A consolation class. You’ve rolled up a character and it’s
still pretty bad considering your inner-munchkin. No ability scores with a
bonus? Two or more ability score with a penalty actually? Well try playing an
urchin.
An urchin is an unpleasant term for a child of the streets
or the dungeon corridors. They are small unimpressive and rather slippery
sorts.
The Urchin
Level
|
EXP
|
HitPoints
|
Wiggle/Escape
|
Go Unnoticed
|
Throw
|
Dirty Blow
Or Taunt/Insult
|
1
|
0
|
1d3
|
30%
|
40%
|
0
|
10%
|
2
|
400
|
1d4
|
40%
|
50%
|
+1
|
15%
|
3
|
1000
|
1d5
|
50%
|
60%
|
+2
|
20%
|
4
|
1500
|
1d6
|
60%
|
70%
|
+2
|
25%
|
5
|
2100
|
1d7
|
40%
|
50%
|
+3
|
30%
|
6
|
3000
|
1d8
|
20%
|
30%
|
+4
|
35%
|
An urchin is still developing and as such gains an ability point at 2nd, 4th,
and 6th level.
HitPoints: Urchins do not gain a full hit-die each time they
level up but they may re-roll hp using the die indicated for their new level.
Wiggle/Escape: whenever an urchin is grappled, held, or
trapped they can make a single roll to wiggle out of danger.
Go Unnoticed: if an urchin is standing near an ally, or even
someone not really aware of the urchin, the urchin can’t be targeted directly
unless they make a physical attack or insult/taunt.
Throw: urchins don’t get better at combat except for
throwing weapons, usually rocks.
Dirty blow: An urchin can convert any attack to a dirty
blow. A dirty blow is made at -2 to attack and then the chance is rolled, if
successful the target is slightly stunned for as many following rounds as the
urchin has level. Slightly stunned is no action the round this attack is
inflicted and -2 to hit and AC for the duration.
Taunt/Insult: An urchin can taunt someone forcing them to
make a save or do something foolish even dangerous if a save vs grace fails
(Will save for some games). This insult will can cause a loss of reputation
equal to the urchins level if the victim fails a save and is of the same level
or lower then the urchin.
Attack: urchins fight as normal men.
Weapons: clubs, rocks, darts, knives, and daggers. Non prof
penalty of -3
Armor: any but wiggle/escape is cut in half with any armor
worn and the ability to go unnoticed is completely lost if wearing armor
heavier then leather.
Maximum level for an Urchin is 6th level. A
character will have to find training in another class to advance in that new
class. Wiggle/escape and going unnoticed chance is lost when gaining a new
class. Dirty Blow chance decreases 10% each level gained in a new class,
taunting/insulting is at half it’s chance.
Sorry this is off topic. I came across your Alt Hexcrawl posts http://aeonsnaugauries.blogspot.com/2011/05/alt-hexcrawl-so-why-didnt-we-get-there.html etc, and wasn't sure if you'd see a comment on a 3 year post. I'm curious if you used those rules in play and how that worked out.
ReplyDeleteThanks.
No prob, I'll slap a reply on that post so it makes sense.
Delete