A set of tables to build unusual beasts to fit in with medieval/fairytale settings. You never know when you are going to need a talking boar that cures disease and drinks wine that dwells in the nearby woods.
1- Miraculous
2- Blasphemous
3- Talking
4- Vicious
5- Noble
6- Clothed
1- Many-horned
2- Maned
3- Golden
4- Ebon
5- White
6- Snake Tongued
7- Winged (if already winged it has no wings)
8- Giant
9- Spiked
10- Wooly
11- Two Headed
12- Chimerical (roll 2 or 3 types of animals and combine)
1-Goat
2-Horse
3-Dog
4-Cat
5-Boar
6-Deer
7-Eagle
8-Owl
9-Lion
10-Serpent
11-Turtle
12-Fish
1- Banished Evil/ Desecrates Good
2- Turns Undead/ Summon Undead
3- Lays Golden Eggs/ Rusts Iron
4- Purifies Food and Water / Befouls water
5- Dispels Invisibility/ Beguiles Minds
6- Cures Disease/ Emits Poison
7- Summons Rain/ Causes Drought
8- Cunning Insight/ Fool
1- Eats Gold
2- Demands an annual virgin sacrifice
3- Drinks Wine
4- Drinks Blood
5- Never Eats
6- Passes Wine
7- Excretes Charcoal
8- Never Sleeps
1. Harasses Farmers
2. Kept by Nearby Hermit/Crone
3. Locked in a Monsters/Wizards Abode
4. Roams Freely in the Village
5. Dwells in nearby wilds.
6. Locked in local castle/tower
7. Kept by Local Farmer
8. Stays at the local inn.
ooohh...albino. I'm probably going to have to do a version 2 now.
ReplyDeleteNice work! This is a keeper!
ReplyDeleteA clothed, white turtle. It can purify water, excretes charcoal (Not to be confused with charcola. I wonder what that would be?) and is locked in a monster-wizards abode.
ReplyDeleteNice one. Copies going straight into the back of Ars Magica and KAP.
ReplyDeleteA noble winged dog that never eats. It beguiles minds and wanders freely in the village.
very nice!
ReplyDeleteJust the right amount of detail kick!