://www.blogger.com/profile/05869301766211022548noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-35860368088991770992014-07-23T06:36:35.705-04:002014-07-23T06:36:35.705-04:00It would definetly do the trick inside the 9 to 2 ...It would definetly do the trick inside the 9 to 2 Ac range. I went with the chart above as because of weapoon vs Ac modifiers which do get pickywiith one point here and there (if anyone bothers with them).JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-78124384317831674602014-07-22T20:43:35.279-04:002014-07-22T20:43:35.279-04:00Considering this, it would be simple convert the f...Considering this, it would be simple convert the final result as below:<br />-Light: -2 to hit<br />-Medium: no modfier<br />-Heavy: +2 to hit<br />-X-Heavy: +4<br /><br />On a few cases (Heavy hitting AC 5; X-Heavy hitting AC 6 or 5) the I idea I propose will be off by 1 point, but I think it's negligible.Marcelo Paschoalinhttps://www.blogger.com/profile/05869301766211022548noreply@blogger.com