Thursday, January 7, 2010

Mutant Future Steeds

Here are additional steeds and war beast for Mutant Future Campaigns

Bloat........................80 up........2 lp feed....200 up barding
Bloat, battle conditioned....200 up.......3 lp feed....200 up barding
Dozen Horse..................400 up.......4 pl feed....no barding
Jackalope....................100 up.......2 pl feed....no barding
Jackalope, War-Jack..........200 up.......4 pl feed....150 up barding
Jaw Wing.....................150 up.......2 pl feed....no barding
Red Dog......................100 up.......5 pl feed....150 up barding
Rosiesteed...................300 up.......n/a feed.....no barding
Snail, Riding................50 up........3 pl feed....no barding
Snail, Pack..................40 up........2 pl feed....no barding
Snail, War...................300 up.......4 pl feed....no barding
Spidery......................200 up.......3 pl feed....150 barding/no climbing
Thunder Horse................600 up.......6 pl feed....250 up barding

Bloat Saddle.........10 up......15 lbs
Jack saddle..........30 up......20 lbs
Jaw Wing saddle......50 up......10 lbs
Rose Saddle..........50 up......50 lbs
Snail Saddle.........10 up......20 lbs
Snail Howdah.........50 up.....150 lbs
Spidery Saddle.......50 up......20 lbs


feed costs are given per day.

(prices are 100 pl = 10 lp = 1 up, convert to gp scale as if up were gp)


BLOAT
No. Enc.: 1(1d12)
Alignment: Neutral
Movement: 150’ (50’)
Armor Class: 8
Hit Dice: 12
Attacks: 1 slap or kick
Damage: 1d6
Save: L6
Morale: 7 (9 for battle conditioned)
Hoard Class: none

Very large and obese humanoids stand 10'-12' tall and travel at a goodly pace despite their bulk. A Bloat rider sits on the shoulders of the bloat and typically gives verbal commands. Despite it's ancestral human origins bloats have lost all intelligence. Bloats must be well fed or they can be distracted by food.
Wild packs of Bloats can quickly consume rations (a weeks worth in 2-7 rounds)and are even able to eat while slapping and kicking away any trying to stop them.
Bloats make almost no noises other then gentle cooing sounds.
A bloat can carry 400 pounds and move at full speed, a max load is about 600 pounds.


DOZEN HORSE:
No. Enc.: 1d4 (2d4)
Alignment: neutral
Movement: 150’(50’)
Armor Class: 4
Hit Dice: 7
Attacks: trample
Damage: 3d6
Save: L4
Morale: 5
Hoard Class: none

Long bodied horses with many legs covered in an armadillo-like carapace. They can carry up to 800 pounds and can easily accommodate as many riders as possible within that weight limit. They reflect back mental attacks against them 50% of the time (being unaffected by the attacks themselves when they do so). They don’t make very good war steeds being prone to run away from a fight.


JACKALOPE:
No. Enc.: 1d4 (2d10)
Alignment: neutral
Movement: 150’(50’)
Armor Class: 9
Hit Dice: 3
Attacks horn
Damage: 2d6
Save: L2
Morale: 5 (10 for trained war-jack)
Hoard Class: none

Giant horned rabbits. If caught young and trained they make fair riding beasts, pack animals and war steeds (called a war-jack). They can carry up to 400 pounds. Jackalopes can leap 60’ horizontally or 30’ vertically. Jackalope riders must tie themselves into the saddle or they are very likely to fall off (2 rounds to get into the saddle and to dismount), bare-back jackalope riding is incredibly difficult and short-lived. Energy attacks reflect harmlessly off their colorful hides 33% of the time.


JAW WING:
No. Enc.: 1d6 (1d6)
Alignment: Neutral
Movement: 30’ (10’) , Fly 120’ (40’)
Armor Class: 3
Hit Dice: 8
Attacks: bite
Damage: 2d6
Save: L3
Morale: 10
Hoard Class: none

This 6’ long mutated insect can be used as a mount or beast of burden by small folk. Jaw Wings cannot fly with more than 100 pounds on their backs and typically have a max load of about 200 lbs when walking. Wild Jaw wings can be dangerous if not caught and trained when young.


RED DOG:
No. Enc.: 1d4 (1d6)
Alignment: neutral
Movement: 180’(60’), 150’(50’) when ridden.
Armor Class: 8
Hit Dice: 4
Attacks: 1 bite
Damage: 2d6
Save: L2
Morale: 8
Hoard Class: none

Big clever large red dogs often used as mounts and companion beasts. They can carry 250 pounds as a mount and a full sized human could ride one if they weren’t too heavy. Red Dogs can communicate telepathically but have little to talk about besides food, sleep and red dogs of the opposite sex. Red Dogs are totally resistant to heat/fire damage.

ROSIESTEED:
No. Enc.: 1 (1d8)
Alignment: neutral
Movement: 180’(60’)
Armor Class: 5
Hit Dice: 4
Attacks: 1 kick
Damage: 2d4
Save: L4
Morale: 10
Hoard Class: none

A freakish mutant rose covered in thorns the size of large horse able to move swiftly while carrying up to 1,000 pounds. It feeds as a plant does and must be immobile for 3 days following every 4 days of travel/work. Anyone foolish enough to try to ride a Rosiesteed without a specially made saddle suffers 1d4 points of damage a round until they get off the thing.


SNAIL, RIDING:
No. Enc.: 1d6 (1d6)
Alignment: Neutral
Movement: 60’ (20’)
Armor Class: 3
Hit Dice: 6
Attacks: -
Damage: -
Save: L3
Morale: 7
Hoard Class: none


These giant snails can haul a rider perched on top of their shells at a very slow but sturdy pace.
If a Snail fails a morale save it retreats into it's shell and generate a 20hp force field and can't be coaxed out for 1-4 turns. They will carry a load of up to 500 pounds and no more.
Riding Snails can climb up and over surfaces many other mounts couldn't attempt but still can't climb up a wall despite tall tales told by scavengers and traders.



SNAIL,PACK:
No. Enc.: 1d4 (1d4)
Alignment: Neutral
Movement: 30’ (10’)
Armor Class: 3
Hit Dice: 8
Attacks: crush
Damage: 2d6
Save: L4
Morale: 7
Hoard Class: none


These giant snails are very slow but can haul large cargos with little difficulty. If a Snail fails a morale save it retreats into it's shell and generates a 20 hp force screen and can't be coaxed out for 1-4 turns. They will carry a load of up to 1500 pounds. The crushing attack of a pack snail is generally accidental.


SNAIL, WAR:
No. Enc.: 1(1d4)
Alignment: Neutral
Movement: 60’ (20’)
Armor Class: 2
Hit Dice: 10
Attacks: 1 bite or shell slam
Damage: 1d8 bite/ 2d6 slam
Save: L5
Morale: 9
Hoard Class: none


These giant spiked snails are slow but steady war mounts. If a Snail fails a morale save it retreats into it's shell and generate a 30 hp force screen, can't be coaxed out for 1-4 turns. They will carry a load of up to 500 pounds. A rider can coax a war snail into generating it's force screen and stay mobile but there is a chance (make a morale check) the snail will panic and hide when commanded to generate the force screen.


SPIDERY
No. Enc.: 1d4(2d6)
Alignment: Chaotic
Movement: 180’ (60’)
Armor Class: 8
Hit Dice: 6
Attacks: 1 bite
Damage: 1d4+ paralysis
Save: L3
Morale: 7
Hoard Class: none

Spidery are a freakishly devolved species of mutant humans that run on all fours atop their freakishly long fingers and toes. The bite of a spidery is full of toxins which will paralyze a human or mutant human (no other types) if a save at +2 is failed. A spidery can carry up to 300 pounds and move full speed. Max load is 600 pounds. A spidery carry ing 300 lbs or less could climb sheer surfaces 90% of the time (99% without a rider or load). Spidery are just intelligent enough to be a nuisance if not carefully managed and well cared for.

THUNDER HORSE:
No. Enc.: 1 (2-20)
Alignment: Lawful
Movement: 180’(60’)
Armor Class: 5
Hit Dice: 15
Attacks: kick or bite
Damage: 3d6 or 1d8
Save: L7
Morale: 9
Hoard Class: none

Large grey muscular horses that stand 7 to 8 feet high at the shoulder. These beasts can be tamed if caught young and if treated well and make very faithful steeds. Thunder horses are named for the sound made by a herd of these beasts charging past.

12 comments:

  1. Wow. Bookmarked and noted. You were working on this list for a while! Very nice!

    ReplyDelete
  2. Wow! This one's a keeper! Bookmarked.

    ReplyDelete
  3. I agree with Bill, a most useful post! Thanks for this!

    ReplyDelete
  4. Nicely done and full of fun little nods to various creatures from literature and media. Can I have a Red Dog named Clifford?

    ReplyDelete
  5. Wow, the most responses I've had to a post yet.
    I'm glad everyone found something they liked.

    If anyone get's to use any of these steeds in a campaign I'd love to hear about it.

    @Eli, you might have to ask the dog. I contemplated writing up Orange Cats but I don't think there are enough lasagna noodles in the wastelands to sustain a meaningful population.

    ReplyDelete
  6. Would the bloat be a reference to Arthur Suydam's "Cholly and Flytrap"? If so, then kudos to you, sir.

    ReplyDelete
  7. i prefer a thundar horse,
    how much does barding cost/ weigh

    ReplyDelete
  8. Wow bigfella, I'd forgotten how I got that image in my head. I haven't seen "cholly and flytrap" in half a lifetime.

    ReplyDelete