Random Tables for random determination of world spanning canals on a declining or collapsed sword and planet world.
Size
--------
2 Irrigation - 1 to 3' wide
3 Tight- 5 to 10' wide
4 Narrow- 10 -30' wide
5 Moderate- 30-60- wide
6-7 Broad- 100' wide
8-10 Grand- 150-300' wide
11 Vast- 400-600' wide
12 Overflown- 1000'-10,000' sunken area.
Depth
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2- Trickle- not navigable, check again in 100-600 feet
3-5 Shallow- 10' draft, check again in 300-1800 feet
6-9 Moderate- 30' draft, check again in 1-6 miles
10-12 Deep- 50' draft ,check again in 1,000-6,000 feet
Flow
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2-4 Negligible, no speed from flow
5-7 Very Slow, 1/2 mph
8-9 Slow, 1 mph
10 Moderate, 2 mph
11 Significant, 3-6 mph
12 Swift, 7+ mph
Check for change in flow as per Depth of Canal.
Banks
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2-3 Collapsed- no well defined bank, navigating near sides is hazardous
4-5 Gentle- gentle slope leading to canal
6 Aqueduct- to cross an obstacle canal section is contained and raised.
7-8 Berms- earthen work levee
9 Reinforced- reinforced levee
10-11 Fortified- reinforced levee topped with castellated features
12 Tunnel- section of canal flows through tunnel
Terrain (only roll if terrain unknown)
-----------
2 Dry Seabed
3-6 Sandy Desert
7 Rocky Desert
8 Moss Plain
9 Fungal Forest
10 Crystal Badlands
11 Cactus Jungle
12 City
Obstruction (1 in 6 chance)
----------------
2 Wreck
3-6 Debris
7 Sealed Gates
8 Chain Across Canal
9 Pound Lock ,which consists of a chamber within which the water level can be raised or lowered
10 Flash Lock, consisting of a single gate
11 Ramp
12 Boat Lift
Features (1 in 6 chance)
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2 Crane
3-7 Docks
8 Waterwheel
9 Pumping Station
10 Canal Basin, canal enters or flows alongside a reservoir
11 Tower, a fortified tower overlooking the a canal side
12 Battery (1-3, on one side of canal, 4-6 on both sides) arms: 1-catapult, 2- Ballista, 3- Primitive Cannon, 4- Flame Cannon, 5- Electric Gun, 6- Ice Ray
Canal-side (only present 2 in 6)
--------------
2-4 Farm Fields, maintained
5-6 Farm Fields, abandoned
7 Groves, abandoned
8 Groves, maintained
9 Shanties
10 Boats
11-12 Rookery
Canal Vegetation (only present 2 in 6)
----------------------
2 Canal-side Trees
3-4 Canal-side Brambles
5-6 Canal-side Creeping Vines
7 Bog Carpet, over grown vegetation, a danger to swimmers may conceal other features
8 Choke Weed, may grab swimmers, possibly grab sailors or even small craft
9 Lilly-pads, higher chance of wild-life encounter
10-12 Swamped-in, canal is overgrown large vessels will not be able to pass.
Esoteric random table! I like it. :)
ReplyDeleteTantoom has been my loosely defined almost-mars for years now.
ReplyDeleteTables like these have always been inspirational to me.