I have a host of materials, probably keeping all of them (but not worrying too hard about all their real property differences) and I laboring on degrees of quality from total junk to the penultimate but struggling to find a set of descriptive that holds up form worst to best (or even truly how many steps will scratch the itch I have).
My current way too long list of degrees of quality from worst to best:
- Duff
- Shonky/Shoddy
- Bodge
- Common
- Fit
- Brilliant
- Ace
- Magnificent
- Splendorous/Slendiferous/Splendid
- Wondrous
- Iconic
- Legendary
- Ultimate
Could abreviate it to this:
- Duff
- Common
- Brilliant
- Ace
- Splendorous/Slendiferous/Splendid
- Legendary
- Ultimate
I have considered also applying degree of ornamentation. But that has issues too.
- Ugly
- Crude
- Simple
- Elegant
- Decorated
- Fancy
- Amazing
- Oppulent
Throwing this out there for any reader's consideration and my own use as a digital notebook. I'd love to see anyone's take on this.
I find lists of ranked adjectives like this difficult to use/remember. Is splendid better than Ace? Who knows! Is decorated better than fancy? Hard to say.
ReplyDeleteWhy does each step need an adjective? What's the mechanical difference? Isn't that enough?
There are mechanics to go a long with it but I didn't want to get bogged down with it in this post (and it still isn't set in stone as campaign start time is ever distant due to the modern world being what it is). I agree keeping track of the adjectives may be difficult to remember when not used, it still feels like it can be more evocative than a straight +1 this or that to me.
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ReplyDeleteIf I were to use such a system, I think it would be quite a bit more pared down. Something like:
ReplyDelete1. Broken, Poor (-1)*
2. Everyday, Serviceable
3. Elegant, Fine
4. Fantastic, Masterwork (+1)*
and a corresponding ornamentation table:
1. Unornamented, Austere (cost/2)
2. Simple
3. Fancy, Patterned (cost*4)
4. Ostentatious, Jewelled (cost*10)
Eight or more levels is too unwieldy to remember. And masterwork items have more of an effect than just being +1. They are a status symbol in a world where the nobility is a millitary class, or a world where High-Society enjoys fine art, antiquities, and wonders. A masterwork sword from an ancient kingdom might get you some invitations and respect, and probably at least some buyers and employers (if you can get something as good as that, who knows what else you can get?).
*this is + or -1 to the average power level where you find it. If its found in a master smith's forge, then the average would probably be +1 to +2, so even a poor quality sword would be a +0 or +1
Decent looking way or linking up quality and condition along with appearance.
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