Lunar Wastes (Lunar encounter Table 2)
Encounter chances: 1 in 12 each 4 hours. 1 in 20 each 4 hours if moving carefully. 1 in 100 each 8 hours if hiding in shelter.
4- Selenite Ancient (1), 9HD AC4 mv:9 Level 9-empaths (treat as cleric), feared remnants of extinct selenite hive-cities.
5- Levitating Tentacle Whales (90% of 1,10% of 3-12),8HD, AC 5, Mv: 9, 4 tentacle attacks per round, constriction damage each round, thrown into mouth at end of third round.
6- Desiccated Triffid(1), 2 HD AC 8 mv:0 , poison sting to 20' , immobile 75% of the time when encountered for 1-4 rounds. Fire damage causes it to explode as a fireball .
7- Bee Women(2), 2+1 HD, AC 6, mv:9/12-fly, buzzing hypnotizes as charm person, Charmed Selenite Guards(7-12), 1+1 HD AC 6 mv: 6, Sleep Darts (in short supply)
8- Silver Webs, trap if save fails, 15% chance of encounter every turn afterward until free
9- Selenite Expedition ,Selenite Brain(1), 5 HD AC 5 mv:3, level 6-empaths (treat as cleric), Selenite Guards(4-24), 1+1 HD AC 6 mv: 6, 1-2: Sleep Darts, 3-4 Paralysis bolas, 5: Pain Rods 6: Stun Grenades, Selenite Drones(6-60), 1-1 HD AC 8 mv:6
10- Automatons (1-3), 5 HD AC 2 mv:6, 60% have integrated high-tech weapons
11- Green Gnomes (1-20) 1 HD AC 5 mv:6. if friendly will give advice to reduce chance of hostile encounters for next day.
12- Moon Wraiths(1-8) 4 HD AC:2 Mv: 12, insubstantial ghosts of extinct lunar men, attacks drain life levels. can't be harmed with non-magical weapons
13- Green Moth(1-20) , 1/2 HD Mv: 12, glow 20' radius anyone killing one has 50% chance of being splashed and glowing for 2-5 hours
14-Edible Fungus(1-20), looks like toxic puff fungus but each one supplies 2-7 meals for a man-sized being. Takes a round to collect 2 meals worth. 10% chance of another encounter 1-3 rounds after collecting begins.
15-Red Mites(3-30), rust attack
16- Quick Dust, if surprised make save to avoid drowning in the syrupy dust. Drown in 2-4 rounds if not pulled free. 10% chance of attracting other encounter.
17- Rust Fungus(2-8), 33% chance of spraying spores that will rust exposed metals if molested. Looks like Edible Fungus.
18- Living Crystals(1-8), 3 HD AC 2 mv: 1 , harmless unless one is between a pair of living crystals which can then deliver a current between them similar to a lighting bolt.
19- Moon Cow(1), 3 HD AC 6 mv: 9
20- Grey Worm(1-4), 7 HD AC 4 mv: 9 swallow man-sized prey whole 33% of attacks
21- Giant Tiger Moth (1-3), 8 HD AC 5 mv:15, fly
22- Toxic Puff Fungus(2-8), 50% chance of spaying toxic spores that will kill in 3-18 turns if save failed after breathing in.
23- Hemovores (60% of 1, 40% of 2-20), living vampire humanoids. 8HD AC: 2 . 30% as 8th level Clerics.
24- Human Explorers
Note: if encounter draws another encounter and an immobile encounter is rolled there is no additional encounter drawn in.
I think a few bee women could really do some damage to a party of castaway moon men for X-plorers! This table's a keeper!
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