tag:blogger.com,1999:blog-8170674472098446028.post2746377381672741264..comments2024-03-27T03:18:19.290-04:00Comments on Aeons & Augauries: GeoMorphicaJDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8170674472098446028.post-20045618325401729292013-11-15T12:29:55.203-05:002013-11-15T12:29:55.203-05:00http://talisman.clift.org/talismanisland/mightyemp...http://talisman.clift.org/talismanisland/mightyempires/Memaptiles.pdfNathan Irvinghttps://www.blogger.com/profile/10748510598803702118noreply@blogger.comtag:blogger.com,1999:blog-8170674472098446028.post-9609458405435197422013-11-15T08:57:46.404-05:002013-11-15T08:57:46.404-05:00If you take it further, have a look at GW's he...If you take it further, have a look at GW's hex tile set for Mighty Empires. They made some useful decisions to get the features to match up well and the approach could inspire and be transferred to other shapes too. The rulebook also has some useful naming tables. It's decades old, but I think a while back I saw it tucked away on the main website with some of the other classics, as a free download. Hard to believe I know - how long can that last?Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.com