Every now and again a campaign needs a scenario that isn't a conventional dungeon adventure so here is a set of charts to generate a scenario for a fantasy campaign. Characters will either be bystanders, wrongly accused, employed to remedy the situation, or employed to complete the plot.
Plot
1. Robbery
2. Assault
3. Kidnapping
4. Vandalism
5. Smuggling
6. Extortion
7. Fraud
8. Conquest
9. Curse
10.Ritual
Offenders
1. Rapscallions- youths, drunkards, or beggars
2. Nobles- plotting local noble , annoying fops, or drunken noble youths on a rand.
3. Bandit- highwaymen, bushwackers and such, often desperate peasants
4. Thieves- professional thieves
5. Cultists- a secret heretic cult, a hidden local order, or followers of a new prophet
6. Brigands- Organized criminal militants
7. Goblins- kobolds, gremkins, hobgoblins, boggarts, or boggles
8. Fey- Brownies, Pixies, or Leves
9. Giant- Ogres, Trolls, or True Giants
10. Dragon
11. Undead- ghosts, ghouls, vampires, or conjured minions
12. Mage - a mad wizard, plotting necromancer, wicked witch, or dark druid
13. Gargoyles/Harpies
14. Beastmen/Talking Animal- troublesome beastmen, talkign animals, or chimera
15. Demonic- evil/chaotic fiends form the lower planes
16. Lycanthropes
17. Constructs/Conjurations- fabricated foes either mechanical or crafted with magic
18. Invaders- foreign invaders
19. Dwarves- Either Petty Dwarves, Deep Dwarves, or stubborn members of a dwarven hold.
20. Merchants- businessmen are not always completely legit
Victim
1. Freeholder- a local free-farmer or woodsman
2. Village- a whole village is targtetted
3. Local Noble/Government Official
4. Local Church/Temple
5. Artisan
6. Guild- an entire guild is targeted
7. Castle- a castle and all it's inhabitants are threatened.
8. Town
9. Widow
10.Children
Sometimes there is a secret patron of the offenders
1. Noble
2. Abbot- the head of a local monastery or temple is behind the whole thing
3. Local Hero- shockingly a local hero is behind the whole thing
4. Local Villain- no one is surpsied this cad is up to no good again
5. Guildmaster
6. Mage
7. Religious Order
8. Mercenary Commader
9. Monster
10.Outlaw
11.Undead
12.Godling
Sometimes the Patron or the Offenders have a Hideout
1. Abandoned Farm
2. Lonely Tower
3. Cave
4. Tomb/Catacomb
5. Castle
6. Secret Camp
Now and again A Complication arises
1. Tournament
2. Fair/Feast
3. Wedding
4. Funeral
5. Competition
6. Hostage
7. Weather
8. Fire!
9. Sickness/Famine
10. Omen
11. Monster
12. Duel
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