I've been notebook diving again and found some notes on a game I was working on. Here are four sample characters created for that game I never finished. (darned gamer- A.D.D.)
Artax
VIG: 15 CNG: 11 MAG: 5 EGO: 5
DB: +2
Talents (13 t.p.)
Weapon Proficiencies: BroadSword(r), Axe(r), Dagger(rl), Club(r), Horse Bow, Lance(r)
Shield Proficiency
Precise Strike
Horsemanship
Mounted Combat
Benimark
VIG: 8 CNG: 10 MAG: 13 EGO: 5
DB: 0
Talents(11 t.p.)
Weapon Proficiencies: Dagger (r), Staff
Blood Magic I
Magical Aptitude
Wizardry
spells- Knock, Stonefist, Dragonbreath, Obscure Presence, Alarm, Illusionary Warrior
Claudio
VIG: 8 CNG: 8 MAG: 8 EGO: 8
DB: 0
Talents (8 t.p.)
Weapon Proficiencies: Sword(r), Dagger(r), crossbow
Riding
Swimming
Woodslore
Cavelore
spells- Reveal Wards
Delco
VIG: 5 CNG:9 MAG: 11 EGO: 11
DB: 0 Bonus MP: 11
Talents (11 t.p.)
Mind Over Body
Mind Over Matter
Blood Magic I
Psychic Reserves
Supernatural Resistance
Magical Aptitude
Cosmic Sorcerer
Spells Known- Reflect Spell
Artax is a knightly type all geared up for the fight. Benimark is an inexperienced wizard. Claudio a rogue-like everyman. Delco was an example of gimmick character creation of decidedly limited capability despite all the cool powers.
What are the (r) (rl) notations?
ReplyDeleteWhat is CNG?
Hmmm, I suppose I should post a few more notes in another post. Until then:
ReplyDelete(r) & (l) are for weapon proficiencies for right hand or left hand use, rl would be either.
CNG- Cunning
Thanks.
ReplyDelete--I argued with myself that r/l was that obvious, but at 2am, I wasn't sure.
Will you consider posting the Combat and Healing portions? I love seeing how other designers work those bits. :D
Best,