Showing posts with label traveller. Show all posts
Showing posts with label traveller. Show all posts

Tuesday, May 20, 2014

SciFi world generator system notes.


Last Fall I posted a quickie and general world generation system and noted I had an older one I used for traveller that I was updating to the 21st century. Some of it is here in this post, it's a big old mess of charts and a few notes, it's incomplete but I felt like sharing and wondered if anyone else out there would ever be interested in seeing more?

World Class
RR
Ring

AS
Asteroidean
Under 0.0001 Earth Masses,Small Minor Planet
SD
Sub-Dwarf
Under 0.001 Earth Masses, Large Minor Planet
DD
Dwarf
Between 0.01 and 0.001 Earth Masses
MM
Mercurian
Under 0.1 Earth Masses but over 0.01 Earth Masses
ST
SubTerran
0.1 to 0.5 Earth Masses
TT
Terran
0.5 to 2.0 Earth Masses
XT
SuperTerran
2-10 Earth Masses
CH
Chthonian
2.5-25 Earth Masses
HN
Helian/Neptunian
10-50 Earth Masses
JJ
Jovian
50-200 Earth Masses
XJ
SuperJovian
Over 200 Earth Masses, up to 80 times the mass of Jupiter
BDW
Brown Dwarf
A cool dim near-star

Hot Zone World Table (roll 2d6, 1d6 times)
2
SD - Sub-Dwarf
3
DD - Dwarf
4
MM - Mercurian
5
ST - SubTerran
6
XJ – Super Jovian
7
JJ – Jovian
8-9
TT - Terran
10
XT - SuperTerran
11
CH - Chthonian
12
HN - Helian/Neptunian


Warm Zone World Table (roll 4d6, 1d6-1 times)
4-7
AS - Asteroidean
8-9
SD - Sub-Dwarf
10-11
DD - Dwarf
12-13
MM - Mercurian
14-15
TT - Terran
16-17
JJ –Jovian
18
XJ – Super Jovian
19-20
ST - Terran
21
XT - SuperTerran
22
CH - Chthonian
23
HN - Helian/Neptunian
24
BDW - Brown Dwarf


Cold Zobe World Table (roll 2d6, 2d6-2 times)
3
AS - Asteroidean
4
SD - Sub-Dwarf
5
DD - Dwarf
6
MM - Mercurian
7
TT - Terran
8-10
JJ –Jovian
11-12
HN - Helian/Neptunian
13-14
XJ – Super Jovian
15
ST - SubTerran
16
XT - SuperTerran
17
CH - Chthonian
18
BDW - Brown Dwarf

Determine World Size within a Class
2d6-2, if result is 0 roll 1 d6 on 1-3 go Down A World Class, 4-6 use size 1; on 10 roll 1d6 on1-3 use size 9, 4-6 go up a world class

(Many more charts/tables after the break. I had to trim a bunch just from the selection I'm posting here. )

Friday, May 16, 2014

Basic Foodstuff of Spacers

Ever wonder what the cook has on the boil down in the galley, what the nutri-replicators use to shape the dishes it spits out, or just what the heck there is to eat on that thousand year old space hulk?
Wonder no more here's 10 yummy basic food stuffs for stellar traveling camapigns.

Basic Spacer Grub

1
Phaetonic Nims
These vaguely edible parasites are harvested from cool white dwarf stars where they dwell by the billions upon billions.
2
Void Krill
 Best described as butterfly winged shrimp these creatures are scooped up by slowships beyond the heliosphere of main sequence stars with life bearing worlds.
3
Reclaimed Protein Gel
 Where’s this reclaimed protein come from? Don’t ask. Some spacers note there’s plenty of it on hand after Taco Tuesday.
4
Soylent Teal
 Good news is it isn’t people but it does tend to induce suicide sometime after the 100th consecutive meal.
5
Crunchy Calcium Cubes
 All the goodness and pleasure of chewing dry dusty bones.
6
Aqueous Dole Brick
 Rock hard until you turn it to mush in a bowl of water.
7
Condensed Jovian Miasma
 If carefully processed the particulates from some gas giants can prove to be nutritious and hardly ever toxic.
8
Nutritional Yeast Flakes
 nothing beats the yummy goodness of stabilized dry flakes of yeast.
9
Star Whale Blubber
Served in big rubbery slabs or as deep fried crunchy strips.
10
Algae Stew
 The taste just grows on you… not in you, trust us.

Thursday, December 5, 2013

Intellect,Romance,Brutality, and Cynicism for Traveller



Going with appeal of Dr. Who as being “The Triumph of Intellect and Romance Over Brute Force and Cynicism” it crossed my mind that was a useful basis to establish the philosophical and cultures attitudes in a civilization for a traveler campaign that would go deeper and wider than I’ve seen others raise in the past without being needlessly picky and leave room for GMs to decide what those values mean in the context of their own campaign. So from the quoted line we have four factors to describe a civilization: Intellect, Romance, Brutality, and Cynicism.

Intellect: Reasoning and understanding objectively, esp. with regard to abstract or academic matters. Some view a purely intellectual universe would be austere and unemotional while others have argued true application of intellect would allow for comprehension and contact with the divine (I guess it depends on ones notions in regards to the other elements here). Worlds of high intellect may become academic centers or worlds where technological wonders would be devised on a regular basis.

Romance: an emotional attraction or aura belonging to an especially heroic era, adventure, or activity. Romantic love certainly falls within romance but does not exclusively define it. In a Romantic universe the actions and deeds of individuals matter even if driven by abstract and external forces. Romantic worlds would often be rich in poetry,art, and music ,mayhaps enough so to draw folks from other worlds.

Brutality: violent, cruel, and harsh treatment of others. Application of force is a defining element to a brutal universe. Different views of aliens like Klingons and Kzinti provide examples of brutal civilizations. A world with a high brutality score and law level would be a very unhealthy place for larcenous travellers. Brutal worlds may sponsor death-races or jousting as popular sports.

Cynicism: A general distrust of the apparent motives of individuals and institutions. A cynic has a lack of faith in individuals and institutions (often within the currently established parameters not that suitable alternatives need to be voiced in Toto for one to be a cynic). Classical cynicism had a libertine nature that leads folks to define modem and classical cynicism as distinct philosophies claiming modern cynicism is almost a reverse of the original, I’d argue that “classical cynicism” was cynicism tempered by romanticism against a civilization where intellectualism was not used to define the rights and privileges of individuals in an environment often hampered/controlled by brutality as such cynicism remains a useable definition across culture and time when kept in context with the other metrics here. Highly cynical worlds will find travellers monitored by the secret/cultural police while worlds with low cynicism may be ripe for interstellar con-men.

Each of the above could be rated in the classical hexadecimal pattern of Traveller.
Determining scores for a world’s Intellect, Romance, Brutality, and Cynicism using classic traveler parameters:

Intellect: 2d6-2 + DM listed below
TL 0  = -2, TL 1 or 2 = -1, TL 6-10= +1, TL 11 to 14= +3, TL 15+ = +4
Gov 3,5,or 6 = -2, Gov 4= +1, Gov 2= +2, Gov 9= -1
Pop A+ = +1

Romance: 2d6-2 + DM listed below
TL 1 to 3 = +2, TL 5+= -2
Gov 1 or 6 = -3, Gov 2= +3, Gov 8 or 9 = -2, Gov 10 or 12= +6, Gov 13 = +2
Pop 5 to 7= +2, POP 9+ = -2
High Romance (A+) worlds aren’t always stable as the locals are prone to flights of passion and whimsy based on the local notions of romanticism. Dueling wouldn’t be unusual on worlds with both Romance and Brutality scores of 7+.

Brutality: 2d6-2 + DM listed below
TL 0= +4, TL or 2 = +3, TL 9+= -2
Gov 1 = +1, Gov 5= +3, Gov 7 or 9 = +1, Gov A = +1, Gov B= +5, Gov D= +3
Law 3 to 7 = -2, Law 8+= -3
Pop A+ = -2, Pop 7 to9 = +2
High tech brutal worlds often end up being destroyed by war or terrorism.
Worlds of Brutality 7+ and lower Intellect may be prone to trial by ordeal or trial by combat.

Cynicism:  2d6-2+ DM listed below
TL 2= +1, TL 3 to 9= +2
Gov 1= +4, Gov 2 = -2, Gov 5 pr 6= +1, Gov 8= -2, Gov 9= +5, Gov 11 or 13= +3
Law 3 or less -2,Law  5 to 8=+3, Law 9+ = +5
Pop 3 or less = -3, Pop 7 to 9 = +2, Pop A+= +3
Worlds with a Cynicism score of A+ likely wouldn’t stay that way for long if there is Intellect or Romance of 7 or more is present as folks will adapt over time. If the world has had cynicism for a generations at A or higher it’ll likely lower as society changes.

Using Intellect, Romance, Brutality, and Cynicism to determine TL, Gov,Law, and Pop will surely come up in a future post on traveller world creation (I’ve been updating my old alternative method).