Here now are a number of Teleport foiling spells written for use with Labyrinth Lord or any related game.
Teleport Alarm
Level: 4
Duration: 1 day per caster level
Range: 0
Teleport Alarm will issue an audible alarm that will alert any nearby that a teleporter has entered the area of effect. The caster will know the alarm has gone off regardless of distance from the area alarmed. Those nearby can hear the alarm up to 120 feet away.
The area monitored by the alarm is a 90' radius sphere. Those arriving by teleport can hear the alarm as well. The alarm remains in place for full duration of the spell.
Teleport Delay
Level: 4
Duration: 1 hour per caster level
Range: 0
Teleport Delay will cause any teleporters attempting to enter the 90' sphere area of effect to have their arrival or departure delayed by 2-20 rounds. The caster can bypass the delay.
Teleport Doom
Level: 7
Duration: 1 hour per caster level
Range: 0
Teleport Doom will cause any teleporters attempting to enter the 60' sphere area of effect to cause a detonation of magical energy that will inflict 1d6 per level of caster to all within 20'. The spell ends when it takes effect on an incoming teleporter.
Teleport Flash
Level: 5
Duration: 1 hour per caster level
Range: 0
Teleport Flash will issue cause any teleporters that arrive in the area of effect to emit a bright flash of light. Those arriving by teleport in the area of effect must save vs spells or be blinded by the flash for 2-12 rounds. The caster will be aware when teleporters arrive in the 60' sphere area of effect of this spell.
The teleport flash spell will end if anyone teleports into the area of effect during the spells duration.
Teleport Guardian
Level: 6
Duration: 1 hour per caster level
Range: 0
Teleport Guardian will summon a monster to fight anyone arriving in the area of effect of this spell via teleport. Monsters summoned as per Summon Monster III. Area of effect is a 90' sphere.
Teleport Harrier
Level: 5
Duration: 1 round per level
Range: 60'
Teleport Harrier allows the caster to cast spells at the destination of ay teleportation that has left the area of effect of this spell during the past 4 turns as if it was inside the spells normal range for a number of rounds equal t the casters level.
Teleport Scramble
Level: 7
Duration: 1 day per caster level
Range: 0
Teleport Scramble will send anyone attempting to teleport into the area of effect in a random direction away (40-240' away) from their planned point of arrival should they fail a save vs death.
The caster of this spell can place a single word key that allows the area to be safely teleported to. If one teleports into the area of the spell without speaking the key word they will of course run afoul of the spell. Area of effect is a 120' sphere.
Teleport Tether
Level: 6
Duration: 1 hour per caster level
Range: 0
Teleport Tether places a fearsome ward in it's area of effect. Anyone attempting to teleport out of the area of effect must make a save vs spells or be teleported back to the area of this spell 2-5 rounds later with success regardless of how far away they teleported. The area warded by this spell is a sphere 60' in diameter. The caster of this spell may themselves teleport out of the are of effect without running foul of it's effects.
Teleport Trace
Level: 3
Duration: instant
Range: 60'
Teleport Trace allows the caster to know the destination of any beings that have teleported out of the area of effect during the past 8 turns.
Oh, these will come handy! :)
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