I've got a thing for doors, I must admit it. In classic dungeoneering they are the first thing players see before many an encounter. I've posted a door legend in the past that shows how much room for features and variations there is. Here are a bunch of charts to add character to the doors in your dungeons presented in no particular order.
Door Is-
1-20......Open
21-25....Stuck /Propped Open
26-35...Closed
36-50...Closed and Stuck
51-70...Closed and Barred
71-90...Closed and Locked
91-100..Closed, Locked and Barred
Door Construction
1-15.....Wooden
16-40...Banded Wood
41-65...Wood Paneled Door
66-75...Wooden, Finely Carved
76-80...Metal Faced Wood
81-90...Metal
91-100...Stone
Frame
1-20.......Rough
21-70...Standard
71-90.....Hidden
91-100...Finely Carved
Door Type
1-25.....Standard Door
26-30...Flimsy Door
31-50...Strong Door
51-60...Very Strong Door
61........Weird/Unusual Door
62-65...Decrepit Door
66-70...Illusionary/Magical Door
71-75...Caged
76-85.....Portcullis
86-90...Curtain/Drapes
91-93...Beaded Curtain
94..........Belled Curtain
95-96...Webbing
97-100..Vines/Roots/Creepers
Hinge Type
1-50...Standard Hinge
51-65..Nested Hinge
66-70...Pivot hinge
71-80...Flapped Hinge
81-90...Slides into Frame
91-95...Slides Up
96-97...Slides Down
98-100..Drawbridge
Lock Type
1-20......Simple Lock
21-50...Standard Lock
51-70...Good Lock
71-80...Pad Lock
81-90...Excellent/Unusual Lock
91.........Combination lock
92-96.....Lock Nested in Hinge
97-100...Remotely Locked
Magicked Door
1-85......No Magic
86-90...Enchanted Door
91-95...Sigil/Ward
96-97...Concealed Sigil/Ward
98-100...Door Hidden By Illusion
Barred Door
1-35...Barred
36-60...Double Barred
61-70...Latched
71-75...Strong Latch
76-80...Chained Door
81-90...Spiked Shut
91-95...Wedged
96-97...Board Up Door
98-99...Barricaded Door
100.......Sealed Door
Peep/Pass-Thru
1-60.....None
61-65....Peep Hole
66-70....Arrow/Murder Hole
71-75...Observation Port
76-80...Slotted Door
81-85...Door w/Pass-Thru
86-90...Transom
91-95...Flapped Transom
91-98...Barred Transom
99-100...Sub door
Trapped?
1-60.......No trap
61-70.....Alarm
71-90.....Door Trapped
91-100...Lintel Trapped
Extras
1-45.......None
46-55.....Sign/Warning
56-59.....Scratch Marks
60...........Arrows in door
61-65.....Chop Marks
66-70.....Obvious Repairs
71-80.....False Sigil/Ward
81-90.....Bell
91-100...Knocker
Portcullis/Bars/Cages Material
1-10.....Wooden
11-25...Brass
26-30...Corroded Brass
31-75.....Iron
76-95.....Rusted Iron
96-100...Bone
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