Two new Starship Statistics
Sensor Rating: This provides a range at which the starship sensors are fully capable. Firing on targets outside this sensor range up requires a saving throw to successfully acquire the target or the attack is made with a penalty of -5. The saving throw to acquire a target is either equal to the starships saving throw or the saving throw of the pilot.
OPTIONAL: The save to lock on may be penalized for each bracket over the sensors normal range.
Saving Throw: this score is used identically to the saving throw score for characters. A saving throw for a ship is used to avoid tractor beams and other space hazards in addition to avoiding precision attacks. A Pilot may use it's superior Saving throw as many time per combat round as per level of Pilot instead of the ships saving throw if desired.
Starship
|
SENSOR RATING
|
ST
|
Blockade Runner
|
24
|
12
|
Dreadnaught
|
18
|
10
|
Gunship
|
15
|
14
|
Heavy Transport
|
8
|
13
|
Medium Transport
|
8
|
14
|
Light Transport
|
8
|
15
|
Space Mine
|
25
|
x
|
Space Yacht
|
12
|
12
|
Star Cruiser
|
9
|
11
|
Stunt Fighter
|
12
|
13
|
New Combat Options
Jinking: Taking evasive maneuvers. When jinking the pilot can do nothing else in a round distance covered in a round is 3/4th normal but the Armor Class of the vessel is temporarily improved by 3 or 1/2 the Pilots level, whichever is better. The pilot may not fire weapons and others attempting to fire weapons this round do so at -4 to hit.
Running Cold: This maneuver requires systems to power down. Only 2/3 speed is allowed with no maneuvers. Any weapon fire while cold running ruins the maneuver. Any other vessel attempting to fire on a vessel or make a sensor lock must consider the vessel to be twice as far away. Some weapons systems may require 1 or more rounds to power up after Running-Cold.
Sensor Flash: This is a dangerous maneuver where all active sensor pulses are directed at an opposing starship to overwhelm that vessels sensors. A hit roll is required and the opposing vessel is allowed saving throw if the save fails the target vessel has it’s Sensor Rating reduced by 1d6. Each attempt to use a Sensor Flash reduces the Sensor Rating of the attacking vessel by 1d3.
Damage from sensor flash requires special repairs that take 3 times a along as other repair attempts.
Precision Targeting: Starships may fire at specific systems on other vessels to cripple a vessel without destroying it. There is a modifier to the hit chance for each and the target vessel is allowed a saving throw. IF the save is successful the attack is considered to have missed. Precision hits only inflict 1/2 the amount of damage they would normally inflict.
Precision Targeting is only possible within the current Sensor Rating of the attacking Starship.
Target
|
Mod
|
Effect
|
Shield Generator
|
-4
|
Lose 1 Shield Strength for each 5 pts of damage
|
Thrusters
|
-2
|
Lose 1 movement for each 6 points of damage
|
Targeting
|
-5
|
Downgrade targeting by 1 point for each 10 points of damage
|
Weapon
|
-4
|
Weapon Damaged beyond Use if damage roll if 5 or more, destroyed is damage is 10 or more
|
Sensors
|
-2
|
Sensor Rating Reduced 1 point per 6 pts of damage
|
Other Systems
|
-4
|
Deactivated until Repairs may be made if damage is 6 or more
|
No comments:
Post a Comment