tag:blogger.com,1999:blog-8170674472098446028.post2241181362519505441..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: Spiffier Dungeon MapsJDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8170674472098446028.post-33247157749977268312016-07-27T09:09:18.774-04:002016-07-27T09:09:18.774-04:00If there's room for it put it on the map. I p...If there's room for it put it on the map. I put the monsters on the map sometimes as it really does help keep track of what is lurking nearby and may react to the PCs far better than does a # in a middle of a square (as i type I wonder why I don't do this more often). JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-541293614158944892016-07-26T21:29:52.476-04:002016-07-26T21:29:52.476-04:00Nice! Stop signs for lock difficulty is fairly int...Nice! Stop signs for lock difficulty is fairly intuitive. I should probably indicate ceiling height more often. I failed to do so recently and ended up with a description that was self contradictory. Gaston's Hathttps://www.blogger.com/profile/06153032266563901843noreply@blogger.com