Here are some additions for Mutant Future campaigns.
Additional Ability Modifiers
Score.... Cognition Modifier
Score.... Psycho-Active Modifier
Cognition Modifier- May apply to situations where a keen intellect could add to perception (at GM discretion) and as per noted below.
Psycho-Active Modifier- May apply to areas where ones use of Mental powers is in question and not resolved with a mental attack (at GM discretion) and as per noted below.
New Materials and Devices:
Technology developed with crystals as the main component or entire structure of an item. this may have been a technology developed prior to the ruin or a new emerging Post-ruin technology.
Crystal Weapons Melee and Thrown weapons have a base To-Hit modifier of 0 or +1 and the wielders Psycho-Active modifier may be applied to To-Hit rolls made with such a weapon.
+1 armor of one of the archaic styles. Psycho-Active modifier applies as save modifier vs Energy Attacks and Stun /Attacks when worn (bonuses to this save if one has a crystal armor and shield do not stack)
These are either complicated high-tech items developed shortly before the fall of civilization or they are a new technology developed after minds have been widened by the impact of mental mutations. One may use Will-Power instead of Intelligence when trying to figure out how to operate Psycho-Kinetic Devices (at GM discretion).
Melee, thrown and Ranged weapons with a base To-Hit modifier of 0 to +2.
The wielders Psycho-Active Modifier may be applied to To-Hit rolls and Damage.
Psycho Kinetic Armor
Primitve and advanced armors may be manufactured with Psycho Kinetic technology.
Psycho Kinteic Armor has a +2 bonus to AC. A wearer of Psycho-Kinetic Armor applies their Psycho-Active modifier to AC, any beneficial modifier is lost while the wearer is surprised.
An integrated system that adds a precognitive edge to actions at hand. A Pregoc Matrix is an integrated system and may not be removed and added to another device. A keen mind is required to gain a benefit from the increased sensory input/
Precog Matrix Enhanced Weapons
Any weapon with a Precog Matrix adds the users Cognition Modifier to the To-Hit roll.
Precog Matrix Shield
Any shield with a Precog Matrix adds the users Cognition Modifier to AC.
Precog Matrix Integrated Armor
Any armor with an integrated a precog-matrix may add their Cognition Modifier to thier Initiative. (GM Discretion)
Advanced High-Tech ceramics developed before the ruin. Some automated facilities may still be capable of manufacturing Ceramax gear. Ceramax gear typically weighs 3/4 the weight of standard gear.
Primitive Weapons with blades, points, edges and spikes are +1 to hit and damage if manufactured from Ceramax. If a Ceramax weapon inflicts max damage the user must roll a d20: on a roll of 1 the weapon breaks.
A high-tech Poly-Alloy. Plasteel gear weighs but 1/2 as much as standard gear that is normally made of metals.
Weapons made of Plasteel with blades, points, edges and spikes are +2 to hit and damage.
Plasteel and Ceramax armors retain standard ACs but have weight reduced as per the material.
Suggested Cost Modifiers
Crystal Weapon, +0 ..... +1,000 u.p.
Crsytal Weapon, +1 ..... +2,000 u.p.
Crystal Armor ............. +3,000 u.p.
P-K Weapon, +0 .......... +1,000 u.p.
P-K Weapon, +1 ........... +3,000 u.p.
P-K Weapon, +2 .......... +5,000 u.p.
P-K Armor ................... +6,000 u.p.
Precog-Matrix Weapon... +750 u.p.
Precog-Matrix Armor..... +500 u.p.
Precog-Matrix Shield..... +1,000 u.p.
Ceramax..... standard price x 50
Plasteel...... standard price x 150
(prices are for 100 plastoons = 10 lead pieces = 1 uranium piece wasteland scavenger pricing)