I bounced a few ideas off my son for the next campaign and got as close to D&D as possible answer from him...sigh. Which led me to ask "Why Son"? to get the answer of "You know me I'm afraid of change"...
Here were the pitches:
Mog: A savage and brutal METAL sword and sorcery world in the ruins of a great civilization. Warriors, Wizards and Psychcs battling it out to forge the next age. embrace the wahoo and corny side of sword and sorcery with a little post apocalypse thrown in for flavor.
Riperia Redux: A feudal realm of knights and bandits finding adventure in border wars, tournaments, and faerie haunted woods. What I wanted in the campaign we've been playing for some time now with the power level cranked down to 5 from the 9 it's at now.
Lost river Kingdom: The King's River flows into the ground and is lost in the depths of the earth, the access to the vaults and tunnels carved by the river and an ancient dwarven kingdom are guarded by a small city of gnomes that allow miners and treasure hunters into the depths past their guarded gates. A Mega-dungeon that is the whole campaign sort of campaign.
What do you kind reader's think of the above?