A mountain pass to plug into virtually any fantasy campaign. A few caves to explore, some mysterious old towers, and the entrance to a dwarven stronghold.
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Here is an Old Tower Ruins Hex Map for you. This one is much smaller scale than the previous ones, probably best to call it 30' to a hex.
I had a heck of a time getting the elevation contours hatch marks to come out right, I'm pretty happy with how these turned out. I made a variety of them that'll be truning up sometime in the next few days.
A more whimsical fantasy land hex map than the last two I posted.
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This hex map is packed full of inspiration for players and DMs. Three possible polities, some indication of goings on in multiple places right on the map. Monsters, bountiful crops, fungus forests, ancient crumbling walls, strange blighted woods, and giant thistles. The implied scale here is smaller and tighter than the other two with the castle-towns sprawling across multiple hexes.
Here's a post apocalyptic hex map using some of the newer stuff I'm working on and my older Post Apocalypse Hex Symbols.
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This map is packed with adventure opportunities. Ruined cities galore, a cracked dome arcology, and a sealed one as well. Strange hives in the rustlands, a vile toxic swamp, an ancient battlefield, and a massive pile of tires.
Just for the fun of it a wilderness hex map.
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I used my town and castle icons and a few new wilderness icons I'm testing out. I didn't set it up to be keyed yet because I'm not to sure about scale. If you want to have fun with it feel free of course, just let other people know where you got it.