Monday, May 11, 2015

Expanding White Star Starship Combat

Starship combat is White Star is brief and simple the following options are included to expand range of options possible in duking it out between starships.

Two new Starship Statistics
Sensor Rating: This provides a range at which the starship sensors are fully capable. Firing on targets outside this sensor range up requires a saving throw to successfully acquire the target or the attack is made with a penalty of -5.  The saving throw to acquire a target is either equal to the starships saving throw or the saving throw of the pilot.
OPTIONAL:  The save to lock on may be penalized for each bracket over the sensors normal range.

Saving Throw: this score is used identically to the saving throw score for characters. A saving throw for a ship is used to avoid tractor beams and other space hazards in addition to avoiding precision attacks. A Pilot may use it's superior Saving throw as many time per combat round as per level of Pilot instead of the ships saving throw if desired.

Starship
SENSOR RATING
ST
Blockade Runner
24
12
Dreadnaught
18
10
Gunship
15
14
Heavy Transport
8
13
Medium Transport
8
14
Light Transport
8
15
Space Mine
25
x
Space Yacht
12
12
Star Cruiser
9
11
Stunt Fighter
12
13


New Combat Options


Jinking: Taking evasive maneuvers. When jinking the pilot can do nothing else in a round distance covered in a round is 3/4th normal but the Armor Class of the vessel is temporarily improved by 3 or 1/2 the Pilots level, whichever is better. The pilot may not fire weapons and others attempting to fire weapons this round do so at -4 to hit.

Running Cold: This maneuver requires systems to power down. Only 2/3 speed is allowed with no maneuvers. Any weapon fire while cold running ruins the maneuver. Any other vessel attempting to fire on a vessel or make a sensor lock must consider the vessel to be twice as far away.  Some weapons systems may require 1 or more rounds to power up after Running-Cold.

Sensor Flash:
This is a dangerous maneuver where all active sensor pulses are directed at an opposing starship to overwhelm that vessels sensors. A hit roll is required and the opposing vessel is allowed saving throw if the save fails the target vessel has it’s Sensor Rating reduced by 1d6. Each attempt to use a Sensor Flash reduces the Sensor Rating of the attacking vessel by 1d3.
Damage from sensor flash requires special repairs that take 3 times a along as other repair attempts.

Precision Targeting: Starships  may fire at specific systems on other vessels to cripple a vessel without destroying it. There is a modifier to the hit chance for each and the target vessel is allowed a saving throw. IF the save is successful the attack is considered to have missed. Precision hits only inflict 1/2 the amount of damage they would normally inflict.
Precision Targeting is only possible within the current Sensor Rating of the attacking Starship.

Target
Mod
Effect
Shield Generator
-4
Lose 1 Shield Strength for each 5 pts of damage
Thrusters
-2
Lose 1 movement for each 6 points of damage
Targeting
-5
Downgrade targeting by 1 point for each 10 points of damage
Weapon
-4
Weapon Damaged beyond Use if damage roll if 5 or more, destroyed is damage is 10 or more
Sensors
-2
Sensor Rating Reduced 1 point per 6 pts of damage
Other Systems
-4
Deactivated until Repairs may be made if damage is 6 or more
Repair of deactivated units is at the discretion of the GM who should consider resources available.

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