Wednesday, June 18, 2014

Robotic, Cybernetic, and Android Module Development


A while back I posted mutational degrees. Why should androids be left out?
Original posts and degree modifiers are here- http://aeonsnaugauries.blogspot.com/2010/11/mutation-degree.html

A module is the mutation or system. A unit is the PC or NPC android, robot, or cyborg.

For modules that are analogous to physical mutations the unit uses it’s CON modifier to the development roll.

For modules that are analogous to mental mutations the unit uses it’s WIL modifier to the development roll.

Module Development (3d6 roll)
3 or less
Alpha
works as per normal 70% of the time
When it doesn’t work right check on the system failure table at +2. When a saving throw or attack roll comes up a 1 on the d20  check on the system failure table.
4-6
Beta
works as per normal 85% of time. When it doesn’t work right check on system failure table. When a saving throw or attack roll comes up a 1 on the d20  check on the system failure table.
7-9
Early Release
works as per normal 90% of the time. When a saving throw or attack roll comes up a 1 on the d20  check on the system failure table.
10-15
1.0 Release
works as per rules. When a saving throw or attack roll comes up a 1 on the d20  check on the system failure table at +2
16-18
1.5 Release
works as per rules. When a saving throw (not an attack roll) comes up a 1 on the d20  check on the system failure table at +2
19-20
2.0 Release
all ranges and variables are increased by 33%. When a saving throw (not an attack roll) comes up a 1 on the d20  check on the system failure table at +4
21+
Over Clocked
all ranges and variables are increased by 50%. When a saving throw (not an attack roll) comes up a 1 on the d20  check on the system failure table.
all systems are not impacted every time a 1 is rolled on a save, randomly select a module to determine which one may be impacted. Do the same for attacks unless the module was used in an attack.

System Failure Table (roll 3d6)
3 or less
Shut down, the robotic unit shuts down must be reactivated by another will not self-reboot or repair.
4
Module Ruined, unit suffers 4d6 damage.
5
Catastrophic Energy System Disruption, until systems are repaired the robotic unit moves at ½ speed and is -4 to saves and attack rolls.
6
Memory Failure, unit loses 5% of current total exp.
7
Emergency Module Rejection and Unit Integrity Realization, unit gets a 1d6 turn warning of shutdown. Once the unit shutsdown they will be immobilized until repair system return the unit to full HP and module in question is rejected (lost to character).
8
Emergency Repair Systems Activated, unit gets a 1d6 turn warning of shutdown. Once the unit shutsdown they will be immobilized until repair system return the unit to full HP.
9
Reboot, the unit shuts down and immediately begins reboot sequence taking 1d6 rounds per module.
10-11
Modules causes short, unit suffers 1d6 damage and must save each time module is used or suffer 1d6 damage.
12
Module shuts down until repaired.
13
Module causes cognition circuitry failure; unit is incapacitated for 2-5 rounds.
14
Module Temporarily Deactivated, this module will not function for 1d4 full turns.
15
Major Temporary Systems Fault, unit may take no other actions this round. If forced to make a saving throws they are at -4, any attacks against unit will be at +4
16
Minor Temporary Systems Fault, unit may take no other voluntary actions this round. If forced to make a saving throws they are at -2, any attacks against unit will be at +2
17
Immediate System Recovery, diagnostic file is garbage.
18 or more
Immediate System Recovery, diagnostic file will aid future repairs. +1 to next roll on table for this module.*
* if A unit is self repairing it will gain 2 hp next time it's repair systems activate. The chance to direct repairs on the module are 10% for the next time repairs are needed.

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