a Randomly generated Megadungeon map:
Generated from a program I'm working on. Each tile on the map is 10' by 10', the image is scaled up 200% after generation. No doors just yet and there's still the occasional blocked route now and again but I'm definitely getting a different look from what I usually draw manually.
another one straight out of the program, no cropping or rescaling:
That looks pretty damn good so far!! What are you programming this in and is it posted in a public repo?
ReplyDeleteI'm programming it in QB64 Phoenix Editon of all things. I'll have a publicly available version of the code posted eventually.
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