Footpad
A footpad is a lowly thief that focuses on mugging and stealing from pedestrians.
Prime Attribute: Dexterity; 13+ (+5% experience bonus)
HitDice 1d4/level (Gains 1hp/level after 9th)
Armor Permitted: Leather only; no shield
Weapons: any one handed, staves, and thrown weapons. Limited to daggers and swords for magical weapons.
Race: Members of any race may be a foot pad.
Alignment: footpads must be Neutral or Chaotic in alignment.
Use the Thief attacks chart when in combat.
Footpad Class Abilities
Kosh: when attacking from behind, or with surprise the footpad may choose to instead Kosh an opponent possibly stunning them or knocking them out. A 2d10 roll is made and the Kosh Effect chart is consulted. NOTE: if the 2d10 roll +4 would not normally allow a footpad to strike a target in combat the attempt to Kosh will fail.
Cutpurse: a footpad may remove a coin purse from a victim, or more cunningly cut it and remove a few coins.
Hide in Shadows: a footpad can hide in the shadows making themselves virtually invisible.
Stalk: a footpad may follow behind a victim (or victims if daring) making virtually no sound and quickly slipping into the shadows to hide if someone turns to look.
Slip Away: in a crowded street a footpad can evade capture by slipping away into a crowd. At 4th level and higher the footpads movement rate is not slowed by crowds (or swarms).
Slippery Indeed: Footpads are allowed to make a saving to avoid capture/confinement (i,e, being grabbed by a constable).
Gang Leader: at 8th level a Footpad will attract a small number of low level footpads,thieves, and other unsavory sorts to serve as a gang if the Footpad has a safe hideout.
Footpad Advancement Table
Level
|
EXP
|
Hit Dice (d4)
|
Saving Throw
|
1
|
0
|
1
|
15
|
2
|
1000
|
2
|
14
|
3
|
2000
|
3
|
13
|
4
|
4000
|
4
|
12
|
5
|
8000
|
5
|
11
|
6
|
16000
|
6
|
10
|
7
|
32000
|
7
|
9
|
8
|
54000
|
8
|
8
|
9
|
86000
|
9
|
7
|
10
|
112000
|
9+1 hp
|
6
|
11
|
224000
|
9+2 hp
|
5
|
12+
|
+112,000
|
9+3 hp
|
Remains at 5
|
Footpad Skills
Level
|
Cut Purse
|
Hide in Shadows
|
Stalk
|
Slip Away
|
1
|
20%
|
20
|
15
|
15
|
2
|
25
|
25
|
20
|
18
|
3
|
30
|
30
|
25
|
21
|
4
|
35
|
35
|
30
|
24
|
5
|
40
|
40
|
35
|
27
|
6
|
45
|
45
|
40
|
30
|
7
|
50
|
50
|
45
|
33
|
8
|
55
|
55
|
50
|
36
|
9
|
60
|
60
|
55
|
42
|
10
|
65
|
65
|
60
|
45
|
11
|
70
|
70
|
65
|
48
|
12
|
75
|
75
|
70
|
51
|
13
|
80
|
80
|
75
|
54
|
14
|
82
|
85
|
80
|
57
|
15
|
84
|
90
|
85
|
60
|
16+
|
86
|
90
|
90
|
63
|
Kosh Effect Table
Roll 2d10 to determine result
Footpad Level
|
|||||||||
Mark
|
1
|
2-3
|
4-5
|
6-7
|
8-9
|
10-11
|
12-13
|
14-15
|
16+
|
NM
|
10/12/14
|
8/10/12
|
7/9/11
|
5/7/9
|
KD/5/9
|
STUN/7
|
STUN/5
|
KO
|
KO
|
1
|
13/15/17
|
10/12/14
|
8/10/12
|
6/8/10
|
4/6/9
|
STUN/7
|
STUN/6
|
KO
|
KO
|
2
|
16/18/20
|
13/15/17
|
10/12/14
|
7/9/11
|
5/7/9
|
STUN/8
|
STUN/7
|
KO
|
KO
|
3
|
19/20/-
|
16/18/20
|
13/15/17
|
8/10/12
|
6/8/10
|
5/7/9
|
STUN/8
|
KO
|
KO
|
4
|
20/-/-
|
19/20/-
|
16/18/20
|
10/12/14
|
7/9/11
|
6/8/10
|
5/7/9
|
STUN/8
|
KO
|
5
|
-
|
20/-/-
|
19/20/-
|
13/15/17
|
8/10/12
|
7/9/11
|
6/8/10
|
5/7/9
|
KO
|
6
|
-
|
-
|
20/-/-
|
16/18/20
|
10/12/14
|
8/10/12
|
7/9/11
|
6/8/10
|
5/7/9
|
7
|
-
|
-
|
-
|
19/20/-
|
13/15/17
|
10/12/14
|
8/10/12
|
7/9/11
|
6/8/10
|
8-9
|
-
|
-
|
-
|
-
|
16/18/20
|
13/15/17
|
10/12/14
|
8/10/12
|
7/9/11
|
10-
12
|
-
|
-
|
-
|
-
|
19/20/-
|
16/18/20
|
13/15/17
|
10/12/14
|
8/10/12
|
13+
|
-
|
-
|
-
|
-
|
19/20/-
|
16/18/20
|
13/15/17
|
10/12/14
|
KD lasts one round/unitl victim can recover stance.
Stun lasts for 2-12 rounds + footpad’s level
Knockout lasts 1-4 hours or until revived by other.
Subtract a -4 penalty from the roll if the foe is wearing a helmet.
Apply a +2 bonus if the footpad is working with one or more cronies.
If score of roll +4 wouldn’t hit a target in combat there is no result (including when results are otherwise automatic)
KD/#/# - mark automatically knocked down, numbers listed to stun or KO. STUN/#- mark automatically stunned, number listed to KO
KO- mark automatically knocked out
Minimum Dexterity 123+? Man, how many d6s are you rolling for ability scores?
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