Ashbog
Move Cost: 8;    Search
Cost: 12; Riding: -4
swamps of vile grey vegetation struggling in quaking bogs of
muddy ash.
Ashbog Hazards
| 
   2d6 roll  | 
  
   | 
  
   | 
 
| 
   2  | 
  
   Bog Tentacles  | 
  
   1d4 Tentacles
  attacks party. ATK +4.  Drags small
  under water in following round, medium after 2, large can only be dragged
  under in 3 rounds by 4 tentacles. AC 7. Severed if they take 4 or more points
  in a single blow.  Nobidy knows where
  these come from, they seem to be flesh buy melt away in moments.  | 
 
| 
   3  | 
  
   Sulphur Mist  | 
  
   Double Chance
  of wandering monster encounters until clothing is cleaned.  | 
 
| 
   4  | 
  
   Surprise
  Deeps  | 
  
   Oops that
  wasn’t just a puddle. Might drown if you don’t have swim skill or are
  encumbered.  | 
 
| 
   5  | 
  
   Ash Crunge  | 
  
   The micky ash
  starts to dry weighing you down. Need to abandon armor or clothing if it
  can’t be washed off with soap or vinegar.  | 
 
| 
   6  | 
  
   Bog Carpet  | 
  
   Stilts let
  you ignore this. Hlalfings and Elves can walk on this safely. Men and dwarves
  must save each minute.  2-12 minutes to
  cross  | 
 
| 
   7  | 
  
   NO HAZARD
  ENCOUNTERED  | 
 |
| 
   8  | 
  
   Thin Bog
  Carpet  | 
  
   Ooops…. Anyone
  but an unencumbered halfling has to save or they sink under. Stilts +2 to
  save.2-12 minutes to cross.  | 
 
| 
   9  | 
  
   Stinging Mist  | 
  
   | 
 
| 
   10  | 
  
   Bog Wallow  | 
  
   Oh no…. Make
  STR ability or get stuck.  Muck Shoes
  give +4 to save. Bog Stilts resist this. After 3 minutes victims sink and
  drown.  | 
 
| 
   11  | 
  
   Boiling Muck  | 
  
   1d4 round if
  wading. Will shoot 1 in 6 each round save vs ray or suffer 1d4+1 damage.  | 
 
| 
   12  | 
  
   BOG WHALE  | 
  
   Huge many
  legged BOG WHALE. Just stay away and watch out for feeding dragons.  | 
 
| 
   Equipment  | 
  
   | 
  
   | 
 
| 
   Muck Shoes  | 
  
   35 sp  | 
  
   Changes move
  cost to : 5, search 10. Move rate in encounters is always at encumbered speed
  or worse. +2 to save vs
  getting stuck or sinking.  | 
 
| 
   Bog Stilts  | 
  
   50 sp  | 
  
   20’ long bog
  walking stilts. Move cost : 6, Search 9. Mover rate is encounters is ½ normal
  speeds.  +3 to save vs
  getting stuck or sinking.  |