Wednesday, March 16, 2011

Unusual Beasts

A set of tables to build unusual beasts to fit in with medieval/fairytale settings. You never know when you are going to need a talking boar that cures disease and drinks wine that dwells in the nearby woods.

1- Miraculous
2- Blasphemous
3- Talking
4- Vicious
5- Noble
6- Clothed


1- Many-horned
2- Maned
3- Golden
4- Ebon
5- White
6- Snake Tongued
7- Winged (if already winged it has no wings)
8- Giant
9- Spiked
10- Wooly
11- Two Headed
12- Chimerical (roll 2 or 3 types of animals and combine)


1-Goat
2-Horse
3-Dog
4-Cat
5-Boar
6-Deer
7-Eagle
8-Owl
9-Lion
10-Serpent
11-Turtle
12-Fish

1- Banished Evil/ Desecrates Good
2- Turns Undead/ Summon Undead
3- Lays Golden Eggs/ Rusts Iron
4- Purifies Food and Water / Befouls water
5- Dispels Invisibility/ Beguiles Minds
6- Cures Disease/ Emits Poison
7- Summons Rain/ Causes Drought
8- Cunning Insight/ Fool

1- Eats Gold
2- Demands an annual virgin sacrifice
3- Drinks Wine
4- Drinks Blood
5- Never Eats
6- Passes Wine
7- Excretes Charcoal
8- Never Sleeps

1. Harasses Farmers
2. Kept by Nearby Hermit/Crone
3. Locked in a Monsters/Wizards Abode
4. Roams Freely in the Village
5. Dwells in nearby wilds.
6. Locked in local castle/tower
7. Kept by Local Farmer
8. Stays at the local inn.

6 comments:

  1. No duck head :-(
    Maybe exchange white to albino?

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  2. ooohh...albino. I'm probably going to have to do a version 2 now.

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  3. A clothed, white turtle. It can purify water, excretes charcoal (Not to be confused with charcola. I wonder what that would be?) and is locked in a monster-wizards abode.

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  4. Nice one. Copies going straight into the back of Ars Magica and KAP.

    A noble winged dog that never eats. It beguiles minds and wanders freely in the village.

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  5. very nice!
    Just the right amount of detail kick!

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