Thursday, April 13, 2023

Ashbog

 Ashbog

Move Cost: 8;    Search Cost: 12; Riding: -4

swamps of vile grey vegetation struggling in quaking bogs of muddy ash.

Ashbog Hazards

2d6 roll

 

 

2

Bog Tentacles

1d4 Tentacles attacks party. ATK +4.  Drags small under water in following round, medium after 2, large can only be dragged under in 3 rounds by 4 tentacles. AC 7. Severed if they take 4 or more points in a single blow.  Nobidy knows where these come from, they seem to be flesh buy melt away in moments.

3

Sulphur Mist

Double Chance of wandering monster encounters until clothing is cleaned.

4

Surprise Deeps

Oops that wasn’t just a puddle. Might drown if you don’t have swim skill or are encumbered.

5

Ash Crunge

The micky ash starts to dry weighing you down. Need to abandon armor or clothing if it can’t be washed off with soap or vinegar.

6

Bog Carpet

Stilts let you ignore this. Hlalfings and Elves can walk on this safely. Men and dwarves must save each minute.  2-12 minutes to cross

7

NO HAZARD ENCOUNTERED

8

Thin Bog Carpet

Ooops…. Anyone but an unencumbered halfling has to save or they sink under. Stilts +2 to save.2-12 minutes to cross.

9

Stinging Mist

 

10

Bog Wallow

Oh no…. Make STR ability or get stuck.  Muck Shoes give +4 to save. Bog Stilts resist this. After 3 minutes victims sink and drown.

11

Boiling Muck

1d4 round if wading. Will shoot 1 in 6 each round save vs ray or suffer 1d4+1 damage.

12

BOG WHALE

Huge many legged BOG WHALE. Just stay away and watch out for feeding dragons.

 

 

Equipment

 

 

Muck Shoes

35 sp

Changes move cost to : 5, search 10. Move rate in encounters is always at encumbered speed or worse.

+2 to save vs getting stuck or sinking.

Bog Stilts

50 sp

20’ long bog walking stilts. Move cost : 6, Search 9. Mover rate is encounters is ½ normal speeds.

+3 to save vs getting stuck or sinking.

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