Last post was just the delaration of the start for buildign a mini-campaign. The whole idea is to not over do it but even minimalist design has some sort of process. I'm going to let seat fo mey pants random rolls based decisions guide my way.
Now let’s setup the terrain. I want to have a fairly typical
temperate-like area. We’re going to have mountains, hills, forests, swamps, water,
and open terrain. If we didi each hex
with a 1 in 6 chance of each terrain we could populate the map that way. I want
to used a few simple rules to give the map a “look” and I’ll role for each
terrain a certain number of times to generate the map with a pattern for each
type.
Let’s do mountains first. I don’t want the whole map covered in
mountains but I want them to look okay
when I do so. I’m going to roll 6 times to place mountains, each mountain roll
is going to place 3 mountain hexes in the hex rolled, one under it and one to
the north east.
Here are the rolls: 6-2, 6-5, 10-5, 2-3, 6-6, 7-1, i.m going
to slap down a pattern of M’s at those locations.
Due to edges and overlapping we get 12 of our 60 hexes with
mountains. I can already spot an important area on the map.
Next let's put in water, this could be lakes, oceans, or rivers so
it can overlap with anything at thus stage. Let’s make each water roll
be 2 hexes the one rolled and the one southwest of it. I’m going to roll 12
times which could put a water feature in almost half of the hexes on the map.
The rolls: 1-2, 7-2, 8-2, 5-5, 9-4, 4-4, 10-2, 2-2, 3-4, 3-2,
5-4, 2-3.
With the pattern defined and random rolls resulting in some overlapping we end up with
21 hexes with water, not going to worry about what sort of water yet.
Now we have hills. A hill roll is going to populate the hex rolled
, the one to the north and the one to the northwest of the hex rolled with hills.
I going to do 10 hill rolls, half the map could in theory end up covered in
hills.
The rolls 9-4, 5-3, 7-4, 1-2, 7-2, 1-3, 3-5, 6-1, 1-2, 8-3.
I ended up with 17 hexes with hills, I let them over lap with water hexes but
no overlap with higher mountains.
Next we get forests. Forests are going to be in the hex rolled and all six
surrounding hexes. I’m going to roll 8 time for forest. Technically a lot of
the map could get covered in forest but with overlapping that’s not too likely to
happen.
The rolls 2-5, 3-6, 6-5, 4-3,4 -4, 5-1, 3-6, 4-5.
Due to
duplicates and overlapping there are 27 hexes with forest.
Let’s slap down a couple swamps. I’m only going with 6 here.
Each roll will be the target hex only.
The rolls: 4-3, 5-3, 7-1, 4-4, 10-4, 5-6.
I let swamp
overlap everything but mountains. We have but 5 swamp hexes. Swamps are going to
be fairly uncommon by roll and low # of times I chose to roll. Chance has still given us oen large swamp on the map.
I’m not going to roll for clear hexes, anything clear is
still clear.
Next post will be castles and villages.
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