Wednesday, April 12, 2023

Shardscarp

 Here's a terrain type as it currently appear in my draft notes for my Outlaws of The Dragonwrack campaign.

Move cost is from a daily total of points qual to the movement rate of a party. Search Cost is how many move points are spent searching within the terrain type as opposed to simple travel. Riding is the difficulty rating of long distance riding or trying to go faster than a walk (if a die roll ever comes up for that).

Costs for equipment are listed in SP as the campaign is using a "silver economy"

Shardscarp

Move Cost: 10;  Search Cost: 15; Riding: -5

 Hils and mountains broken into great shards of stone cutting all who stride and swallowing those that fall.

Shardscarp Hazards: Roll each square crossed or for every 4 hours of searching

2d6

Roll

HAZARD

 

2

Shardquake!

A massive cascade of avalanche and splintering debris. All take 2d8 damage, Save vs Rays for ½ damage. A 1 on the save inflicts blindness as per a Splinter Burst (no extra save). Any one with skill in Shardscarp Survival will give their allies a +2 to their save , and will lead everyone to a safe spot on a 20 on their roll so suffcesful saves result in no damage.

3

Splinter Chasm.

The planned route is blocked by a chasm 2d4x5 ft wide and 2d100 ft deep! Falling in causes 1d8+1d6 per 10’ .  Travel cost is doubled unless everyone can get over the chasm in some other way.

4

Dragon Boulders

Lot’s of large spikey rocks. Not dangerous typically but they do increase move cost by 50%.

5

Shrike Gravel

Similar to Razor Chaff but no save needed if footwear is VeryFine or better.

6

Shard Plates

Massive long plates of rock. Not dangerous unless there  are tremors. A good spot for ambushes.

7

Razor Chaff

Footwear attacked. Save as vs Petrify w/DEX ADJ for boots/shoes worn.  Failed save damages boots 1 step. If a 1 is rolled 1 point of damage is suffered. If barefoot a any failed save inflicts 1 pt of damage.

8

Shard Pit!

A  shard pit rips opens up under travelers feet 1d4x10ft deep. Save VS death with DEX ADJ or PCs has fallen in pit. Taking 1d8+1d8/10ft.

Roll 1d8 to see who is possible victim: 1-3 Front of Party;4-6 Middle of Party; 7-8 Rear of party.

A dwarf  among  a part of a party will be able to notice and warn allies moments before, giving them all a +4 to save.

Being tethered to allies also provides a +4 save vs falling into a Shard Pit.

9

Aerial Predator

Random Encounter with Aerial Predator

10

Curious Pit

There is an unmapped pit here. Easy to avoid. ROLL ON WILDERNESS PITS table if explored.

11

Splinter Burst

The ground whines and BOOM! A spray of hot shards sprays 1d6: 1-2 front of party,3-4 middle of Party,5-6 rear of party. Make as vs Breath adding DEX plus shield bonus and stun bonus for helmets, or suffer 1 pt of damage and be blinded for 2-5 days. An eyewash attempt (an unskilled surgery) can clear up the blindness ahead of time… but be warned a 1 on a d20 check will inflict an extra 1pt of damage and add 2 days to the blindness

12

Tremor

Save vs Death or suffer 1d3 attacks from falling shards. +4 vs ac for 1d9 damage each. Elves and Dwarves will notice these coming moments before giving all allies in party a +4 to save vs falling shards.

 

Shardscarp Search Table

2d6

Roll

 

 

2

Adamant Splinters

 A clump of rough adamant containing maybe  2d4 measures of Adamant Ore embedded in a large stone shard. 1d6 for quality: 1-Duff,2-Shoddy,3-Bodge,4-5-Regular,6- Good.  Need tools of quality or better than the deposit, bungled attempts will result in Adamant Dust be collected as opposed to ore.

3

Melch Pot

Bubbling up near where a large shard breaks the soil one finds 3d4 gallons will ooze out here for the next 3d6 days.  Might be possible to mine to a deeper reservoir.

4

Ludden Vein

A VEIN of Ludde Ore.

5

Sparking Stone

Very Fine components for fire making kits. 3d6 measures.

6

Quarry Site

Stone here is exceptional, Very Good Quality Building Stone, 2d4 blocks a day possible.

7

Dragonrock Vein

A VEIN of Dragonrock is discovered.

9

Yellow Pit Fungus

1d4 measures Shoddy Fungus from Winter to Summer. 2d4+4 measures Good Fungus in Autumn. Be careful it grows at the bottom of pits 2d6x10 feet deep.

9

Dove Roost

Roost of Crag Doves. Eggs can be collected in spring (2d6+12 portions). May be possible to hunt/catch as many as 2d6 doves before the remainder escape. Peaceful contact with the doves will give 20% chance to avoid hostile encounters in space for the next day.

10+

Map Feature

Find Feature Noted on Map.

 

Shardscarp Equipment

Equipment

 

 

Shard Clogs

20 sp

Ignore Shrike Gravel. +2 to save vs Razor Chaff

Splinter Goggles

25 sp

+2 to save vs Splinter Burst (-2 or 10% penalty to see)

Net Pole

15 sp

For catching flying birds

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