I like how the layout is reminiscent of urban street layouts, and ditto what Christian said about large rooms with adjoining sub rooms.
With my fixation on post-apoc dungeons, It also makes me think of a shopping mall...the large hallways are lined with the smaller shops while the large rooms are the "big box" stores and the smaller tunnels are the service corridors.
@B, wasn't going for a post-apoc look but I did have a loose formulaic placement related to corridor width, room size and intersections. I find real world hospital floorplans work great for post-apoc and sci-fi dungeon environments but I have used mall maps now and again.
Nice JD. That map has some good mojo going.
ReplyDeleteSweet. I like the larger rooms with lots of adjoining sub rooms.
ReplyDeleteI like how the layout is reminiscent of urban street layouts, and ditto what Christian said about large rooms with adjoining sub rooms.
ReplyDeleteWith my fixation on post-apoc dungeons, It also makes me think of a shopping mall...the large hallways are lined with the smaller shops while the large rooms are the "big box" stores and the smaller tunnels are the service corridors.
@TS,glad you like it.
ReplyDelete@c, I like to do suites of rooms
@B, wasn't going for a post-apoc look but I did have a loose formulaic placement related to corridor width, room size and intersections.
I find real world hospital floorplans work great for post-apoc and sci-fi dungeon environments but I have used mall maps now and again.