Consider the impact on D&D-a-like games if ability scores weren't a fixed bonus but were instead a range? Always getting a +3 is predicatble and certainly fun but what if it was a d6 bonus instead?
No fixed bonus in situation would add uncertainty and possibly downplay higher ability scores being a certain bonus.
Dragonfist did something like this years back and it worked to add a little uncertainty and randomness to things.
The damage bonus in CoC comes to my mind...
ReplyDeleteMaybe use it for something like the bonus die for fighters in DCC and D&D Next... but for every attribute...
How about Dexbonus to AC? A different AC every round sounds awfully complicated.
What about rather than +1, +2, +3 something like:
ReplyDelete+ (1d2 -1)
+ (1d4 -1)
+ (1d6 -1)
See also the DCC variable fighter attack bonus.
I once considered for a B/X game to have the STR bonus increase the damage die one level/step for each +1.
ReplyDeletee.g. Sword (d8) with +2 Str would roll D12, +3 STR would be a d14 (I have only one, that was the drawback)