Here's a sample for 3d town/city Geomorphs as lineart:
With a little more detail here and there this might be the way to go. It leaves room for the user to add labels and their own color coding. The grid of geomorphs does present some issues when drawing maze like real worldish streets, large sections may do the trick.
Another possibilty would be to make the grid streets narrower, and the spaces between buildings narrower, enabling you to pack more buildings in to each geomorph for that cluttered feel.
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