I've been tinkering with an app on my smartphone on and off for the past couple months during the occasional spare moment to generate settlements for Carcosa-ish settings.
The following tables are pulled out of the data sets for the program.
Feature/Mood of Place
1 Secluded
2 Hidden
3 Isolated
4 Sheltered
5 Dirty
6 Cramped
7 Partly-ruined
8 Old
9 Dingy
10 Fortified
11 Decrepit
12 Shabby
13 Half-Collapsed
14 Overgrown
15 Decorated
16 Colorful
17 Drab
18 Ramshackle
19 Muddy
20 Crowded
21 Small
22 Large
23 Crumbling
24 Alien
Type of Place
1-2 Camp
8-9 Village
10-13 Citadel
14-15 Tower(s)
16 Monastery
17 Caves
18 Catacombs
19-21 Castle
22 Dome
23 Pits
24 Mines
Population Quirk
1 Devout
2 Honorable
3 Crazed
4 Deranged
5 Desperate
6 Diseased
7-8 Starving
8-9 Hostile
10 Generous
11-13 Demented
14-15 Greedy
16 Morbid
17-19 Poor
20 Gregarious
21 Nervous
22 Bawdy
23 Brave
24 Cowardly
Population Alignment
1-3 Lawful
4-6 Neutral
7-9 Chaotic
10 Mixed
Color
1-2 Black
3 Bone
4-5 Red
6-7 Orange
8-9 Yellow
10-11 Green
12-13 Blue
14-15 Purple
16-17 Jale
18-19 Ulfire
20-21 Dolm
22-23 White
24 Brown
(roll d100 for leader's color 25-100 same as population)
Population Type
1-9 Men
10 Bandits
11 Berserkers
12-13 Cultists
14-15 Nomads
16-17 Primitives
18 Monks
19 Amazons
20 Pygmies
21 Cannibals
23 Raiders
24 Slavers
25 Brigands
26-27 Hunters
28 Scavengers
29 Pilgrims
30 Mutants
Domination Descriptor
1 lead by
2 ruled by
3 controlled by
4 enthtalled by
5 dominated by
6 enslaved by
7 protected by
8 worship
Leader Alignment
1-5 Same as population
6 Opposite of Population
7-8 Lawful
9-10 Neutral
11-12 Chaotic
Leader Traits
1 Hateful
2 Paranoid
3 Greedy
4 Slothful
5 Lusty
6 Debauched
7 Ambitious
8 Brave
9 Corpulent
10 Elderly
11 Cowardly
12 Vain
13 Flamboyant
14 Youthful
15 Joyful
16 Extravagant
17 Sad
18 Haughty
19 Pious
20 Mad
Leader
1-5 Chieftan
6-10 Noble
11-12 Prophet
13-22Fighter, level 2d6+1
23-28 Sorcerer; level 2d4+5
29 Mutant
30 Monster
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