D3: Most obvious of all is the 1d3 that’s 1 to 3. Just label 2 faces with 1, 2 faces with 2 and 2 faces with 3 and you’ve got a d3 that requires no division during play, it’s easy to read and roll too.
H3: This is a High rolling d3, it will generate 1 to 3 but usually a 3. Label 1 face H1, 2 faces H2 and 3 faces H3. The H is so no one rolls tis dice by accident. It’s to generate a weighted result that still falls inside the range of 1 to 3.
L3: This sis a low rolling d3, it will generate 1 to 3 but usyally a 1. Label 3 faces L1, 2 faces L2, and 1 face L3. The L (as H above is to keep people from rolling the wrong dice).
Now wait a minute, what good would a L3 or H3 be? For weighted results (I said that above right). One use is damage by punching and kicking in OSR style games. . L3 for barehand, d3 for gauntlet or kicking with a shod foot, H3 for Cestus.
C6: Clipped 6. No 1’s or 6’s on this die . 2 faces get C2, 1 C3, 1 C4 , and 2 C5
K6: A Fat Clipped 6. No 1’s of 6’s but weighted to the middle. 1 face gets a K2, 2 faces get a K3, 2 faces get a K4, and one face gets a K5.
F4: the Fat 4. I’s a d6 but it rolls 1 to 4 and it’s fat in the middle. so 1 face is F1, 2 faces are F2, 2 faces are F3 and 1 face is F4.
S4: the Short 4. it rolls 1 to 4 but weighted to get a 1 or 2 so 2 faces get a1S, 2 faces get a S2, 1 face gets an S3. 1 faces gets and S4.
T4: the Tall 4 it rolls 1 to 4 but weighted to get a 3 or 4 more often, Label 1 face T1, 1 face T2, 2 faces T3, and 2 faces T4.
There you a bunch of different ways to use number cubes to change the ranges your RPG campaign uses.
For chart & table fanatics the number cube dice conversion table.
die roll
|
D3
|
H3
|
L3
|
C6
|
K6
|
F4
|
S4
|
T4
|
1
|
1
|
1
|
1
|
2
|
2
|
1
|
1
|
1
|
2
|
1
|
2
|
1
|
2
|
3
|
2
|
1
|
2
|
3
|
2
|
2
|
1
|
3
|
3
|
2
|
2
|
3
|
4
|
2
|
3
|
2
|
4
|
4
|
3
|
2
|
3
|
5
|
3
|
3
|
2
|
5
|
4
|
3
|
3
|
4
|
6
|
3
|
3
|
3
|
5
|
5
|
4
|
4
|
4
|
Extra bonus, minor weapon damage table.
Scalpel
|
L3
|
Small Knife
|
D3
|
Belt Knife
|
H3
|
Scramasax
|
C6
|
Cinqueda
|
K6
|
Unarmed hand
|
L3
|
Shod Foot
|
D3
|
Gauntlet
|
D3
|
Cestus
|
H3
|
Walking Stick
|
S4
|
Long Dagger
|
H4
|