Monday, February 13, 2012

The Forester Has Gone Missing

The following table is to be used when players are master of an estate or small domain or find themselves in the service to a master in charge of such a place and it is discovered the forester has gone missing.

The table uses a D10,000 roll. Specific rolls may indicate possibility of back tracking along rolls or lead to further developments that may be extrapolated from the chart or of course developed by the DM. Fidn an uninteresting dead end, roll for further developments or wing-it. This table is meant to stimulate not simulate.

example roll: 5336 would yield an immediate result of : "the forester is inside and very drunk"
back tracking would build a fuller result of
"The forester's tracks lead far off the beaten path. The tracks can be followed to a secret hovel where it's found the the forester's horse is tied up outside and the forester is inside and very drunk"
How that result is revealed to the player(s) is up to the DM and governed by their actions.
Don't forget to check for normal wandering encounters while searching for a lost forester.

Missing Forester Table
1-50The Forester's tracks may be followed along a commonly used trail.
51-100 … tracks end mysteriously with no further sign.
101-150 …… a wider search reveals a small party on foot hid near the foresters path
151-175 ……. a wider search reveals a small party followed the forester
176-200 …… a wider search reveals a beast/monster was following the forester
201-250 …… a wider search will stumble upon a vagabond camp
251-275 …… a wider search will stumble upon a small party
276-400 …… a wider search will stumble upon the forester's horse
401-450 …… a wider search will stumble upon the forester
451-475 ……… who is impaled on the bottom of a pitfall
476-500 ……… who is trapped at the bottom of a pitfall
501-700 ……… who has been torn apart by a beast/monster
701-725 ……… who is laying on the ground wounded
726-1,000 ………. who is encamped and drunk
1,001-1,025 ……… who is encamped and badly wounded by a monster
1,026-1,200 ……… who is encamped with a limb broke after his horse bolted-off
1,201-1,300 … tracks show the forester entered a stream but there is no sign of exit.
1,301-1,325 … tracks show the forester increased his pace and the tracks disappear in thicket.
1,326-1,350 … tracks show the forester was met by individuals on foot
1,351-1,400 …… the forester left with them
1,401-1,500 ……… the forester and companions were attacked by another party
1,501-1,600 ……… the forester and companions were attacked by a beast/monster
1,601-1,700 ……… the forester and companions traveled to a poachers camp
1,701-1,800 ……… the forester and companions traveled to vagabond camp
1,801-1,825 ……… the forester and companions traveled into a nearby cave
1,826-2,100 …… there are signs of a fight but the forester's fate is unknown
2,101-2,125 ……… a search reveals tracks leading to and from a vagabond camp
2,126-2,200 ……… a search reveals tracks leading to and from a nearby cave
2,201-2,300 ……… a search reveals a dead local peasant nearby
2,301-2,400 ……… a search reveals a dead man-at-arms nearby
2,401-2,500 …… there are signs of a fight and it can be seen the forester sped away at some point
2,501-2,525 ……… tracks lead deeper into the wilds
2,526-2,550 ……… tracks lead into a quagmire
2,551-2,575 ……… tracks lead beyond the estate border
2,576-3,000 ……… tracks lead to water and disappear
3,001-3,300 the forester's horse returns to it's stable without the forester.
3,301-3,400 … there is no sign of wrong doing.
3,401-3,425… the saddle is bloodied.
3,426-3,500 … the saddle and all gear are missing from horse.
3,501-3,600 … the horse has a arrow wound.

3,601-3,650 the forester's horse was sighted wandering at the edge of the estate.
3,651-3,700 … the horse can be easily found
3,701-3,750 … the horse can be easily found and is in a distressed state
3,751-3,760 …… there is no sign of wrong doing.
3,761-3,800 …… the saddle is bloodied.
3,801-4,000 …… the saddle and all gear are missing from horse.
4,001-4,050 …… the horse has a arrow wound.
4,051-4,100 …… the horse bears wounds from monster/predator attack
4,101-5,000 The foresters tracks lead far off the beaten path
5,001-5,025 … the tracks can be followed to a secret hovel
5,026-5,050 …… the hovel is home to poachers
5,051-5,075 …… he hovel is home to a crone/hag
5,076-5,100 …… the hovel is abandoned with no sign it was used recently
5,101-5,200 ….. the foresters horse is tied up outside a hovel
5,201-5,300 ……… the forester is inside wounded
5,301-5,400 ……… the forester is inside and very drunk
5,401-5,450 ……… the forester is inside engaged in "relations" with an occupant
5,451-5,500 ……… the forester is being held captive by the occupant(s)
5,501-6,000 … the forester's remains are found with all gear missing
6,001-6,500 … the foresters remains are found with most gear present
6,501-7,000 … the forester is found wandering about worse for the wear
7,001-7,100 …… the forester ran afoul of a small party
7,101-7,500 …… the forester ran afoul of a beast/monster
7,601-8,000 …… the forester's horse bolted off leaving the forester afoot far afield
8,001-8,100 …… the forester's horse was injured in a poacher's trap
8,101-8,200 …… the forester was lost
8,201-8,300 …… the forester is drunk
8,301-8,400 …… the forester is found stumbling about on the edge of death
8,401-8,450 ……… badly wounded by an ambush
8,451-8,500 ……… badly wounded by a beast/monster
8,501-8,525 ……… showing clear signs of plague
8,526-8,575 … the forester is found impaled in a pit
8,576-8,600 … the forester is found trapped in a pit
8,601-8,610 … the forester's track lead into a cave
8,611-9,000 … the forester's tracks can be followed to his last camp
9,001-9,500 …… there are signs he was visited by a small party in the night
9,501-9,600……… and left in pursuit
9,601-9,650 ……… and was carried off
9,651-9,700 …… there are signs he was visited by a beast/monster in the night
9,701-9,750 ……… and left in pursuit
9,751-9,850 ……… and fled
9,851-9,950 … if followed the foresters tracks can be found to be crossed by a beast/monster
9,951-9,975 … if followed the foresters tracks can be found to be crossed by a small party
9,976-10,000 … the tracks are blocked by a dangerous NPC

The composition of small parties, encounters with beast/monsters and dangerous NPCs should follow normal conditions for a campaign. Vagabond camps can be found here http://aeonsnaugauries.blogspot.com/2011/03/vagbond-camps.html

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