Here are some combat options and related variant ACs for descending AC. Not perfect, not playtested, just some ideas.
WAC- Waylay/Wallop Armor Class.
This is ones AC versus attempts to waylay or wallop them upon the head so as to stun or knock one out.
WAC Table
Defense...........WAC
None.................6
Hat/Skull cap...5
Coif....................4
Helmet..............2
Great Helm......0
Monster/Animal
...........normal AC improved by 3.
If a target is harmed by a wallop attack they are required to make a save if damage suffered is > HD or Lvl.
Waylay/Wallop effects
Target Level.........Effect
1 to 3.....................Knocked out for 2-5 rounds
4 to 8.....................Stunned for 1-3 rounds
9+..........................Staggered, other attacks against target +2 to hit this round.
CON and DEX bonus apply to WAC if defender is aware of opponent.
GAC- Grab Armor Class.
This is ones Ac versus attempts to grab.
GAC Table
Defense............................GAC
None.....................................7
Spiked Helmet....................6
Spiked collar&bracers.....5
Spike G&B w/spiked
Helmet................................4
Spiked Armor....................2
Monster W AC 3 or better
.............use monster AC improved by 2
STR& DEX bonus apply to GAC if defender is aware of opponent.
Unless surprised a foe is allowed a free attack against one attempting to grab them. Special attacks can change the situation. Successful free attacks cancel the grab attempt.
A grabbed opponent can be hit by allies at +2.
A large creature can't be completely neutralized by being grabbed unless the total number of folk grabbing are greater then the creatures HD.
An attack of a large creature, such as a lions bite can be neutralized by a successful grab.
On following rounds A foe can break off a grab with a successful grab attack against the grabber unless special abilities prohibit this.
Grabbed opponents are -4 to attack others. Situations and natural attacks can mitigate this. (avoid trying to grab a Wraith)
KBAC- Knock Back Armor Class.
This is ones armor class vs attempts to knock one back or down in melee combat.
KBAC= Normal AC improved by 2 and modified as follows
STR bonus applies to KBAC
Medium sized.....improve by 1
Large sized........improve by 2
Huge sized........improve by 4
four or more legs.... improve by 4
Effects of KBAC attack
small weapons.... 1d6
medium weapons....2d6
large weapons........3d6
blunt weapons.... +1d6
Target only suffers 1 normal point of damage but if Knockback is greater then or equal to target STR, consult chart:
Knockback -STR......result
less then 0................no effect
0.................................Staggered, any other attacks against target are +2 this round
1-6.............................Knocked to knees, target loses DEX bonus to AC and is -2 to own attacks.
7-12...........................Knocked Back, target is sent sprawling up to 10' away.
13+..........................Sent sprawling up tot 10' away, target drops weapons and is knocked prone. Stunned for 1-3 rounds if save failed.
quickie STR calculation:
10+monster HD + any hp bonus listed.
If small divide by 2
if large add 6
if huge add 12
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