Wednesday, July 20, 2011

Wee-Folk Campaign notes

Over at Huge Ruined Pile there's been a great series of posts for a Dwarf-Land campaign. If you haven't read them please do so. I've found them very inspiring and as I've been knocking-about the ideas for a wee-folk campaign I ended up typing the following notes for use sometime/maybe:


Residence (Inspired by this post by Scott at the Huge Ruined Pile)
1-8...... A Hollow Tree
9-12.... A Fallen Log
13-18... Under/In a Mushroom
19-20... A Big Boot/ A Giant Hat
21-23... An Ancient Barrow
24-27... A Cottage of Straw
28-30... A Cottage of Sticks
31-35... A Cottage of Bricks
36-40... A Hogan (a dug-out or halfling-hole)
41-44... A Teetering Tower
45-48... A Subterranean Grotto
49-51... A pile of hay in a barn
52-54... A Warm Nook in a Kitchen
55-57... An Abandoned Well
58-60... Under A Bridge
61-62... A Dry Spot in the Sewers
62-68... A Tree House
69-72... A Big Barrel
73-75... An Overturned Boat
76-78... An Old Badger Sett.
79-82... Among the Rafters of a Public House
83-86... In Someone's Attic
87-90... A Pallet in a Nobles-Hall.
91-92... A Hole in the Wall
93-96... An Old Gypsy Wagon
97-100.. A Tattered Tent

Location (if desired, reject or embrace odd results)
1-10... A Bramble
11-15... A Flower Garden
16-25... A Village
26-28... A Bracken
29-33... A Marsh
34-45... A Wood
46-50... A Ruin
51-55... A Farm
56-65...By a Babbling Brook
66-75... A Grassy Knoll
76-80... By A Pond
81-83... On a Small Island
84-85... At a Crossroad
86-87... A Churchyard
88-90... A Castle
91-95.... A Dingle
96-100... A Cavern


Size by Type
Elfin: Small 2-4, Short 5, Stout 6, Slight 7-12
Dwarf: Wee 2, Small 3-6, Short 7-9, Stout 10-12
Gnome: Wee 2-4, Small 5-10, Short 11-12
Brownie: Tiny 2, Wee 3-7, Small 8-12
Pesk: Tiny 2-7, Wee 8-10, Small 11-12
Trollkin: Tiny 2, Wee 3, Small 4-5, Short 6-7, Stout 8-12

Move by size
Slight...................... 12
Stout, Short............ 9
Small, Wee, Tiny.... 6
** Pesk can fly 3 faster then their normal land speed. Can't fly in plate and fly 1/2 speed in mail.

Armor
Slight Mail...+4 .... 70 gp
Stout Mail...+5 .... 75 gp
Short Mail...+4 .... 60 gp
Small Mail... +4 .... 50 gp
Wee Mail... +4 .... 40 gp
Tiny Mail...+3 .... 30 gp

Slight Plate...+6 .... 420 gp
Stout Plate... +8 .... 450 gp
Short Plate... +7 .... 360 gp
Small Plate...+6 .... 300 gp
Wee Plate... +5 .... 240 gp
Tiny Plate... +5 .... 200 gp

One simply can't fit in a wrong-sized suit of armor.

Size S Helm...+2 .... 30 gp
Wee Helm... +1 .... 15 gp
Tiny Helm...+1 .... 5 gp

Larger helms can be worn but they are knocked off on any even hit roll and impose a -1 hit and save penalty for the wearer.

Size S Wicker Shield...+1 .... 5 gp
Wee Wicker Shield...+1 .... 3 gp
Tiny Wicker Shield...+1 .... 2 gp

Size S Wooden Shield... +2 .... 10 gp
Wee Wooden Shield... +2 .... 6 gp
Tiny Wooden Shield...+1 .... 3 gp

Size S Metal Shield... +4 .... 50 gp
Wee metal Shield.....+3 .... 25 gp
Tiny Metal Shield.... +2 .... 10 gp
(you can use a larger size shield but it imposes a -2 penalty to your attacks)

I have no idea which AC method I'd be using so I listed types as pluses for now.

Size-S is still subdivided into Slight, Stout, Short and Small but otherwise stats don't vary; A Stout helm would be too big for a Small Character for example.

Weapon Damage modifiers
I whipped up a complicated table but not sure if it's ready for prime time.
Quickie notes:
Size S weapons use normal D&Dish stats
wee -1 to damage
tiny -1 to hit, -2 damage

It's mostly just these notes for now but I see no reason not to share.

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