Vat-man, Blue Commando
No. Enc.: 1d4 (1d4)
Movement: 120’ (40’)
Armor Class: 4
Hit Dice: 15
Attacks: 2 (contamination-jet, electricity)
Hoard Class: None
Blue Commando vat-men were meant to be elite soldiers capable of taking incredible punishment on the front lines of the great-war. The horror of the Blue Commando-Vat-men is what was required to ensure they had the high level of skils needed to fill that role; an intact brain of a previously living human was implanted in the vat-man body. Most Blue Commando Vat-men do not recall their previous lives outside of ephemeral dreams but some are anguished by incomplete memories of lives lost.
All sapient creatures without proper military clearance are treated as enemies. They may emit a concentrated blast of contaminant laced fluid in a tight jet up to 60' against a single target which suffers 6d6 damage from the attack and must save vs intensity 6 Contamination on the following round. Their right hand is equipped to shoot a bolt of electricity (4d6 hp damage) . They can use each attack once each round but can only build up enough contaminant laced fluid to launch that attack 3 times a day.
The reason for the blue skin-tone outside of the need for easy identification is a mystery lost in the military bureaucracy.
Mutations: thermal vision, energy ray(electricity)
(a standard Mutant Future monster reworked to fit No Man's Land-The Mutant Front)