Friday, April 14, 2017

Cult Encounters of Xor (part 1)

Encounter tables to randomly determine who the calm or crazed cultist one has bumped into on or within Xor actually are.


Xor Cult Encountered
Determine the cult with a 1d100 roll to find the faith and 1d6 for the general locus/classification of that cult if unknown at this point(to be used in the following tables to determine particulars).



1d6 for Locus Code
1d100
Cult
1
2
3
4
5
6
1-5
Sanguine
A
B
B
C
C
D
6-10
Choleric
A
B
C
C
D
D
11-15
Melancholic
A
B
C
E
E
E
16-20
Phlegmatic
A
B
D
D
E
E
21-25
The Eternal Flesh
A
B
C
C
D
E
26-30
Scriveners
A
B
B
B
E
E
31-36
Milkmen
B
B
B
C
C
C
37-40
Thirsters
A
B
B
C
C
E
41-44
Fleshweavers
A
A
D
D
E
E
45-48
Dronning Dreamers
A
A
B
B
E
E
49-52
Verminous Host
B
B
C
D
D
E
53-55
Cerebral
A
A
D
E
E
E
56-59
Erudite
A
A
D
E
E
E
60-62
Recondite
A
A
E
E
E
E
63-65
Rationalist
A
A
D
E
E
E
66-68
Passionate
A
A
B
C
E
E
69-71
Hedonist
A
B
D
D
E
E
72-78
Xor-Druids
A
A
C
C
D
D
79-81
Chaotic Grotesque
A
B
C
C
C
E
82-84
Chaotic Demonic
A
A
C
C
C
E
85-87
Chaotic Cthonic
A
A
C
C
C
E
88-90
Chaotic Necrotic
A
A
C
C
C
E
91-93
Chaotic Bedlam
A
B
C
C
C
E
94-96
Chaotic Plague Bearer
A
B
C
C
C
E
97-99
Chaotic Pestilence
A
B
C
C
C
E
100
Alien Mission
A
B
B
C
C
E


The Locus/Classification codes are:
A- Mystery Cult. A secret coven or cult hang-out.  Most will react poorly to interlopers. There is a small likelihood of a handful of additional encounters unless the mystery cult is involved in a major rite or working (and then there will be several).

B- Pilgrims/Processional. An open procession of pilgrims either traveling to/from a holy site or a parade of the faithful. There will usually be several other encounters of this general type within close proximity and sight.

C- Crusaders/Zealots. A militant band of the faithful. While it is possible this is but a single encounter it is also likely there will be number of others nearby. The initial encounter could be with scouts or hangers-on to a much larger militant force.

D- Temple. A publicly accessible place of worship or holy site. The size, time of day and activities of the faith will cause there to be a wide variation in the possible number of encounters. Encounters that result in violence or theft here may also turn into a general uproar among locals outside the temple.

E- Secluded Monastery.  A holy site where members of the faith seek enlightenment  and wisdom or simply a sheltered school  of the faith. There will likely be multiple other encounters nearby of this same kind due to the insular nature of the locus.

Identity of Cult encounter
roll 1d100 and consult column per locus determined above.
1d100
A
Mystery Cult
B
Pilgrims
C
Crusaders
D
Temple
E
Monastery
1
Fanatic
Beggar
Beggar
Beggar
Beggar
2
Fanatic
Beggar
Beggar
Beggar
Beggar
3
Fanatic
Beggar
Fanatic
Beggar
Beggar
4
Fanatic
Beggar
Fanatic
Beggar
Fanatic
5
Fanatic
Beggar
Fanatic
Beggar
Fanatic
6
Thug
Beggar
Fanatic
Beggar
Mercenaries
7
Thug
Beggar
Fanatic
Fanatic
Mercenaries
8
Thug
Beggar
Mercenaries
Fanatic
Mercenaries
9
Thug
Fanatic
Mercenaries
Flagellant
Flagellant
10
Thug
Fanatic
Mercenaries
Dancer
Flagellant
11
Flagellant
Fanatic
Flagellant
Dancers
Dervish
12
Flagellant
Fanatic
Flagellant
Dancers
Dervish
13
Vessel
Fanatic
Berserkers
Minstrels
Dervish
14
Vessel
Mercenaries
Berserkers
Cantor
Cantor
15
Vessel
Mercenaries
Berserkers
Thug
Cantor
16
Scribe
Mourners
Berserkers
Templar
Cantor
17
Alchemist
Cantors
Berserkers
Templar
Thug
18
Sage
Minstrels
Dervish
Templar
Templar
19
Wizard
Dancers
Dervish
Templar
Templar
20
Minion
Tambormen
Dervish
Templar
Templar
21
Minion
Juggler
Dervish
Templar
Templar
22
Minion
Acrobat
Dervish
Templar
Templar
23
Aspirant
Bard
Thug
Templar
Paladin
24
Aspirant
Flagellant
Thug
Paladin
Vessel
25
Dancers
Flagellant
Thug
Paladin
Scribe
26
Dancers
Flagellant
Thug
Paladin
Scribe
27
Suplicant
Flagellant
Thug
Merchant
Scribe
28
Suplicant
Berserkers
Thug
Vessel
Scribe
29
Suplicant
Berserkers
Thug
Vessel
Scribe
30
Suplicant
Berserkers
Thug
Scribe
Scribe
31
Initiate
Berserkers
Thug
Scribe
Scribe
32
Initiate
Dervish
Thug
Scribe
Alchemist
33
Initiate
Dervish
Thug
Alchemist
Alchemist
34
Initiate
Dervish
Thug
Alchemist
Alchemist
35
Initiate
Dervish
Templar
Sage
Alchemist
36
Initiate
Dervish
Templar
Wizard
Sage
37
Initiate
Thug
Templar
Wizard
Sage
38
Initiate
Thug
Templar
Minion
Sage
39
Initiate
Thug
Templar
Minion
Sage
40
Initiate
Templar
Templar
Minion
Sage
41
Initiate
Templar
Templar
Aspirant
Sage
42
Initiate
Templar
Templar
Aspirant
Wizard
43
Initiate
Templar
Templar
Aspirant
Minion
44
Initiate
Templar
Templar
Aspirant
Minion
45
Initiate
Paladin
Paladin
Supplicant
Minion
46
Initiate
Paladin
Paladin
Supplicant
Aspirant
47
Templar
Paladin
Paladin
Supplicant
Aspirant
48
Templar
Merchant
Paladin
Supplicant
Aspirant
49
Templar
Merchant
Paladin
Supplicant
Aspirant
50
Paladin
Vessel
Paladin
Supplicant
Aspirant
51
Acolyte
Scribe
Vessel
Supplicant
Aspirant
52
Acolyte
Alchemist
Scribe
Supplicant
Supplicant
53
Acolyte
Sage
Alchemist
Supplicant
Supplicant
54
Acolyte
Wizard
Wizard
Supplicant
Initiate
55
Acolyte
Wizard
Wizard
Supplicant
Initiate
56
Acolyte
Wizard
Wizard
Supplicant
Initiate
57
Acolyte
Minion
Wizard
Initiate
Initiate
58
Acolyte
Minion
Minion
Initiate
Initiate
59
Acolyte
Aspirant
Minion
Initiate
Initiate
60
Acolyte
Aspirant
Minion
Initiate
Initiate
61
Acolyte
Supplicant
Minion
Acolyte
Initiate
62
Acolyte
Supplicant
Aspirant
Acolyte
Initiate
63
Acolyte
Supplicant
Aspirant
Acolyte
Initiate
64
Acolyte
Supplicant
Aspirant
Acolyte
Initiate
65
Acolyte
Supplicant
Aspirant
Acolyte
Acolyte
66
Acolyte
Initiate
Supplicant
Acolyte
Acolyte
67
Acolyte
Initiate
Supplicant
Acolyte
Acolyte
68
Acolyte
Initiate
Initiate
Acolyte
Acolyte
69
Acolyte
Initiate
Initiate
Acolyte
Acolyte
70
Acolyte
Initiate
Initiate
Acolyte
Acolyte
71
Acolyte
Initiate
Initiate
Acolyte
Acolyte
72
Acolyte
Initiate
Initiate
Acolyte
Acolyte
73
Acolyte
Initiate
Initiate
Acolyte
Acolyte
74
Acolyte
Acolyte
Acolyte
Acolyte
Acolyte
75
Acolyte
Acolyte
Acolyte
Acolyte
Acolyte
76
Acolyte
Acolyte
Acolyte
Acolyte
Acolyte
77
Acolyte
Acolyte
Acolyte
High Priest
Acolyte
78
Acolyte
Acolyte
Acolyte
High Priest
Acolyte
79
Acolyte
Acolyte
Acolyte
High Priest
Acolyte
80
Theurgist
Acolyte
Acolyte
High Priest
High Priest
81
Theurgist
Acolyte
Acolyte
High Priest
High Priest
82
Theurgist
Acolyte
High Priest
High Priest
High Priest
83
Theurgist
Acolyte
High Priest
High Priest
High Priest
84
Theurgist
High Priest
High Priest
High Priest
Theurgist
85
Theurgist
High Priest
High Priest
Theurgist
Theurgist
86
Theurgist
Theurgist
Theurgist
Theurgist
Theurgist
87
Theurgist
Theurgist
Theurgist
Theurgist
Theurgist
88
Inquisitor
Theurgist
Theurgist
Theurgist
Theurgist
89
Inquisitor
Theurgist
Theurgist
Theurgist
Theurgist
90
Magus
Theurgist
Inquisitor
Inquisitor
Inquisitor
91
Magus
Inquisitor
Inquisitor
Inquisitor
Magus
92
Magus
Inquisitor
Inquisitor
Magus
Magus
93
Magus
Inquisitor
Inquisitor
Magus
Magus
94
Magus
Magus
Inquisitor
Oracle
Oracle
95
Magus
Magus
Magus
Oracle
Oracle
96
Oracle
Oracle
Magus
Oracle
Oracle
97
Oracle
Saint
Oracle
Saint
Oracle
98
Oracle
Saint
Saint
Prophet
Oracle
99
Saint
Prophet
Saint
Prophet
Saint
100
Prophet
Prophet
Prophet
Prophet
Prophet

 Subtables for each encounter type above to follow in another post .These here are adequate to use on their own as idea builders.


Brief notes on the faiths.

Sanguine, Choleric, Melancholic, and Phlegmatic cults are based on the classical notions humorism whereby human behavior was based on balances and relations ot the various bodily fluids. On Xor this deals much more with the affinity to such fluids and the temperaments related to that afinty where the humours of Xor are often present in some form.

The faiths of the entries for #'s 21 to 48 in the first chart are explained in earlier posts here on this blog.

The Verminous Host- worship the vast array of verminous parasites that dwell upon and within Xor as spirits made flesh. There is a wide range of these cults with some thinking certain vermin are demons or angels while others see them as the reincarnated ancestors ether being punished or blessed.

The Cerebral, Erudite, Recondite, Rationalist, PAssionate, and Hedonist cults tend to be relatively insular and generally prefer discussing and learning of their faith and philosophy over active worship and proselytizing. The Hedonists are probably the most fun to visit.

Xor-Druids aren't the tree-huggers of the outside world. Xor-druids powers come from their connection to Xor itself.  There may be cults with closer affinity to blood, bones, skin, or hair than others.

The Chaotics are a host of dangerous and annoying cults that are dangerous to locals and visitors of Xor along with Xor itself. Members and even entire orders of  of other faiths may be chaotic but they are not as dangerous and possibly destructive as these cults. 

Alien Missions are outsiders/vistors to Xor typically priesthoods familiar to visiting Xor but some could indeed be strange and alien visitors from beyond.