A mountain pass to plug into virtually any fantasy campaign. A few caves to explore, some mysterious old towers, and the entrance to a dwarven stronghold.
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Here is an Old Tower Ruins Hex Map for you. This one is much smaller scale than the previous ones, probably best to call it 30' to a hex.
I had a heck of a time getting the elevation contours hatch marks to come out right, I'm pretty happy with how these turned out. I made a variety of them that'll be truning up sometime in the next few days.
A more whimsical fantasy land hex map than the last two I posted.
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This hex map is packed full of inspiration for players and DMs. Three possible polities, some indication of goings on in multiple places right on the map. Monsters, bountiful crops, fungus forests, ancient crumbling walls, strange blighted woods, and giant thistles. The implied scale here is smaller and tighter than the other two with the castle-towns sprawling across multiple hexes.
Here's a post apocalyptic hex map using some of the newer stuff I'm working on and my older Post Apocalypse Hex Symbols.
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This map is packed with adventure opportunities. Ruined cities galore, a cracked dome arcology, and a sealed one as well. Strange hives in the rustlands, a vile toxic swamp, an ancient battlefield, and a massive pile of tires.
Just for the fun of it a wilderness hex map.
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I used my town and castle icons and a few new wilderness icons I'm testing out. I didn't set it up to be keyed yet because I'm not to sure about scale. If you want to have fun with it feel free of course, just let other people know where you got it.
Hex maps and RPG campaigns go back to the very first fantasy campaigns due to the wargaming roots of the hobby. One of the features of the hex map I have always disliked was the monolithic nature of the hex symbol. In the standard hex map a single symbol defines the entire contents of an area outside specific notes that a GM may have on said hex. One way around that is to denote general elevation or terrain type by a color code (I have done some of that in the sample map here). Another way to expand on the utility of the hex map and get a use out of those hexes is a detailed hex border.
The detailed hex border adds a layer of detail that expands on the GM's descriptive repertoire and in the player's agency in making informed decisions. In the example map here I have provided a number of border details to expand details and to clarify.
In the sample map we have six general types of terrain. Border hexes expand on the relation between some hexes by indicating troublesome or notable differences in travel between hexes. The border details show are for elevation, forest travel, swamp hazard, and shoreline danger. Each border detail has 1 to 3 little marks for each symbol denoting the level of significance at that border from notable, serious, and major.
A notable border feature would provide risk only to the unprepared and unskilled in navigating that feature. A serous border feature indicates a degree of hazard to experienced travelers and the major border feature indicates a rigorous challenge to the skilled. It is possible to mix border features as well and this compounds the potential hazard.
How serious each border hazard is would of course be relevant to game, campaign, and even the adventure as what is noted could vary on map scale. For ease of handling in old-school play a hazard can be avoided on a 1d6 roll over the number of hazards noted on the border detail, requiring specific equipment to make that roll, give a re-roll, or to avoid the impact of a hazard can expand utility an increase the utility in player choices. One difference in elevation may just slow progress but failing a check against two could indicate a party member has stumbled, failing against could indicate no progress at all in absence of ropes in addition to the greater risk of a potentially deadly fall.
A GM could of course elaborate in notes as to the contents of a hex:
I'm going to work on this idea some more and share it here of course. Difference in scales intrigues me the most as it may serve as a functional means to make more local hex travel meaningful. I'd be delighted in any reader's input.
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| Micro campaign map from older post |
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| Sample Campaign Hex Map (suggested scale 12 to 30 miles a hex) |