Ashbog
Move Cost: 8; Search
Cost: 12; Riding: -4
swamps of vile grey vegetation struggling in quaking bogs of
muddy ash.
Ashbog Hazards
2d6 roll |
|
|
2 |
Bog Tentacles |
1d4 Tentacles
attacks party. ATK +4. Drags small
under water in following round, medium after 2, large can only be dragged
under in 3 rounds by 4 tentacles. AC 7. Severed if they take 4 or more points
in a single blow. Nobidy knows where
these come from, they seem to be flesh buy melt away in moments. |
3 |
Sulphur Mist |
Double Chance
of wandering monster encounters until clothing is cleaned. |
4 |
Surprise
Deeps |
Oops that
wasn’t just a puddle. Might drown if you don’t have swim skill or are
encumbered. |
5 |
Ash Crunge |
The micky ash
starts to dry weighing you down. Need to abandon armor or clothing if it
can’t be washed off with soap or vinegar. |
6 |
Bog Carpet |
Stilts let
you ignore this. Hlalfings and Elves can walk on this safely. Men and dwarves
must save each minute. 2-12 minutes to
cross |
7 |
NO HAZARD
ENCOUNTERED |
|
8 |
Thin Bog
Carpet |
Ooops…. Anyone
but an unencumbered halfling has to save or they sink under. Stilts +2 to
save.2-12 minutes to cross. |
9 |
Stinging Mist |
|
10 |
Bog Wallow |
Oh no…. Make
STR ability or get stuck. Muck Shoes
give +4 to save. Bog Stilts resist this. After 3 minutes victims sink and
drown. |
11 |
Boiling Muck |
1d4 round if
wading. Will shoot 1 in 6 each round save vs ray or suffer 1d4+1 damage. |
12 |
BOG WHALE |
Huge many
legged BOG WHALE. Just stay away and watch out for feeding dragons. |
Equipment |
|
|
Muck Shoes |
35 sp |
Changes move
cost to : 5, search 10. Move rate in encounters is always at encumbered speed
or worse. +2 to save vs
getting stuck or sinking. |
Bog Stilts |
50 sp |
20’ long bog
walking stilts. Move cost : 6, Search 9. Mover rate is encounters is ½ normal
speeds. +3 to save vs
getting stuck or sinking. |