Monday, April 14, 2014

The Urchin



A consolation class. You’ve rolled up a character and it’s still pretty bad considering your inner-munchkin. No ability scores with a bonus? Two or more ability score with a penalty actually? Well try playing an urchin.

An urchin is an unpleasant term for a child of the streets or the dungeon corridors. They are small unimpressive and rather slippery sorts.
The Urchin
Level
EXP
HitPoints
Wiggle/Escape
Go Unnoticed
Throw
Dirty Blow
Or Taunt/Insult
1
0
1d3
30%
40%
0
10%
2
400
1d4
40%
50%
+1
15%
3
1000
1d5
50%
60%
+2
20%
4
1500
1d6
60%
70%
+2
25%
5
2100
1d7
40%
50%
+3
30%
6
3000
1d8
20%
30%
+4
35%
An urchin is still developing and as such gains an ability point at 2nd, 4th, and 6th level.

HitPoints: Urchins do not gain a full hit-die each time they level up but they may re-roll hp using the die indicated for their new level.
Wiggle/Escape: whenever an urchin is grappled, held, or trapped they can make a single roll to wiggle out of danger.

Go Unnoticed: if an urchin is standing near an ally, or even someone not really aware of the urchin, the urchin can’t be targeted directly unless they make a physical attack or insult/taunt.

Throw: urchins don’t get better at combat except for throwing weapons, usually rocks.

Dirty blow: An urchin can convert any attack to a dirty blow. A dirty blow is made at -2 to attack and then the chance is rolled, if successful the target is slightly stunned for as many following rounds as the urchin has level. Slightly stunned is no action the round this attack is inflicted and -2 to hit and AC for the duration.

Taunt/Insult: An urchin can taunt someone forcing them to make a save or do something foolish even dangerous if a save vs grace fails (Will save for some games). This insult will can cause a loss of reputation equal to the urchins level if the victim fails a save and is of the same level or lower then the urchin.

Attack: urchins fight as normal men. 
Weapons: clubs, rocks, darts, knives, and daggers. Non prof penalty of -3
Armor: any but wiggle/escape is cut in half with any armor worn and the ability to go unnoticed is completely lost if wearing armor heavier then leather.
Maximum level for an Urchin is 6th level. A character will have to find training in another class to advance in that new class. Wiggle/escape and going unnoticed chance is lost when gaining a new class. Dirty Blow chance decreases 10% each level gained in a new class, taunting/insulting is at half it’s chance.

2 comments:

  1. Sorry this is off topic. I came across your Alt Hexcrawl posts http://aeonsnaugauries.blogspot.com/2011/05/alt-hexcrawl-so-why-didnt-we-get-there.html etc, and wasn't sure if you'd see a comment on a 3 year post. I'm curious if you used those rules in play and how that worked out.

    Thanks.

    ReplyDelete
    Replies
    1. No prob, I'll slap a reply on that post so it makes sense.

      Delete