Mutagens can ravage the unlucky in a Mutant Future campaign.
How prone one si to a host of threats is dependent upon their morphic
stability. Pure Humans are not
threatened by the mutagenic impact of radiation but even their genetic
fortitude can be compromised by some mutagenic exposure.
Determine Morphic stability.
Roll 2d6 and consult table
Race
|
2
|
3
|
4-5
|
6-8
|
9-10
|
11
|
12
|
Basic
Android
|
7
|
8
|
9
|
10
|
10
|
10
|
10
|
Synthetic
|
6
|
7
|
8
|
9
|
10
|
10
|
10
|
Replicant
|
7
|
7
|
8
|
8
|
9
|
10
|
10
|
Cyborg
|
6
|
7
|
7
|
7
|
8
|
8
|
9
|
Mutant
Animal
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
Mutant
Human
|
1
|
2
|
3
|
5
|
7
|
8
|
9
|
Mutant
Plant
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
Pure
Human
|
8
|
8
|
9
|
9
|
10
|
10
|
10
|
Mastermind
|
5
|
6
|
6
|
7
|
8
|
8
|
9
|
Mutak
|
1
|
1
|
1
|
1
|
2
|
3
|
4
|
Score inside table is the character’s Morphic Stability
Known Mutagenics:
Radiation: as per the standard rules a character susceptible
to radiation that fails 5 saves vs radiation in the same day will find
themselves developing a new mutation.
Reconstructive-Virus: organic nano-warfare weapons gone
rogue or never deactivated by a long dead military power.
Robotic Warfare Nanite: RW-Nanites are another weapon of the
ancients. Microscopic robots that will attack cells and basic building blocks
of devices.
Bio-Morphic Solvent: chemicals that attack the basic
building-blocks of organic life.
Data-Virus: not a true mutagenic but it impacts artificial systems
in a manner not unlike a mutagen
Reconstructive-Virus Table
Class
(roll 1d10)
|
Failed Save Effects
|
Save Effects
|
1
|
1d6 damage
|
none
|
2
|
2d6 damage, mutation if MSTB under 2
|
1d6 damage
|
3
|
3d6 damage, mutation if MSTB under 3
|
1d6 damage
|
4
|
4d6 damage, mutation if MSTB under 4
|
2d6 damage
|
5
|
5d6 damage, mutation if MSTB under 5
|
2d6 damage
|
6
|
6d6 damage, mutation if MSTB under 6
|
3d6 damage
|
7
|
7d6 damage, mutation if MSTB under 7
|
3d6 damage
|
8
|
8d6 damage, mutation if MSTB under 8
|
4d6 damage
|
9
|
9d6 damage, mutation if MSTB under 9
|
4d6 damage
|
10
|
10d6 damage, mutation if MSTB under 10
|
5d5 damage
|
MSTB= Morphic stability
Pure Humans, Mutant Humans, Mutant Animals, Replicants, Masterminds,
Mutaks, and Cyborgs are impacted by R.Virus mutations. Replicants and Mutant
animals are considered to have a Morphic stability 3 points higher against the
possibility of mutation. Pure Humans are allowed a secondary save to avoid
developing a mutation, if this save fails they develop a mutation and are now a
Mutant Human, they will retain HP and ability scores, their Moprhic Stability
is lowered by 1 but in all other manners they are now a mutant.
Masterminds receive a second save to resist mutation by a
R.Virus Attack strong enough to overcome their Morphic Stability.
Robotic Warfare Nanites
Class
(roll 1d10)
|
Failed Save Effects
|
Save Effects
|
1
|
1d6 damage
|
none
|
2
|
2d6 damage
|
1d6 damage
|
3
|
3d6 damage
|
1d6 damage
|
4
|
4d6 damage
|
2d6 damage
|
5
|
5d6 damage, mutation if MSTB under 2
|
2d6 damage
|
6
|
6d6 damage, mutation if MSTB under 3
|
3d6 damage
|
7
|
7d6 damage, mutation if MSTB under 4
|
3d6 damage
|
8
|
8d6 damage, mutation if MSTB under 5
|
4d6 damage
|
9
|
9d6 damage, mutation if MSTB under 6
|
4d6 damage
|
10
|
10d6 damage, mutation if MSTB< under 7
|
5d5 damage
|
Humans, Mutant Humans,Masterminds, and Mutant Animals are
not impacted by the mutational impact of
RW-Nanites and only suffer half damage on a failed save, suffering no damage on
a successful save. Plants are curiously impacted by high intensity RW-Nanites but
the Class of any R.W.Nanites attacking a plant is considered 5 degrees weaker
so no harm is suffered from class 1 to 5 by plants. Cyborgs treat all RW-Nanite
attacks as 1 class lower. Mutaks distorted genetics do make them prone to
RW-Nanites but they are considered to have a Morphic Stability 2 points higher.
Artifical Life will have Morphic Stability reduced by1 each time a "mutation" is suffered from a R.W. Nanite attack.
Artifical Life will have Morphic Stability reduced by1 each time a "mutation" is suffered from a R.W. Nanite attack.
Bio-Morphic Solvent
Class
(roll 1d10)
|
Failed Save Effects
|
Save Effects
|
1
|
1d6 damage
|
none
|
2
|
2d6 damage
|
1d6 damage
|
3
|
3d6 damage, mutation if MSTB under 2
|
1d6 damage
|
4
|
4d6 damage, mutation if MSTB under 3
|
2d6 damage
|
5
|
5d6 damage, mutation if MSTB under 4
|
2d6 damage
|
6
|
6d6 damage, mutation if MSTB under 5
|
3d6 damage
|
7
|
7d6 damage, mutation if MSTB under 6
|
3d6 damage
|
8
|
8d6 damage, mutation if MSTB under 7
|
4d6 damage
|
9
|
9d6 damage, mutation if MSTB under 8
|
4d6 damage
|
10
|
10d6 damage, mutation if MSTB under 9
|
5d5 damage
|
Bio-morphic solvent will harm all character types except for
Basic Androids or Synthetics. Replicants treat Bio-Morphic Solvent as if it was
3 classes weaker. Cyborgs treat Bio-Morphic Solvent as 1 class weaker.
Pure-Humans will not be mutated by Bio-Morphic solvent but it will damage their
genetics reducing their Morphic stability by 1 if it would otherwise be
powerful enough to cause mutation. Mutant Plants are as vulnerable to mutation as
all other mutant types but will Morphic Stability will also be reduced by 1
point when so mutated.
Data-Virus
Class
(roll 1d10)
|
Failed Save Effects
|
Save Effects
|
1
|
1d6 damage
|
none
|
2
|
1d6 damage
|
1d6 damage
|
3
|
2d6 damage, mutation if MSTB under 3
|
1d6 damage
|
4
|
2d6 damage, mutation if MSTB under 4
|
2d6 damage
|
5
|
3d6 damage, mutation if MSTB under 5
|
2d6 damage
|
6
|
3d6 damage, mutation if MSTB under 6
|
3d6 damage
|
7
|
4d6 damage, mutation if MSTB under 7
|
3d6 damage
|
8
|
4d6 damage, mutation if MSTB under 8
|
4d6 damage
|
9
|
5d6 damage, mutation if MSTB under 9
|
4d6 damage
|
10
|
5d6 damage, mutation if MSTB under 10
|
5d5 damage
|
Only Robots, Basic Androids, Synthetics, Cyborgs, and
Replicants are impacted by Data-Virus attacks. Cyborgs are impacted by
Data-Virus as if it were 2 intensity classes weaker. Damage is caused as ravaged code causes tech-modules to go berserk. “Mutations” gained by the
Data-Virus attack will always be as mental mutations in nature. All android types and
robots have a 10% chance of being a carrier per Data-Virus class level after failing a
save.
Some of these mutagenics more readily create mutation then
does radiation; fortunately most mutagenics are far less common. Mutagenics can
be found polluting ancient sites, infesting unlucky NPCs or weaponized awaiting
deployment in a variety of delivery systems.
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