Monday, August 18, 2014

Starting Funds

Most dugneoncrawling fantasy campaigns have a simple mechanic to determine starting funds with which a player may buy their characters starting funds. The following chart is an elaboration on the common method of determining starting funds by rolling 3d6 and multiplying that result by 10.


 Starting Funds Determination
Roll 3d6 and record results, next roll 2d6 and consult the chart below.


Roll
Multiplier
Source
2
X5
Petty theft. 10% chance an item of equipment was from the theft and may be noticed in the future.
3
X6
Savings from Honest work.
4
X7
Gambling Proceeds.
5
X8
Recompense for a dead animal.
6
X9
Investment, character will gain half again as much every 6 months 1d6 additional times.
7
X10
Inheritance. 5% chance an item is an heirloom your now dead relative stole or swindled from someone in the past.
8
X11
Debt paid off to you. You never thought it would happen but your cousin paid you back that money you loaned him years ago.
9
X12
“Found” a dead body; all gear and coin were scavenged from the body someone might notice a piece of gear as having belonged to a friend or relative in the future.
10
X13
Sold share of business interest.
11
X14
Grave Robbing . 20% chance a piece of equipment wss from grave and could be linked to robbery in the future.
12
X15
Miraculous reward! That beggar you helped weeks ago turned out to be a noble, one of his agents just dropped off this small sack of coins in gratitude.


Record the source and multiply the original 3d6 roll by the multiplier on the chart to determine the value of starting funds/equipment.  The player and DM are of course encouraged to follow-up on the sources of the funds however best fits dispotions and the campaign.

5 comments:

  1. I like, and it sets up a bit of potential backstory or mechanics for plot devices or side-adventures (especially for some one-on-one development, etc.)

    rolled a 3d6 and came up with 13 - yields a range of 65-195 - seems reasonable.

    ReplyDelete
  2. This is ace; use two dice of one colour and one of another and you can do this in one roll.

    ReplyDelete
  3. Nifty. PDFed, printed, and it's going in my big red binder of B/X house rules. Thanks.

    ReplyDelete
  4. Does this apply to only PCs or would you use it for NPC adventurers as well?

    ReplyDelete
    Replies
    1. I don't usually buy the equipment for NPC adventurers the same way as a player would for a PC. It's mostly selection to fit the campaign role for an NPC.

      Delete